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General opinion on website - Crosswinds Gaming

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CrosswindsGaming
CrosswindsGaming's picture
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Joined: 06/11/2017

Hello! I've been working on getting a website going for my upcoming game. Just something simple to get a following started, and allow people to weigh in what they want in the game before it's eventual creation.

Most of the important information is in the forums, providing info on game play mechanics, artwork I've finished, and (soon-ish!) a section for reviewers and members to post questions and play testing requests.

The biggest goal I want to accomplish with this is having youtube videos posted of reviewers that test the game (I'm hoping by next month I'll have a handful of prototypes done, and by march or april a series of videos up and ready).

As of right now the website is not public, meaning I haven't posted it anywhere on social media (just here!) I'd like to know if there's anything I should change or add to give a more user friendly appeal, or dead weight that should be removed. Thank you!

Also, the site is FAR from complete, but a good chunk is done with getting the long forum posts finished. I'm using the Enjin site provider as well. (It's mostly geared towards online games and Minecraft, but it's a very familiar platform that I've used for years!)

http://www.crosswindsgaming.com

ddiaz28
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Joined: 12/19/2017
Cool looking game but it gets lost on the page

First thing that crossed my mind is that's it's very text heavy and the main page looks like a forum. I know you are using a familiar platform but it doesn't seem suited to creating an aesthetically pleasing site. Most game company sites have more image based main pages that draw the users to click on the different pages. With all the text and boxes, my eye isn't really drawn anywhere. There is no focus. Is there a reason people need to login to go to other pages? That seems unnecessary. What's the calendar for on the main page? If it's for events that could be a separate page. The images in the "shoutbox" are the most interesting thing to look at yet they are relegated to a tiny box. I'd make those stand out more because the game images look really cool. It definitely has table presence.

Maybe take a look at other successful game websites and pull from there. I'll put a few links below.

https://stonemaiergames.com/

http://www.druidcitygames.com/

http://www.luckyduckgames.com/

https://cmon.com/

CrosswindsGaming
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Joined: 06/11/2017
Thank you!

I can definitely agree it's very heavy right at the beginning, for the most part I wanted to get a lot of general information out of the way first.

The calendar is more so for my use, when I get a listing of conventions and local game places I'll be attending for demos, but I'll definitely make that a separate page, that'll clean up some of this mess lol.

I removed the necessity to log in to view the forums, I figured that'd be a draw to get registered members, but that's not really a needed thing, just getting page views is awesome.

I'll get to work on simplifying everything, thanks again!

ddiaz28
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Joined: 12/19/2017
No problem. Hope you get

No problem. Hope you get some more responses so it's not just me. :)

spaff
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Joined: 11/05/2015
I'll second the text heavy

I'll second the text heavy part.

I guess you have to ask the question "what is the purpose of my website?"

Do you want to attract people and be like a store front window enticing people to come inside?

Or do you want to be a hub to direct people to after they have "bought in" for forums and such.

If you want to attract people "getting information out of the way upfront" isn't the way to do it.

If you want to be a hub for people on the back end, it might be a fine approach.

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