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Requesting review of new game

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mechazilla
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Joined: 09/21/2015

Hi everyone,
I was on my thinking throne last night, and came up with the basics of a game. I wrote it all down, and was wondering if anyone could spend some time reviewing the thoughts and game mechanics I came up with. I know it still needs a lot of work, but this is my initial idea. The link to the document is at:

https://docs.google.com/document/d/19VGI5U9H60eSKL_v9ssNWeat7KtUD-L_G2ye...

Any comments and advice are welcome. Thank you.

Mosker
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Joined: 03/30/2014
Link

Not working. Can you try a TinyURL or something like that?

mechazilla
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Joined: 09/21/2015
Updated Link

I tested it before I submitted, it should be working. Here is an updated link:

https://docs.google.com/document/d/19VGI5U9H60eSKL_v9ssNWeat7KtUD-L_G2ye...

MAR
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Joined: 04/23/2017
Initial Thoughts

I took a quick look at it (did not study it thoroughly). It looks like you have some good concepts, and I like the fact that you have multiple scenarios. I also like how different players have a different advantage to start with. The theme is always popular, and the combat/ gameplay seems to follow many typical miniature formats. Overall, it has potential. Please keep us posted on your progress :)

-Austin

mechazilla
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Joined: 09/21/2015
Thanks so much. I really

Thanks so much. I really appreciate the response.

Jay103
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Joined: 01/23/2018
Needs an intro. I have no

Needs an intro. I have no idea what the game is without absorbing pages and pages of rules..

I have trouble with that part myself..

mechazilla
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Joined: 09/21/2015
Great feedback. I'm working

Great feedback. I'm working on a story that is immersive, but is modular enough to fit all the scenarios listed. I only spent about 3 hours writing the initial rules down before I forgot them. I want to spend a little more time getting the intro and story developed.

Again, great feedback though. Thank you.

mechazilla
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Joined: 09/21/2015
Great feedback. I'm working

Great feedback. I'm working on a story that is immersive, but is modular enough to fit all the scenarios listed. I only spent about 3 hours writing the initial rules down before I forgot them. I want to spend a little more time getting the intro and story developed.

Again, great feedback though. Thank you.

Jay103
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Joined: 01/23/2018
Can you write a single

Can you write a single sentence that encapsulates your concept? That’s a good start.

For example, my game is “a family-friendly FRPG that uses a game board.”

mechazilla
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Joined: 09/21/2015
Game intro

Another great comment. Here is my first crack at it:

Day 254 is a post-apocalyptic zombie/survival board game where players can choose to work together or against each other to secure limited resources in order to survive. This board game features a modular playing style that allows each game to be completely unique. Players are even encouraged to create and share their own unique versions of the game with the playing community.

Yep...I realize that is more than one sentence, but I don't like writing run on sentences; and I couldn't fit it all into one statement.

As I stated in a previous post, I'm also working on a back story for the game that will fit will all the scenarios in the rulebook. I'm hoping that the story will be immersive enough that it becomes part of the game as well. Maybe I'll tie in a couple special resource cards to the back story or something like that. Haven't quite figured that all out yet.

Jay103
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Joined: 01/23/2018
mechazilla wrote: Yep...I

mechazilla wrote:

Yep...I realize that is more than one sentence, but I don't like writing run on sentences; and I couldn't fit it all into one statement.

"In Day 254, you work with or against your friends to survive the aftermath of a zombie apocalypse."

mechazilla
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Joined: 09/21/2015
Good rewrite...But I was kind

Good rewrite...But I was kind of thinking of going a different direction. Not sure if it's a good idea or not,but I (hopefully) wrote the game mechanics in a way that is a allows me do a couple different things.

I wanted the game to have zombies, cause who in this Walking Dead generation doesn't like Zombies, but I didn't really want the zombies to be the focus. I initially wanted the focus to be the breakdown of alliances and/or player's feeling the overwhelming need to battle each other (hopefully that doesn't cause friendships to be ruined like Monopoly).

In short, I wanted to make the lack of resources the focus, but still allow just a standard zombie-style gameplay if the players wished.

Does that make sense, or should I just write the game as a standard Us-vs-Zombie game? I know what I would rather, but it's more about what the players want in the long run.

Jay103
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Joined: 01/23/2018
I was just going for more of

I was just going for more of a mission statement. And I think that short sentence does cover your description with the word "aftermath". I didn't say you fight zombies.

I certainly wasn't suggesting you change the game to match my sentence!

My overall point, not just for you, is that having a concise way to describe your game is really important if you're doing more than making it to play with your friends. Attention span is short. You need a headline so people can judge immediately with 80% certainty whether they might or might not care at all about the game.

mechazilla
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Joined: 09/21/2015
Well put. And I wasn't

Well put. And I wasn't implying that the sentence was changing the game structure. Mostly that post was for myself, as I'm still trying to turn the idea into something more palatable.

Jay103
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Joined: 01/23/2018
mechazilla wrote:Well put.

mechazilla wrote:
Well put. And I wasn't implying that the sentence was changing the game structure. Mostly that post was for myself, as I'm still trying to turn the idea into something more palatable.

Okay, well, back to game design!

I brought up the part about the instructions because you really need better instructions. It's very hard to tell what the game is, reading down from the top. It talks immediately about placing tiles down with random numbers of grid squares. I don't know what a tile has on it, how grid squares are randomized, what "buildings" are and why I would put resources there or how I would choose, etc. You need to build up the instructions concept by concept. Can you tell my main thing for the last few weeks (other than my website) has been figuring out the manual? :)

As for what your game concept IS, start with one thing. It sounds like this hasn't been heavily tested, and you already have many different versions. Start with ONE version. One tile layout and one objective that you think is the strongest within your concept. Try it out and tune it to be fun, the way you think it should be played. If, later, you can make more scenarios by changing the tile layout, excellent. But don't start with that.

In other words, make a complete game that's more limited than your full vision for expandability. Then, try some expansions on that fun game and see how you can generalize it.

mechazilla
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Joined: 09/21/2015
Yeah...It's an initial data

Yeah...It's an initial data dump at this point. I still haven't worked out how I'm going to align the game board yet. Other than trolling the forums I only spent about 3 hours building the initial rulebook.

But all the feedback helps. I'm going to sit down this weekend and flesh out a lot of the missing items, and make the mission and vision of the game more apparent.

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