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Slimers - Slime Fusing Strategy Game

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MattyT
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Figured I'd make a new post. For context, everything leading up to now can be found here: https://www.bgdf.com/node/21354

This is the version I'm going to be playtesting over the weekend. To summarize, I wasn't confident with the build I had last week so we spent the day brainstorming instead.

https://pbs.twimg.com/media/DjVEVzbUcAA2d1q.jpg:large

First, there are only 8 unique Slimes in the game. Circle, Square, and Triangle shaped Slimes have their own movement type, and Green, Orange, and Purple slimes have enhanced versions of these moves. Black and White Slimes don't move, but can be fused with for special effects.

https://pbs.twimg.com/media/DjZeRmgU4AAT_o4.jpg:large

The shape only designates how the piece moves. The color dictates what happens when a pair of Slimes fuse together. Moving a Slime into another Slime of the same color "absorbs" it, and scores minimal points. Mixing colors scores more points, and creates stronger pieces in Green, Purple, and Orange Slimes. These can capture/absorb its own color, and the two colors used to fuse it.

Fusing two colors that don't mix creates a Mudball/Black Slime. Sudz/White Slimes can be used as a replacement for R/Y/B for fusion, but doesn't score points when used. Any Slime that moves into a Mudball is absorbed instead.

MattyT
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Test Rule Doc

To clarify, these are the core ideas I want to keep for when we play around with the game.

https://docs.google.com/document/d/1hsk6gWHdRkkC3i5ATQ5togtR3b7PNlOB0so0...

Jay103
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I'm not even going to follow

I'm not even going to follow those links right now, but I can tell from your description that this is a huge step forward, and it sounds much more playable.

To follow on the theme of my posts for today, you stripped out a lot of stuff that was going to be too confusing to strategize around, and came up with a game focused on upgrading and merging slimes to score points.

RadarLockGames
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Real Slime

Good Morning Matty!
my daughter is 11 and she goes ape-crap out of making the slime with her friends. Very popular, I don't get it but I do not have to. She uses basic building blocks of glue and borax and other basic materials... how about adding the materials to your game and make slime for real? Not sure of the mechanics or costs increase but spit-balling ideas. This way you are building the slime and combining it and then have a slime to play with later...

dano
RLG

MattyT
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Real Slime?

Hey, I didn't really have an age demographic in mind when I first started the project, but it does seem like it's geared toward a younger gaming audience. I don't know about adding real slime making ingredients though. Age aside, I wanted to make a strategy game with the theme of fusing slime monsters together.

MattyT
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Thanks!

Two of the links are just pictures, so it's fine. It's working out well enough in practice, but I still want to make some changes / additions. Will keep this thread posted with updates.

DarkDream
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Some General Advice

I took a look at your links.

I think the idea of combining two playing pieces together to form a new stronger piece is quite interesting. I can't recall too many games that do that.

To me this should be the core or heart of your game.

When I personally look at the picture of the board with all the different color slimes, it seems to me to be information overload. As a result of that, I am speculating that gameplay may be a little chaotic and may result in analysis paralysis.

Usually when I am trying something out, I will go ahead and do a simplified version of it so as to get a feel of the mechanics and the interactions between the different components. With a smaller more controlled space, it is a little easier to do.

Have you thought of reducing your board size and maybe just working with a minimal amount of slimes (3 maybe)?

--DarkDream

MattyT
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Overload

I think it has to do with how tightly packed everything is in general. The next playtest copy will have everything aired out a bit. I'm either thinking of removing black Slimes from the starting board, removing White entirely, or maybe both.

I'm looking for something a little chaotic, but not overly so if that makes sense. I wanted to replicate that "oh man, how did I miss that?" moment in games like Connect 4 when an opponent fuses something for more points. If I do end up removing white/black, it'll just be Blue, Red, and Yellow on the board to start.

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