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A Fun Little Dice Game

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bottercot
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Joined: 02/06/2018

Hey,
This is a simple dice game that's really just for fun and isn't really a true game, just something I made up because I had lots of dice and I was bored.
Requirements: Lots and lots of dice.
Rule: The goal of this game is to get as high a score as you can by rolling dice. You are trying to get the highest number from your pool of dice as you can. You can reroll your dice as many times as you want in an attempt to increase your score, but each die that rolls a "1" MUST be removed from your dice pool.
For Example:
Jeff has 10 dice. He rolls his dice and gets the following:
1 3 5 2 6 4 2 5 1 4
He removes the two dice that say "1". Jeff now has a score of 31. He rerolls all of his dice below 4 and gets the following:
4 6 1
Jeff removes the "1". He now has the following:
4 4 4 5 5 6 6
Jeff's score is now 34. Jeff decides to reroll all his 4's. He gets the following:
4 5 3
Jeff now has the following dice:
3 4 5 5 5 6 6
Jeff rerolls his "3" and his "4". He gets the following:
1 6
Oh noes! Jeff lost a die! Jeff's score is now 33. 33 is not a bad score. However, Jeff would like to go higher. Jeff rerolls a five repeatedly to try to get a 6:
2
5
3
5
6
Jeff now has a 6! His score is back to 34. Jeff rerolls his next 5 to try to get a 6:
3
2
4
1
Oh noes! Jeff lost a die! Jeff now has the following dice:
5 6 6 6 6
His score is 29. If Jeff had kept his first roll, he could have had a score of 34. Jeff is unwise. Do not be Jeff.

So you can play this game multiple ways. You can take turns and add up points over turns to try to be the first to a certain number, or you can just make it a challenge to see who can beat a "high score" (for instance I played with my brother using 18 dice each and we fought until I beat his record of 81, and he couldn't top me). This system can be used in a lot of ways. It's probably not original, and it's not too unique, but I just thought it was fun if you happen to have bought 2 packs of 36 dice for no reason.
Try it if you want, I really don't care. Just thought it was pretty fun.

X3M
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Joined: 10/28/2013
Pretty fun to play against

Pretty fun to play against others. And watch them struggle to get a higher score :D

If there are 2 or more players with the same score (6x the number of dice). A re-roll all together.

let-off studios
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Joined: 02/07/2011
Throwing Sevens

This reminds me of a classic dice game, Throwing Sevens. The goal is to have the lowest score possible in as many as three throws. After a throw, remove any two dice whose sum is 7. All players that go after the first player are limited by the number of throws made by the leader.

Use 6d6. The leader (first player) throws all six dice, and may remove any pairs of dice that add up to 7. They can choose to stop throwing (or they have a maximum of three throws), and if they do stop, they add up their score and pass the dice to the next player. If they choose to continue, they take any remaining dice and throw those, remove pairs that add up to seven, and choose to end their turn or throw one last (third) time. Their final score is comprised of the faces of any dice still remaining after all pairs adding up to 7 have been removed.

The next player does the same, but cannot make more throws than those made by the leader. Once all players have completed their turn, the leader changes and the game continues.

The game stops when someone's score reaches 77 (or some other agreed-upon number), and at that point you finish the round. The player with the lowest score wins.

The game is quick and relies a lot on lucky throws to keep things even. It's possible for someone to make their first throw and be able to remove all their dice, and they have a score of zero... That's a bummer if the leader did it! Throwing Sevens plays with a group ranging from 2 to 5, with the best (in my opinion) being 4.

bottercot
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Joined: 02/06/2018
X3M wrote:Pretty fun to play

X3M wrote:
Pretty fun to play against others. And watch them struggle to get a higher score :D

I know, right?

let-off studios wrote:
This reminds me of a classic dice game, Throwing Sevens. The goal is to have the lowest score possible in as many as three throws. After a throw, remove any two dice whose sum is 7. All players that go after the first player are limited by the number of throws made by the leader.

Use 6d6. The leader (first player) throws all six dice, and may remove any pairs of dice that add up to 7. They can choose to stop throwing (or they have a maximum of three throws), and if they do stop, they add up their score and pass the dice to the next player. If they choose to continue, they take any remaining dice and throw those, remove pairs that add up to seven, and choose to end their turn or throw one last (third) time. Their final score is comprised of the faces of any dice still remaining after all pairs adding up to 7 have been removed.

The next player does the same, but cannot make more throws than those made by the leader. Once all players have completed their turn, the leader changes and the game continues.

The game stops when someone's score reaches 77 (or some other agreed-upon number), and at that point you finish the round. The player with the lowest score wins.

The game is quick and relies a lot on lucky throws to keep things even. It's possible for someone to make their first throw and be able to remove all their dice, and they have a score of zero... That's a bummer if the leader did it! Throwing Sevens plays with a group ranging from 2 to 5, with the best (in my opinion) being 4.

Interesting. Similar concept, with the dice elimination, but in a way where all the players share the dice pool.

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