I am working on a five (5) player cooperative game... That pits players against a level encounter. I have "creep" mechanics in place... But no AI combat.
The AI could use dice or not. Monsters have a damage they can inflict... And vary in health...
But I don't have a combat mechanic per se.
If any of you Designers can share other games with various combat mechanics that would be great...
Feel free to share your most interesting and effective combat mechanics.
Cheers!
I would want health tracking. Battles go for several rounds, each player taking his turns and the Monster responding afterwards (immediately after each player's turn). But Monsters need to be beefier and have like 30+ HP to several 100s.
There are "CREEP" mechanics. For example a Monster may have only 30 HP and a +5 creep modifier. What this means is for every level, he gets +5 HP. So a Level 2 of that Monster would be 40 HP. A Level 10 of that same Monster +50 HP so 80 HP...
HP, Damage and some kind of To-Hit stat too... Not sure 100%.
Not sure about RPS... Yes I had "Melee-Ranged-Flying" and "Piercing-Blunt-Magical". But I was not sure how to use either of these RPSs...
It's only cards and it is from 2 to 5 players cooperative.