Howdy!
It's been a while, but I've commented here and there. I've finally got time to get back into actually designing on occasion!
I'm working on a game that's a combination of three elements: a node map where players place control cubes (inverse pandemic, sorta?), a personal rondel which determines actions you take and the strength of those actions (and how well you can follow on the actions others take a la Eminent Domain), and a sliding scale stock system (like Acquire).
The theme that I'm playing with now is that each player represents a hacking collective, and brings on specialist "teammates" to help them accomplish corporate objectives for pay. Helping companies als increases the stock price of those companies and hurts the opponents they've sabotaged, so hackers can also buy up stock in the companies they're helping to boost their end-game score (at the cost of available cash). Players interfere with each other and "read the market" (how the game is going) to try to buy up valuable stocks as they sabotage the stocks of companies they haven't bought into. Players will be encouraged to support different companies by starting with a handful of stocks in one company, but selling and buying up other stocks will make it possible to switch sides.
My question is: how on earth does one design a node map? I have aphantasia, so I can't visualize things in my head. I can't for the life of me grok how to design a map (like Pandemic's map) without a real-world reference. Do any of you have experience designing such a map? It would need the following:
-locations for data to start
-nodes that are more secure than others
-multiple routes between different areas
-possibility to add or remove companies depending on # players?
Let me know what suggestions you have for me below. Thanks!
You're heading down the right path - I hadn't considered that kind of representation for firewalls, but I like the concept. If I might ask: how do you get the slick metallic look for the icon's you've got? Are those art bits that you've just made for yourself over time that you're re-purposing?
My question remains to others who have made similar designs before: how do I go about designing an interesting node map? How can I expand it/modify it for variable player counts (like Power Grid)? How do I go about making it easy to read and visualize for players (unlike the second-most-recent power grid revision).
Thanks!