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Every Damage Type Ever

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Tim Edwards
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Joined: 07/30/2015
bottercot wrote:The way I

bottercot wrote:
The way I picture it is that slashing a sword across someone's belly is different than thrusting a spear into it (this is a strange conversation).
A bite from an animal could be a combination of Slash and Puncture damage.
The distinction has to be in place or else there won't be any difference between an axe and a spear.
The other main reason has to do with armor. Chainmale is very effective against a slash from a sword. However, it is not nearly as effective against a poke from a spear. Plate armor is the same way, except way more effective against both.
It's for reasons like this that I want those two distinguished. It allows me to make armor with different defenses against different attacks.
I understand the concern with this. Stabbing and slashing are quite similar. However, for the purpose of adding more diversity in mundane historical weapons, I want to have this distinguishment.
I realize it's a bit hypocritical. It's more of a personal preference, if anything.

I see what you mean. If the effects of different types of armour is the focus, then that makes perfect sense. I was probably overthinking it and missing the obvious game-related point. :)

AdamRobinGames-ARG
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Joined: 02/11/2015
Combinations to work with emotional and mental damage

It seems you were having difficulty coming up with combinations to work with emotional and mental damage. Some combinations to help get the juices flowing on emotional (or "morale", I think might also work) and mental (though neurological may be the more appropriate term).

Warning, some of these are a bit dark, but this is from a search of "demoralizing weapons of history" and "demoralizing warfare".

Emotional damage:
-Greek Fire, heat and emotional
-Roman Incendiary Pigs, heat and emotional
-Animal Bites, puncture, morale and possible ailment (infection) or possible mental (rabies)
-Any type of torture, which could pair with nearly anything on your list.
-Chinese Rocketry
-American Witch burning, Nuke
-German Gas Chambers
-Hitler's "Buzzsaw" (1200 rounds per minute)
-Japanese Raping of Nanking
-America's Natives scalping or human sacrifices
-Enslavement
-Propaganda, rumors or disinformation

Mental or Neurological damage:
-Nearly any impact or penetration weapon to the head that didn't result in death would likely have mental damage
-Any type of neurotoxin combined with any pierce or slash weapon (think poison dart frog, cone snail, jelly fish, scorpion stings, snake venom or puffer fish)
-Neurotoxic or Psychotropic foods or drugs with ailments (alcohol, mushrooms, opioids to name a few)
-Biochemical warfare with ailment and/or emotional

Hope this helps.

wob
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Joined: 06/09/2017
probably not relevant for a

probably not relevant for a combat game but what about genetic damage?
im thinking birth defects and alergies. anything that is a hindrance but not inflicted just part of you.

X3M
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Joined: 10/28/2013
When animals feed

It isn't the bite itself that does the most damage.

Some animals:
Saw
Tear
Poison
Choke
Knock out
Cut

while biting

bottercot
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Joined: 02/06/2018
X3M wrote:It isn't the bite

X3M wrote:
It isn't the bite itself that does the most damage.

Some animals:
Saw
Tear
Poison
Choke
Knock out
Cut

while biting

I would put sawing and tearing as a form of Slash, I suppose. Tearing's a little different, but meh. Not unique enough to be its own thing, so that means it msut be supplemented.
Poison is of course Ailment, choke is Suffocation, knock out would be a special type of Stun, and cut is of course Slash as well.
Claws are definitely doable through other forms of damage.

bottercot
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@AdamRobinGames-ARG - Thank

@AdamRobinGames-ARG - Thank you! This definitely helps. I suppose I shall separate Brain damage and Emotion damage (yes, I know Brain damage sounds like a disability. I am open to name suggestions. Just keep in mind that I like to keep all damage names as nouns, so "Mental" doesn't work. Also, I think that "Morale" is too specific for emotional damage, and doesn't really represent other emotional damage besides just feeling down.)
@Wob - Thank you for the suggestion, but I might represent disabilities in other ways, such as movement or damage penalties.

One thing that I probably should have decided by now is how exactly health works, and how to keep track of it. My game involves the use of many different units, and pencil and paper just won't cut it with the number of units being used. The scale is on a person-by-person basis, with each individual figure having its own weapons, armor and other gear. Reference cards would be strictly for weapons and armor, and wouldn't work for units.
I actually made another thread on this exact topic.
Anyway, that's not what this thread is about. I'll update the main post with the damage types.
It is also worth mentioning that I have chosen to nix Magic, because of its obscurity and how hard it is to really define. Most magical attacks can be explained through other damage types, so I don't think it's necessary. If anyone disagrees, I would love to hear any constructive criticism you guys have!

AdamRobinGames-ARG
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Joined: 02/11/2015
My wife's suggestion

My wife saw your post and thought of property damage. Not sure if this follows what you were looking for, but I thought it was creative.

bottercot
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Joined: 02/06/2018
I mean, it's technically

I mean, it's technically damage, but not in the sort of way where it harms a human.
Here's the grading for it:

a) It can't be replicated by other damage types, but it does not harm the human body directly. 1/2

b) It is kind of common, but not in most combat settings. 0/2

c) It does not cause actual damage to the human body. 0/2

d) An explosion that hits and damages property could be a combination. Still though, it isn't applicable with most weapons. 0/2

Property damage is more a way in which damage affects something, not a form of damage itself.

Fri
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Joined: 09/06/2017
Mechanical sabotage

Yeah I actually went down the property/weapons/armor damage line of thought for a while. I came up with mechanical sabotage is not well covered , but also not very useful. I mean maybe if your creating something like a Ghost in the Shell Universe (https://en.wikipedia.org/wiki/Ghost_in_the_Shell#Overview) it should be considered, but I get the impression this is not the case.

No need to evaluate this one, just thought I would share.

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