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-I've decided to use GameLand to manufacture my game. Because they are the only one's that continued forward with the quote process.
-I've decided against TGC because my game was almost $52 per unit. I can't think of anyone except hobby gamer's that would pay that price for a game, and I don't think any hobby gamer's will be buying my game. So I ordered one for promo purposes and its off to China.
-I will order 1000 units. Hopefully I sell 200 but as of yet the Tariff hasn't passed and this will save me money in the future if that happens. Also I have a shot at going viral and selling 600 which would get me into the Green for this project!!!
-GameLand says they can have me games by October before the Holiday season!! I know that if anything goes wrong that could be close....but I've got to HOPE!!
-I'm looking at 6.78 per unit cost.
-No idea on Freight Forwarding yet.
-Still don't have a lock down on Fulfillment. None of the typical Board Game fulfillment companies wanted my business. Perhaps they're hobby gamer's??? I'm sort of a black sheep in this community, I think because my game looks like Monopoly!!
-I may create a marketing campaign that goes something like this "If you like Monopoly then you'll Love Holiday Fever A Family Tradition".
-I'm set on finding a Fulfillment company in SLC Utah, because its close enough for me to drive to and pick up the games that don't get sold this Holiday Season and store them myself until holidays 2020.
-Thinking about doing a KS in November with a very low goal, offering a coupon for donations (keep from paying KS too much cash) that backers can take to the website and get the game for Cheap!! Just a marketing idea.

Please shoot some holes, give me your idea's, experience, strength, hope!!!

Comments

let-off studios

let-off studios wrote:
evansmind244, this is an awesome indie story in the making. :) You're certainly not short in the "due diligence" department.

It's almost like I can hear Mr. Burns now: "Everything is falling into place...!"

Wow, thank you for the complement Let-off. I appreciate you following my story. I went to your website and thought you may like my friends game, and story.

https://store.steampowered.com/app/669500/Himeko_Sutori/

questccg wrote:Basically to

questccg wrote:
Basically to my understanding all you NEED to do is ensure that the games arrive in a US Port before 15 December 2019. You can transfer them to any fulfillment company from that point moving forwards (QM, Fulfillrite, etc.)

But the idea is that on 15 December 2019, Trump will have 100% control on if he plans to put tariffs on China for a "whole bunch of things". A lot of things are going to go up in price (think Christmas decorations as one example).

And the tariffs are unilaterally 10% of the cost of goods. Picture having a Kickstarter (KS) and paying 10% to KS. Now on top of that you have about 5% (based on 10% of 50% cost of goods) additional fees to pay.

It's really horrible this outcome. Already it's tough to make it in this business and we don't need things that eat into our profits either. (Which is kind of sad because most people I know, designers, aren't really making much profit in the first place)

Anyways just wanted to share some "relevant" information...

Yeah, the reality is that the SMALL GUYS are going to suffer from the trade war. Another notch in the belt of the Giants of every industry!! That's why I see myself as a Giant slayer!!! :) I will attack the heels of Monopoly for years to come!!!
I am however hopeful that perhaps this will open up opportunities for other print shop manufactures (TGC) to lower costs with more people choosing to use their services. When pressure hits us we will find a way to continue with our Crafts!!!!!!!!!!!!!!!!! We're in the REAL Board game, and Trump is giving us a strong reason to get more creative in our strategy!!

Next COST

Gameland is now suggesting I get a paper tray to fill the box and add more strength to the box for shipping. I know the Plastic tray is $0.75 so hopefully the paper is $0.45 or less (waiting on the exact cost) still another $750 to $450 additional cost. I've attached a picture they sent to show me how empty the 10 x 10 x 3" box would be.

https://drive.google.com/open?id=1HyYlNLrPlFKPUHXR_tXx1PLHUHmTqOEA

What do you guys think? Should I get the paper tray? Could this cause damage during shipping? Thanks in advance for your inputs!!

Absolutely do the tray. Our

Absolutely do the tray. Our quotes come in at around $0.24 when only doing 500 copies and drop to $0.18 and less going from 1000 copies and up.

100% worth having to protect contents during transportation.

A plastic tray is, of course, more desirable but costs significantly more and would require you to provide a layout/design.

Why is your box 3" thick?

Why is your box 3" thick?

I Will Never Grow Up Gaming

I Will Never Grow Up Gaming wrote:
Absolutely do the tray. Our quotes come in at around $0.24 when only doing 500 copies and drop to $0.18 and less going from 1000 copies and up.

100% worth having to protect contents during transportation.

A plastic tray is, of course, more desirable but costs significantly more and would require you to provide a layout/design.

Thanks for the advice and price quotes. I'll let you know about GameLands prices when I hear from them Monday.

Jay103 wrote:Why is your box

Jay103 wrote:
Why is your box 3" thick?

Jay, I think they have a 2.5 inch box, but I couldn't really communicate to GameLand what size box I needed. I was hoping they would say....'NO a 3" box is too big'. I will work that out on Print Run # 2 if we get there. Right now the game is on schedule and I don't want to throw any kinks.

Anyone have a good Play-Through video I can look at for idea's for my play-through video......which I'm dreading to the bottom of my soul!! I dislike being on camera.

What sort of video are you

What sort of video are you thinking of? Literally a gameplay video? Because those can be suuuuuper boring. I tried to do a short "pure gameplay" video and hated it. Then deleted it.

For my kickstarter, however, I just did an interview about the game with my daughter, which went pretty well (I clipped out the first two minutes of a five-minute video, so she was already in the swing of things when the actual posted video started.. basically unscripted, one take).

evansmind244 wrote:-I will

evansmind244 wrote:
-I will order 1000 units.

Without putting it on GameCrafter and seeing how it goes?

We've discussed it before...

apeloverage wrote:
evansmind244 wrote:
-I will order 1000 units.

Without putting it on GameCrafter and seeing how it goes?

Yeah we know Evan wants to get a better price and is ordering more units to helps with economies of scale. Austin (@MAR) just had two (2) KS with low numbers (I believe the final 36 backers)...

Personally I would not make more than 500 units. But if you can get the game made one-off even with lower margins and higher costs, I would consider it (seriously).

It's not like I am not avoiding taking a "risk". But 1,000 units is a large quantity if you have no planned "crowd" sales. And proof is what other games do in terms of volume.

But I guess we all take risks... Everyone wants to be paid upfront and the Game Designer gets paid LAST (if there are any profits to be had...)

So it'll be a learning process to figure out WHO to sell the 1,000 units. However as I explained since his game is more "mainstream" (Roll & Move), he could probably tap into local media coverage and get some real publicity. That could help him sell upwards of 250 units (or so). So there are possibilities to selling larger quantities if done right.

I've read through the posts

I've read through the posts in this thread and looked at your blog evansmind.

Taking everything into account I'm very worried for you. A lot of good advice has already been given to you, but I sincerely think that you are going to struggle enormously. Now, you obviously haven't fallen off the back of a sleigh and bumped your head, because a lot of what you have done has been really good. Getting in quotes, planning everything out, making changes from what I saw in your blog and most of all asking for advice and making the best use of it.

However, I still think you have a lot to do and the game looks like it could still do with another round of development. In terms of my own misgivings this admission raised the most red flags ( or Santas underwear ) for me.

"Jay, I think they have a 2.5 inch box, but I couldn't really communicate to GameLand what size box I needed. I was hoping they would say....'NO a 3" box is too big'. I will work that out on Print Run # 2 if we get there. Right now the game is on schedule and I don't want to throw any kinks."

When it comes to publishing a game excellent communication is VITAL. If you can't get the message to Gameland that you want/need a smaller box you are walking into a nightmare. Over the course of the production process you will have to proof artwork, ask for changes, choose materials ( like card stock ) and all of these things take time. They are also a lot more difficult to discuss and get all your needs across than a simple box size. The list of what you will have to negotiate and ask for within the production process is going to be substantial if you want to get a quality product and full value for your money.

From looking at your blog you have been working on this game since 2016 and you and your future customers deserve the very best game possible. From what I've read I don't think you are going to get that from Gameland in the short time frame you are working with. I can understand why you would want to run the KS before Christmas and get the game to people for Christmas, but even if everything goes according to plan ( and trust me on this one it really won't, because it never does ) I doubt it can be done. Running a November KS is going to give you no margin for error whatsoever. If the production process takes 4 weeks and the shipping takes 2 weeks, which would be a miracle you will still miss a Christmas deadline. It would be ironic if you setup a KS for a game extolling family and a traditional Christmas and then you and your own family had your season of goodwill stolen away by the stress of trying to make good on an unlikely deadline.

My advice would be to take a step back. You have a lot of time and effort invested in this game and you are about to invest a lot of money in it as well. Getting it into backers hands before Christmas is already looking extremely unrealistic. Schedules are important, but a quality end product is far more important.

I can't really say that much about the game itself, because I've only seen the new box shot and some of the pictures you posted awhile ago. Although, I can actually see the value and demand for a good traditional roll and move game with a Christmas theme when others might not. I tried clicking on the links for the rules but they led to nothing.

From the bits and bobs that I have seen I could possibly make one or two suggestions that may or may not be of interest - but without any additional information that isn't something I would be comfortable doing.

Did you ask Leon at Wingo for a quote?

BubbleChucks wrote:and the

BubbleChucks wrote:
and the shipping takes 2 weeks

Hahahaha

Will probably take 2 weeks to get it from factory onto a scheduled ship (factory finishes, coordinates paperwork with shipper, gets stuff to docks, ship leaves 2 days later.. that sort of thing). Another week to get through customs. A week from customs to warehouse intake (or home delivery unless you live right near a west-coast US port). THEN add in the time in transit.

IDK - I kinda agree with BubbleChucks

BubbleChucks wrote:
Taking everything into account I'm very worried for you.

My only issue is with the production of a MOQ of 1,000 units. If it all goes well and you make 500 units (and they are all sold), nothing stops you from ordering another batch of 500 units...

However the opposite is true too.

It's hard to make 1,000 units and find "Creative" ways to move that stock into FLGSs. It's not like ONLINE where you get 100%, you only get 50%.

Using your own Website is a good idea... But will people know where to go? And even if in this case you make 100%, the problem is LOW traffic.

You could try distribution and sell 200 or so just like that ... But the problem with most distributors is that they prefer buying more than ONE (1) game... They like looking through a catalog (even if it's only like 3 or 4 games) and place orders for quantities of the games they see as moving and selling. But then again you only get 40%, even lower profit.

IDK, you and Austin are in the same boat: enough money to FUND the game. But no REAL "audience" to BUY said game. 36 Backers is not a KS. I did 34 on TGC's Crowdfunding... It's just a start. Where you all go NEXT, IDK.

Wishing you all the best with this endeavor... I hope my instincts are incorrect and that you find a huge market for your game.

Cheers!

I think 500 copies for a

I think 500 copies for a first run would be a better idea as well. Even if the unit cost is higher the benefit of testing the market before going all in is worth it.

I would also look to cover a fair chunk of the production cost with the KS amount required to go ahead.

Since my last post I've had a bit of a rummage around.

I actually met and talked with the people from Gameland at the UK Games Expo in May of this year. It was their first year in attendance, along with a couple of others that I haven't met before.

I dug out all the samples and information I politely accepted while I was there. What is very interesting is that I recall dropping one sample pack in the bin while I was there, because the quality was off.

If a company ever gives me a poor quality sample it is game over for them. In my eyes it is their opportunity to impress me or at least meet a minimum standard. If they can't do that I have no use for them. The sample missing from my haul was Gamelands.

On the positive front I had yet another nice chat with Leon from Wingo. Which, along with positive comments from people who have used them, is why I mentioned him and his company.

https://stonemaiergames.com/top-5-mistakes-to-avoid-when-manufacturing-i...

I also talked with Tefl and and Panda. Both of them are very established and professional - but expensive.

Longpack attended again, but I wouldn't recommend them because I've had negative feedback from some of the people who have dealt with them.

Another new to the Expo company I met was Starry Game Manufacturing. I don't know enough about them yet, but we chatted for going on 30 minutes and they presented themselves really well. Free warehousing and sending direct from China as single orders piqued my interest.

The last new to me manufacturer that I talked with was hsboardgame.com.

For some puzzling reason they gave me a leather wallet as a gift. I would have been happier with sample components. Another one that I'm not sure about, but their website looks good - except for the factory video with the bloke on corner rounding that made me wince a bit. I don't like seeing offcut blocks of wood being used as tools and the cards seemed to be poorly aligned when the exited the machine.

Evans costly mistake with his first artist should be a learning experience that could also apply to picking a manufacturer. A company can get back in touch quickly because they are either professional or desperate for business. In the latter case it could be because nobody is using them for good reason.

Like I said, I'm worried. Worried to the point that I logged in after being absent for a long time to post on this thread. Take your time evan, visit the link I posted and dot every i and cross every t before going ahead.

Peace be with you

White Box proof

BubbleChucks wrote:
I think 500 copies for a first run would be a better idea as well. Even if the unit cost is higher the benefit of testing the market before going all in is worth it...

And one other matter... Shouldn't the Manufacturer be providing you with a White Box??? The White Box is a sample of YOUR game without ANY printing. But all the cards (right quantity), board and parts (like dice, pawns, etc.) and lastly (but most importantly for you) the BOX should all be a part of it... (not sure about the TRAY???)

I mention the BOX, because there is this 3" vs. 2.5" thickness. You say that it should get ironed out in MULTIPLE print runs! Wrong, my friend. The White Box should tell you almost EXACTLY what amount of space you require.

Didn't GameLand mention this to you???

If not, I would not deal with them. White Boxes are the pre-printing proofing method used by PRO manufacturers. I'm not sure what they do for miniatures... Maybe someone who had a White Box to proof (@Jason, @Andrew, @Chris) ... Any one of your pro designers who have already had their games made and shipped.

Feel free to chime in...

Jay103 wrote:What sort of

Jay103 wrote:
What sort of video are you thinking of? Literally a gameplay video? Because those can be suuuuuper boring. I tried to do a short "pure gameplay" video and hated it. Then deleted it.

For my kickstarter, however, I just did an interview about the game with my daughter, which went pretty well (I clipped out the first two minutes of a five-minute video, so she was already in the swing of things when the actual posted video started.. basically unscripted, one take).

Jay thanks for your advice. I have a friend coming over this coming week and I'll just have her film everything I can think of, and then we'll edit out the junk. I do want to have a few video's that help explain the more complicated aspects of the game (quickly without getting boring). There are a few places in the rules people tend to ask questions. I think the main focus will be a quick interview about the game, and how it works.
It has been so difficult for me to do a video (I DON'T wand to be on film)!!!

apeloverage

apeloverage wrote:
evansmind244 wrote:
-I will order 1000 units.

Without putting it on GameCrafter and seeing how it goes?

Apeloverage, thanks for looking through this blog. Yeah, I'm steering away from the Kick Starter and GameCrafter and just going with my heart!! My game is actually on the GameCrafter but they only do a 18" board and the tokens are not the correct colors. I've sent TGC copies to 3 reviewers so far, and the copy they sent me was awesome. However the GameLand copy has a "20 board and matching tokens etc.....

Honestly, I'm not a fan of the seeing how it goes...waiting for enough followers before I launch type of business plan. I'm going to sell a 1000 games in 3 years because I have 1000 games to sell, and I stand by my Game. I am going to be the Jonny Appleseed for my Game!! Leave a copy everywhere I go!! It's an awesome game, and I know that I can find 1000 fans in the next 3 years. After that, I'll change my business plan.
If I FAIL? Then I will switch to plan B..........oh wait I don't have a plan B!!
Keep following my posts here and we'll see how it goes. Of course your advice and input is appreciated at anytime. Thank you

questccg wrote:apeloverage

questccg wrote:
apeloverage wrote:
evansmind244 wrote:
-I will order 1000 units.

Without putting it on GameCrafter and seeing how it goes?

Yeah we know Evan wants to get a better price and is ordering more units to helps with economies of scale. Austin (@MAR) just had two (2) KS with low numbers (I believe the final 36 backers)...

Personally I would not make more than 500 units. But if you can get the game made one-off even with lower margins and higher costs, I would consider it (seriously).

It's not like I am not avoiding taking a "risk". But 1,000 units is a large quantity if you have no planned "crowd" sales. And proof is what other games do in terms of volume.

But I guess we all take risks... Everyone wants to be paid upfront and the Game Designer gets paid LAST (if there are any profits to be had...)

So it'll be a learning process to figure out WHO to sell the 1,000 units. However as I explained since his game is more "mainstream" (Roll & Move), he could probably tap into local media coverage and get some real publicity. That could help him sell upwards of 250 units (or so). So there are possibilities to selling larger quantities if done right.

Quest, I'm hiring a Web designer to make my website look reasonable, and also set up the Store. I'm surprised at how cheap it is. I've got my first quote at $250 euros for setting up the store, helping with SEO, and Analytics! I'll let you know as the quotes come in. I even have a designer with a board game tee-shirt website wanting to help. This is all through WIXs.

BubbleChucks wrote:I've read

BubbleChucks wrote:
I've read through the posts in this thread and looked at your blog evansmind.

Taking everything into account I'm very worried for you. A lot of good advice has already been given to you, but I sincerely think that you are going to struggle enormously. Now, you obviously haven't fallen off the back of a sleigh and bumped your head, because a lot of what you have done has been really good. Getting in quotes, planning everything out, making changes from what I saw in your blog and most of all asking for advice and making the best use of it.

However, I still think you have a lot to do and the game looks like it could still do with another round of development. In terms of my own misgivings this admission raised the most red flags ( or Santas underwear ) for me.

"Jay, I think they have a 2.5 inch box, but I couldn't really communicate to GameLand what size box I needed. I was hoping they would say....'NO a 3" box is too big'. I will work that out on Print Run # 2 if we get there. Right now the game is on schedule and I don't want to throw any kinks."

When it comes to publishing a game excellent communication is VITAL. If you can't get the message to Gameland that you want/need a smaller box you are walking into a nightmare. Over the course of the production process you will have to proof artwork, ask for changes, choose materials ( like card stock ) and all of these things take time. They are also a lot more difficult to discuss and get all your needs across than a simple box size. The list of what you will have to negotiate and ask for within the production process is going to be substantial if you want to get a quality product and full value for your money.

From looking at your blog you have been working on this game since 2016 and you and your future customers deserve the very best game possible. From what I've read I don't think you are going to get that from Gameland in the short time frame you are working with. I can understand why you would want to run the KS before Christmas and get the game to people for Christmas, but even if everything goes according to plan ( and trust me on this one it really won't, because it never does ) I doubt it can be done. Running a November KS is going to give you no margin for error whatsoever. If the production process takes 4 weeks and the shipping takes 2 weeks, which would be a miracle you will still miss a Christmas deadline. It would be ironic if you setup a KS for a game extolling family and a traditional Christmas and then you and your own family had your season of goodwill stolen away by the stress of trying to make good on an unlikely deadline.

My advice would be to take a step back. You have a lot of time and effort invested in this game and you are about to invest a lot of money in it as well. Getting it into backers hands before Christmas is already looking extremely unrealistic. Schedules are important, but a quality end product is far more important.

I can't really say that much about the game itself, because I've only seen the new box shot and some of the pictures you posted awhile ago. Although, I can actually see the value and demand for a good traditional roll and move game with a Christmas theme when others might not. I tried clicking on the links for the rules but they led to nothing.

From the bits and bobs that I have seen I could possibly make one or two suggestions that may or may not be of interest - but without any additional information that isn't something I would be comfortable doing.

Did you ask Leon at Wingo for a quote?

BubbleChucks, thank you for reading through and considering how to help. I got quotes from several Manufactures (Panda, Shuffled, and a few others I can't think of) I went with GameLand because they have guaranteed my time line. They have a great price, and they have the right size components which cost me less to have my Graphic Designer fit all the art for manufacturing. GameLand is doing a great job. Yes Vicky (the point of contact) doesn't speak the best english but we always figure out what needs to be done. As for the box, that is probably mostly my fault, and my timeline. I've solved the problem by adding a paper tray. The Game Crafter wasn't helpful with the box sizing either......for me its not a big problem. This is my first year, and I don't think it's important to have everything PERFECT. The box may change size if I get to print run 2 but as for now, I'm happy with a 3" box.
As for development.....I'm going to let my customers tell me if the game is finished. I feel that the game is complete enough....its certainly been play-tested enough and I stand by the finished product. That doesn't mean that if I get a bunch of comments about any aspect about the game that I won't change it....but as for me I need feedback from real, paying customers before any further development will be added or subtracted from the game. I've found that talking with Game Designers there is always a better idea or something that can be added or subtracted!! Let's see what my target audience thinks, and I'll go with their opinions.
Thank you for reading through everything. I would love your advice, and comments. Please let me know anything that stands out to you. Take care.

questccg wrote:BubbleChucks

questccg wrote:
BubbleChucks wrote:
Taking everything into account I'm very worried for you.

My only issue is with the production of a MOQ of 1,000 units. If it all goes well and you make 500 units (and they are all sold), nothing stops you from ordering another batch of 500 units...

However the opposite is true too.

It's hard to make 1,000 units and find "Creative" ways to move that stock into FLGSs. It's not like ONLINE where you get 100%, you only get 50%.

Using your own Website is a good idea... But will people know where to go? And even if in this case you make 100%, the problem is LOW traffic.

You could try distribution and sell 200 or so just like that ... But the problem with most distributors is that they prefer buying more than ONE (1) game... They like looking through a catalog (even if it's only like 3 or 4 games) and place orders for quantities of the games they see as moving and selling. But then again you only get 40%, even lower profit.

IDK, you and Austin are in the same boat: enough money to FUND the game. But no REAL "audience" to BUY said game. 36 Backers is not a KS. I did 34 on TGC's Crowdfunding... It's just a start. Where you all go NEXT, IDK.

Wishing you all the best with this endeavor... I hope my instincts are incorrect and that you find a huge market for your game.

Cheers!

Quest, you know I'm going to find 1000 fans!! Its my destiny!! Then I'm going to help you find 1000 fans for your game, and then we'll help Jay and everyone else find 1000 fans for their game's and then we'll start the new ULTRA GAME COMPANY that finally slay's Hasbro (the dragon). hahahahahahah

questccg wrote:BubbleChucks

questccg wrote:
BubbleChucks wrote:
I think 500 copies for a first run would be a better idea as well. Even if the unit cost is higher the benefit of testing the market before going all in is worth it...

And one other matter... Shouldn't the Manufacturer be providing you with a White Box??? The White Box is a sample of YOUR game without ANY printing. But all the cards (right quantity), board and parts (like dice, pawns, etc.) and lastly (but most importantly for you) the BOX should all be a part of it... (not sure about the TRAY???)

I mention the BOX, because there is this 3" vs. 2.5" thickness. You say that it should get ironed out in MULTIPLE print runs! Wrong, my friend. The White Box should tell you almost EXACTLY what amount of space you require.

Didn't GameLand mention this to you???

If not, I would not deal with them. White Boxes are the pre-printing proofing method used by PRO manufacturers. I'm not sure what they do for miniatures... Maybe someone who had a White Box to proof (@Jason, @Andrew, @Chris) ... Any one of your pro designers who have already had their games made and shipped.

Feel free to chime in...

I didn't get a Whitebox quote, but I had several manufactures tell me that a 3" box is what I needed. TGC didn't even give me a white box quote. For me its just a .5" difference, and I'm not at all worried about it. Besides with my game you're supposed to save the Score Cards for EVER. So in 20 years you're going to be grateful for the extra half inch!! Thank you all for helping me to continue to learn.

evansmind244 wrote:questccg

evansmind244 wrote:
questccg wrote:
BubbleChucks wrote:
I think 500 copies for a first run would be a better idea as well. Even if the unit cost is higher the benefit of testing the market before going all in is worth it...

And one other matter... Shouldn't the Manufacturer be providing you with a White Box??? The White Box is a sample of YOUR game without ANY printing. But all the cards (right quantity), board and parts (like dice, pawns, etc.) and lastly (but most importantly for you) the BOX should all be a part of it... (not sure about the TRAY???)

I mention the BOX, because there is this 3" vs. 2.5" thickness. You say that it should get ironed out in MULTIPLE print runs! Wrong, my friend. The White Box should tell you almost EXACTLY what amount of space you require.

Didn't GameLand mention this to you???

If not, I would not deal with them. White Boxes are the pre-printing proofing method used by PRO manufacturers. I'm not sure what they do for miniatures... Maybe someone who had a White Box to proof (@Jason, @Andrew, @Chris) ... Any one of your pro designers who have already had their games made and shipped.

Feel free to chime in...

I didn't get a Whitebox quote, but I had several manufactures tell me that a 3" box is what I needed. TGC didn't even give me a white box quote. For me its just a .5" difference, and I'm not at all worried about it. Besides with my game you're supposed to save the Score Cards for EVER. So in 20 years you're going to be grateful for the extra half inch!! Thank you all for helping me to continue to learn.


But.. you did get a "whitebox". That's the pic you sent out that started this part of the thread, with cards that weren't your cards, etc.

The reason I questioned it was that Monopoly is maybe 1.5" thick, and your game is, of course, fairly similar in component list.

More about the White Box

Jay103 wrote:
But... you did get a "whitebox". That's the pic you sent out that started this part of the thread, with cards that weren't your cards, etc.

I never saw this image...? Can someone refer me the BGDF link or URL??

Jay103 wrote:
The reason I questioned it was that Monopoly is maybe 1.5" thick, and your game is, of course, fairly similar in component list.

@Jason makes a valid point. But I think your box is SMALLER like 11"x11"?! I don't believe you are using the LARGER "Monopoly" Box size... More like your average Modern Day Board Game. Remember less than 12"x12" to ensure that the game fits on MOST store shelves...

evansmind244 wrote:Gameland

evansmind244 wrote:
Gameland is now suggesting I get a paper tray to fill the box and add more strength to the box for shipping. I know the Plastic tray is $0.75 so hopefully the paper is $0.45 or less (waiting on the exact cost) still another $750 to $450 additional cost. I've attached a picture they sent to show me how empty the 10 x 10 x 3" box would be.

https://drive.google.com/open?id=1HyYlNLrPlFKPUHXR_tXx1PLHUHmTqOEA

(.. in which the box looked rather.. deep to me. Maybe those are all real components, in which case it's not really 'white')

Hmm... That box looks almost empty?!

Could be a "White box" but if it is, there are HARDLY any components to worry about such a deep box... That Deck of "Mission" cards could be halved into two packs (50% each) and there would still be place left over in the box for other components.

IDK... From THAT image the box looks almost EMPTY!

@Evans: Can you clarify the nature of that picture??? Is that from the Manufacturer or is it you and the TGC prototype...?

If that's you box... 3" or even 2.5" seems A LOT. Maybe only 1.5" necessary... I'm just commenting based on THAT image.

[/quote] But.. you did get a

[/quote]
But.. you did get a "whitebox". That's the pic you sent out that started this part of the thread, with cards that weren't your cards, etc.

The reason I questioned it was that Monopoly is maybe 1.5" thick, and your game is, of course, fairly similar in component list.[/quote]

I guess I did get a "white box" quote but didn't realize it. (BTW some of the components are Holiday Fever, but the cards are not, and I don't think the board was in there because it should take up the whole 10 x 10 box). Gameland didn't say... "the 3" box is a little big, have your designer send us a copy of Box art for a 2.5 inch box". I just said "keep moving forward, YES add the paper tray, and stay on schedule.

questccg wrote:Jay103

questccg wrote:
Jay103 wrote:
But... you did get a "whitebox". That's the pic you sent out that started this part of the thread, with cards that weren't your cards, etc.

I never saw this image...? Can someone refer me the BGDF link or URL??

Jay103 wrote:
The reason I questioned it was that Monopoly is maybe 1.5" thick, and your game is, of course, fairly similar in component list.

@Jason makes a valid point. But I think your box is SMALLER like 11"x11"?! I don't believe you are using the LARGER "Monopoly" Box size... More like your average Modern Day Board Game. Remember less than 12"x12" to ensure that the game fits on MOST store shelves...

The Box is going to be 10" X 10" X 3". I have TGC copy and I like the 3" depth.

questccg wrote:Could be a

questccg wrote:
Could be a "White box" but if it is, there are HARDLY any components to worry about such a deep box... That Deck of "Mission" cards could be halved into two packs (50% each) and there would still be place left over in the box for other components.

IDK... From THAT image the box looks almost EMPTY!

@Evans: Can you clarify the nature of that picture??? Is that from the Manufacturer or is it you and the TGC prototype...?

If that's you box... 3" or even 2.5" seems A LOT. Maybe only 1.5" necessary... I'm just commenting based on THAT image.

The picture is the actual box, board (I think), score cards, tokens, and the cards. Which is everything. It does look empty. I will share the picture of the box with the Paper tray when I get it.

On a positive...I found 3 people that fit my target audience (Families) that have blogs, and social media presence with other Families. The first person to review the game was Lisa from https://makinglifeblissful.com/
just played with her family and enjoyed the game. She said she would like to post of her social media about the game etc!! That feels good!! I will plan on sending her as many free games as she can hand out.

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