I really don't know what the word 'mechanics' refers to, but I think it means the way the game works in combination with any pieces. I worked real hard to naturally come up with a fairly fresh game mechanic, without doing any real research, before I did any research. I just loved making the game. After doing some basic research I would have to say it is fresh, but not new I am certain (without proof). :)
Shouldn't the mechanic of a game kind of come naturally, in the beginning leading to the intricate and more complicated activities? I find that as I focused on keeping this first game, the starter deck, simple - I found that I have to keep my eye on the more complicated features of the expanded game. I found a need for a new stat on the Fighter card. I need this first release to work with the expansion which is more complicated.
As an artist I know a piece is never finished, but as a designer I know that production has to end and so a finish point is chosen for you if you don't do it in time for yourself. I am nervous that I am going to miss something that I needed to do/create but missed during the alpha testing of the fully expanded game.
Yup - So there you go