Skip to Content

Article: Interesting Decisions

No replies
let-off studios
let-off studios's picture
Joined: 02/07/2011

Saw a useful article over at Gamasutra today. In it, Caleb Compton discusses Designing Interesting Decisions in Games (and When Not To). Topics include analysis paralysis (or "AP"), as well as the "paradox of choice," where while the number of options increases, the chance for player satisfaction decreases.

I personally think this article is well worth the time to read it, particularly if you're unfamiliar with the above terms. Enjoy!

Syndicate content

forum | by Dr. Radut