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New Year, new ideas?

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Tim Edwards
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Joined: 07/30/2015

Happy New Year everyone :)

I'm going to be trying to revisit my Muay Thai card game from a different angle to try to create something a bit less clunky than its previous "final" (a word I no longer have any faith in!) iteration.

What are your game design plans for 2020?

let-off studios
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HNY

I'm hoping everyone has a fantastic start to their New Year, and takes every opportunity for this to be one of their best.

As for me personally, I have a couple goals for the coming year:

  • Finish and release as many as 3 solid roll n' write games. I'm currently obsessed with the genre, and I am attracted to their affordability and accessibility for people of all income strata. Ideally, I'd be able to release all three of them as part of collections or compilations.
  • My Glowforge (a user-friendly laser cutter & engraver) was delivered, and I've been tinkering with it for the past couple days. I intend to make custom game pieces for designers I know so their prototypes and exhibition pieces look great.
  • I want to decode a handful (maybe one per month?) of permutations of the game mechanics of 504.
  • I've been teaching my relatives how to play some of the "classics," most recently Backgammon. I want to continue this trend into the coming year, and maybe teach some of my coworkers and friends as well.
Tim Edwards
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Joined: 07/30/2015
let-off studios wrote:I'm

let-off studios wrote:
I'm hoping everyone has a fantastic start to their New Year, and takes every opportunity for this to be one of their best.

As for me personally, I have a couple goals for the coming year:

  • Finish and release as many as 3 solid roll n' write games. I'm currently obsessed with the genre, and I am attracted to their affordability and accessibility for people of all income strata. Ideally, I'd be able to release all three of them as part of collections or compilations.
  • My Glowforge (a user-friendly laser cutter & engraver) was delivered, and I've been tinkering with it for the past couple days. I intend to make custom game pieces for designers I know so their prototypes and exhibition pieces look great.
  • I want to decode a handful (maybe one per month?) of permutations of the game mechanics of 504.
  • I've been teaching my relatives how to play some of the "classics," most recently Backgammon. I want to continue this trend into the coming year, and maybe teach some of my coworkers and friends as well.

Very nice goals.

I haven't delved into roll 'n writes much yet, but the concept is extremely intriguing - for all the reasons you gave. I gave myself for Christmas (via my wife) the first Fabled Lands book, which apparently is like a Fighting Fantasy book but - somehow open-ended...looking forward to seeing how that works.

And I never tire of playing the classics! :)

pelle
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I came up with an idea for a

I came up with an idea for a way to make a dungeon crawler that fixes some (in my mind) common issues with the way dungeon crawlers create random maps. That was a few years ago as a kind of roll-and-write (generating the dungeon on graph paper, a bit like Four Against Darkness, but a completely different algorithm). Then around April-May 2019 I finally started to try to turn that into an actual game, and came up with a way to construct the dungeons using cardboard tiles instead of drawing on graph paper (which is much faster and looks better, although there is definitely a certain charm to only using pencil and graph paper as well; maybe I can make a roll-and-draw version later).

So for 2020... I need to finally settle on the exact systems that game will use. The way the dungeon is created has not changed much since May. I wrote a digital version and have tested it generating thousands of dungeons to refine the tile design, and I am very happy with how it works. But after 5-6 different attempts at sorting out how to fill the dungeon with actual content, using various combinations of tiles or cards or dice, I have still not settled on how it will work. But I am optimistic and I think in a few months or so it will be somewhat playable, maybe ready for some kind of more public playtest towards late 2020 (no promises).

Fully explored dungeon posted back in August:
https://boardgamegeek.com/image/4894381/pelni

(Actually that dungeon is slightly bigger than what is in the game. I was briefly experimenting with a slightly bigger game board around that time, but I quickly went back to a smaller one that I think works better.)

Tim Edwards
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Joined: 07/30/2015
pelle wrote:I came up with an

pelle wrote:
I came up with an idea for a way to make a dungeon crawler that fixes some (in my mind) common issues with the way dungeon crawlers create random maps. That was a few years ago as a kind of roll-and-write (generating the dungeon on graph paper, a bit like Four Against Darkness, but a completely different algorithm). Then around April-May 2019 I finally started to try to turn that into an actual game, and came up with a way to construct the dungeons using cardboard tiles instead of drawing on graph paper (which is much faster and looks better, although there is definitely a certain charm to only using pencil and graph paper as well; maybe I can make a roll-and-draw version later).

So for 2020... I need to finally settle on the exact systems that game will use. The way the dungeon is created has not changed much since May. I wrote a digital version and have tested it generating thousands of dungeons to refine the tile design, and I am very happy with how it works. But after 5-6 different attempts at sorting out how to fill the dungeon with actual content, using various combinations of tiles or cards or dice, I have still not settled on how it will work. But I am optimistic and I think in a few months or so it will be somewhat playable, maybe ready for some kind of more public playtest towards late 2020 (no promises).

Fully explored dungeon posted back in August:
https://boardgamegeek.com/image/4894381/pelni

(Actually that dungeon is slightly bigger than what is in the game. I was briefly experimenting with a slightly bigger game board around that time, but I quickly went back to a smaller one that I think works better.)

That looks ingenious!

X3M
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Joined: 10/28/2013
For 2020?

Trying to grind some designing rules into something easy. Once done, they can be used. If it proofs to hard. I will go on with cutting down other rules.

Some are too clunky, even for designing.

Warklaxon
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Joined: 11/27/2019
Happy New Year Everyone!

Happy New Year All,

It’s amazing and inspiring to see what everyone is working on and the goals being set.

I am working on two main efforts - ‘Galactic Ryft’ - my long term game - Sci- fi exploration euro, and an a-symmetric, print and play, roll and write game called ‘Spirit Rune’. My hope is to get Galactic Ryft to a pitchable point by end of year, and Spirit Rune available by April.

Galactic Ryft is currently at a playable state but the play testing takes a while and there are many components. Balancing is a grind but enjoyable as long as I have friends to balance with.

Spirit Rune is still getting mechanism pieces together. I really enjoy the challenge of creating small’ games.

Best of luck!
Wark

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