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“Icon-synergy” card battler

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NomadArtisan
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Joined: 12/12/2011

First off , thanks for reading this.
I’d like to share the beginning of a card battler idea that uses an icon-synergy system I’m developing and would love to get your feedback.

Icons on a card don’t have any inherent meaning or abilities associated with them, however many card effects reference or only benefit cards with certain icons.
The icons on your cards will result in different gameplay and strategies based on the other cards you choose to include in your deck.
For example a ‘Take Flight’ spell might provide a defensive ability to a creature with the ‘wing’ icon. Replacing ‘Take Fight’ with a more aggressive ‘Dive Bomb’ card changes the potential behavior of all wing creatures in your deck.

Currently I have a rough idea for resolving combat:
This assumes cards typically have 2-3 icons each.
The cards in your hand can be played during combat to provide your battling creature with power.
Each icon on a card that matches an icon in your battling creature gives it +1 power.
Cards might also grant extra effects when used with creatures that have certain icons.
The creature with the highest final power wins the combat.

I have more I’m omitting to keep this introduction about the core of the system. I would love to hear any feedback on the system’s core concept, possible add-ons or mechanics you think would work well with this, or even any existing games that do something similar.
Thanks for your time and thanks again for reading!

-Nomad

Jay103
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Joined: 01/23/2018
Sounds interesting to me. I'd

Sounds interesting to me. I'd say try to keep it simple. Nobody ever keeps things simple :)

NomadArtisan
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Joined: 12/12/2011
That’s definitely my goal.

That’s definitely my goal. I’m a minimalist designer when I can help it.
My struggle with this design is finding meaningful axes of interaction between players while remaining simple

questccg
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Joined: 04/16/2011
Hey what am I chopped liver???

Jay103 wrote:
Sounds interesting to me. I'd say try to keep it simple. Nobody ever keeps things simple :)

Monster Keep is a light-weight 30 minute 2 player duel... That's super easy to understand and quick to pick-up and learn! I'm trying to keep the game as SIMPLE as possible.

My problem is that I am working on 2 games ATM:

1. Crystal Heroes

2. Monster Keep

And I'm not sure which is the BEST pick for a "Kickstarter". I'm asking around on Board Game Geek, what do GAMERS feel is the best out of the two. I'm also wondering with Age groups too...

So far what I understand is "Monster Keep" has the most mass appeal... But experienced gamers favor "Crystal Heroes"... So the question is still debatable ... Is it best to KS a mass appeal game? Or is it better to appeal to an older crowd (think millennials) because more Backers are in that age group and have the disposable income.

Designer opinion could be okay too... But it's mostly what Gamers have to say and I know some designers enjoy playing games too!

questccg
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Joined: 04/16/2011
*** Double Post ***

Please ignore...

P.S.: If you wonder why as an Admin I can't DELETE these "extra" posts because my PC was timing-out... Our BGDF Policy that we enforce is that no deletions will be performed in the forum. So this means if I need to censor or moderate a post or comment, I would simply EDIT and say something like: "Content was Moderated and deemed inappropriate" or something like that...

I am also able to LOCK threads that may get too "nasty" or may contain "spam"... In either cases, I think this has happened once or twice in all my years moderating BGDF.

Cheers!

questccg
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Joined: 04/16/2011
FYI direct from BGG itself!

One of the BGG Gamers posted on my thread there about "Monster Keep" (MK) and "Crystal Heroes" (CH). And he says that there is more MASS APPEAL for a simpler game which easy to learn and pick-up. So this means that there is a market for 20 - 30 minute games that are just "FUN" to play with relatively simple rules to follow.

Another point that I wanted to make is make the rulebook simple. But you make the CARDS more complex with additional rules and abilities which make the game ultimately ROCK!

I'm hoping for more feedback on BGG... To see what more gamers think about my two (2) games (MK and CH).

But it seems like from a Gamer perspective, there is a market for simpler games too (like MK). Cheers!

questccg
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*** Double Post ***

Please ignore...

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