Skip to Content

Design A Game Project - 8 Week project for kids to design a board game. From Idea to published copy.

We are excited to follow along with Adam & Michelle Game School as they walk through an 8 week series on board game design. This is a school project for students that takes them from concept to print using The Game Crafter.



Hmm... This is very interesting

But how is "The Game Crafter" (TGC) involved??? Like I understand that POD could allow "students" to create their own games. But isn't learning the TGC interface a bit "overwhelming" for the actual "students"!? I know it's not the MOST complicated beast to master both you and JT have done an excellent job to ensure that the interface is as simple as possible to use.

But I'm not sure what LEVEL this is on... Like maybe 15 to 16 year olds might be more APT at using the interface than younger kids...? No?!

Or is the whole Publishing side handled by the parents...??? Like kind of a teamwork where the child learns and applies his own knowledge to MAKING the game.

Don't get me wrong, I think it's GREAT. I just wonder if it is too much for the average kid to accomplish. Especially in 8 weeks (really???!!!) A teen may be more interested IF they want to really TRY. And from the educational aspect, I know strategy and learning how to strategize is usually around 8 to 9 years of age...

But DESIGNING seems to be a whole other beast!

I'd like to know more about the lessons and what is learnt at each step of the process... I'm a big kid anyways! :P So would like to know what is involved in the TEACHING "aspect"...!


A summary..

You can use this 8 week series to develop your own project for your kids or let them follow along with the lessons and assignments here on our blog. Designing a board game can take a very long time. Don't force yourself or child to complete the lessons in the 8 weeks. The blog posts aren't going anywhere, so do your best instead of speeding along.

Here is what you can expect over the coming weeks:

Week 2: Research and Game Mechanics

Week 3: Basic Rules and Prototypes

Week 4: Playtesting and Adjustments

Week 5: Blind Playtesting and Polishing the Game

Week 6: Researching Production Requirements

Week 7: Graphic Design and Artwork

Week 8: Publishing the Game

I imagine Weeks 6 and 8 are where use of The Game Crafter comes in. These lessons will likely cover using TGC's website and how to navigate the interface in order to 'publish' a game.

You didn't answer my questions at all... :(

@James I can read... My point was (or more my question) about HOW OLD a student needs to be to become COMFORTABLE with the TGC interface. And in my mind, I put that at the age of 15 to 16 years of age... The problem is that many kids that age are not necessarily interested in Designing Games. So there is a MOTIVATION issue.

Right now while 9+ year olds would WANT to design their OWN game... I don't think they have the intellect levels to be able to USE TGC and design their own game(s).

That's what I was inquiring about: WHO this series is aiming for. And that is what AGE would be able to make and complete their OWN game using TGC. For me that's someone older and a teenager (15 to 16). I can't picture younger kids becoming so comfortable with the TGC web interface, knowing how to use icons and symbols, etc...

Other than being featured in

Other than being featured in their 8-week session with the eventual goal of them making a game at TGC, we're not involved in the teaching. But we thought it sounded really cool and wanted to share it as a resource to other people who might want to put this to use. (Especially with so many kids trapped at home now with Covid-19)

So I guess you'll have to follow along and see! :)

Comment viewing options

Select your preferred way to display the comments and click "Save settings" to activate your changes.
Syndicate content

blog | by Dr. Radut