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Kabula Update

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terzamossa
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Joined: 09/24/2020

Hello guys,
we are finally launching our first Kickstarter on October 19!
Our prelaunch page is https://www.kickstarter.com/projects/1142500370/kabula

We have a new rulebook made from scratch on www.kabularpg.com/playtesting , where you can also playtest for free on Tabletopia.

Any feedback on rulebook or game is, as usual, very much appreciated!

For anybody just wanting to try the game with us, we also have a discord server https://discord.gg/gsQ7FQ9J and organise play sessions quite regularly.

So far this is basically self promotion, and request for feedback :) so, how can I make this entry useful to you guys?

I am happy to share contacts, tips on design/playtesting and on self publishing in general...lots of you guys have more experience than I do though, so take all that with a pinch of salt :)

Stormyknight1976
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Joined: 04/08/2012
Congratulations

Congratulations on your games' October launch on KS.

After work tonight I'll check out your games' rulebook.

I'm gonna pop over to your pre launch KS page and see what the game is about.

Creator of Dymino Monsters;
Jesse

Bows respectively

terzamossa
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Joined: 09/24/2020
Thanks Jesse, looking forward

Thanks Jesse,
looking forward to any feedback :)
Antonio

terzamossa
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New review about Kabula is

New review about Kabula is out :)
https://www.youtube.com/watch?v=b1VVMtpKfXw&t=424s

Things are going overall OK, the amount of stuff to do seemed more than what could be done, but after some rushed months everything is fitting into place :)

Already incorporated Stranger Games Studio s.r.l., have manufacturing, pricing and logistics sorted, 2 reviews out and more on their way, we are waiting for the last graphics for the KS page and the trailer is almost done. Need some more back and forth with the manufacturer about stretch goals and need to arrange with Backerkit for backers questionnaires to sort the languages.
10 more days to go, launching on 19th October!
Will keep you updated!
Antonio

questccg
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Not to be rude or anything...

But I watched the first 5 minutes of that Review Video ... And was totally "turned off" by the reviewer. I didn't find whatever he was finding as being "hilarious"... I don't play games in order to laugh at the game or my opponents, etc. It seems to me to be a bit facetious. I'm playing a game and what is all this "nonsense" about nothing matters until the "Kabula" is stolen.

However different strokes for different folks. Some may like a Humorous Board Game... And if I understand correctly "Yours IS".

Let me know if you want a banner for the duration of your KS. You've still got about 10 days. It's $20 USD for 2 Slots for 30 days. The LAST successful KS we had was "Space Kraken"... He also chose the $20 package.

Just an idea... Cheers!

Note #1: If you talk about "Tabata" ... Well then that I understand! (LOL) In short, it's a type of exercise! Never heard of "Kabula" this must be something of your own invention.

I've been watching "The Man in the High Tower" which is a fiction TV series on Amazon which portrays what "could" have happened had the Germans and Japanese won WWII.

What is the link? Well like present day occurrences "pollute" the World of the Kabula... Same goes with this TV show. It shows technology and all kinds of things from a Nazi-controlled America. From airplanes, to service guards, to the clash between Jews and the Reich. Again it's pure fiction ... And scary to watch at times... In the sense what kind of horror we would be living in...

I think that concept of "pollution" of modern-day technology and/or present day consumerism and the items in question... Is INTERESTING! Reminds me of a book I read that was a "pulp" between the Real World and places not yet "explored"... It was called "The Dungeon" series... I only read book #1 ... And I decided to Google the other 5 books (and actually bought the 6 books from Amazon).

Anyhow... Your Kabula game ... Got me interested in RE-READING this book series because I only had Book #1 when I was younger (The Black Tower).

Finding gems in books is HARD nowadays. So much and most of it is ... Well ... Mediocre. I'm tired of Jim Butcher's Vampires, Werewolves, Ghosts and Wizards ... melange of fiction. It's more or less the same thing just a "different day"!

Cheers!

terzamossa
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Joined: 09/24/2020
Hello Kris, no problems at

Hello Kris,
no problems at all and thanks for checking it out :)

Kabula (which is the magic tree in the game has no other meaning, just an invented word!

We wanted to offer something different than the usual fantasy tropes, and we like that kind of humour. We are well aware not all fantasy lovers will like it, and the reviewer wanted to stress the silly parts of the game so that those people who will be turned off by it, can tune off and move to something more to their taste :) In the rest of the review he balances the pros and I know from mail exchanges he really liked the mechanics of the game and all his friends (but one, which indeed hated the silly theme) were sad he had to send the prototype to the next reviewer. I think he made a great job overall. We know not everybody will like the theme of the game and it's perfect if those people are turned off by it and avoid wasting their time (and collaterally our time)!

I read "the man in the high castle" from P.K. Dick, which served as inspiration for that show. Awesome book, although very different from our concept. Dick imagines a parallel universe in which Germany won WW2 and while doing so he makes a incredible job at recreating the social and political implications of this and how it would impact life years after the war ends (and there's more stuff too, as usual in his work).
In our case we are bringing to a fantasy setting things which are absolutely normal in our modern world (social media, phone culture etc), with the satirical intent of highlighting some absurd behaviour which became normality. I think in this we are way more similar to South Park than to the man in the high castle, (but I would be flattered by that option too!)

Don't know the other series of books, but glad Kabula served as an inspiration for this :)

questccg
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About Kabula

terzamossa wrote:
...I read "the man in the high castle" from P.K. Dick, which served as inspiration for that show. Awesome book, although very different from our concept. Dick imagines a parallel universe in which Germany won WW2 and while doing so he makes a incredible job at recreating the social and political implications of this and how it would impact life years after the war ends (and there's more stuff too, as usual in his work)...

Is the series true to the novel? I mean most "movies" that are derived from works of fictions are usually a big "stretch" from the novels. In some ways it's a completely different "work of fiction"! (LOL) Fiction depicting more fiction... As if the novel was not good enough to supply the writers of the series...

In general I'm not a big fan of games about an "island". They remind me too much of the game "Survive!" which dates back to the eighties (80s). I think this was the very FIRST "island" game ...

Same goes with Fireball Island, Tapestry, Catan, SmallWorld, Scythe, etc.

I've watched videos of other island games too. Works from some of our own Game Designers here on BGDF.com. Like I said, I'm not a Fan of the "genre". I have my own interest which usually don't lie with large boards, even if I did have sort of a "board" for one of the TradeWorlds expansions. It's a Tactical Layer that plays "above" the "core" game...

So it's nothing to do with the Comedic Value ... It's really not my kind of game to start with... Seeing as I'm not into "island" games. Taking the time to do actual "world building" ... For TradeWorlds, I hired a professional writer to help with the Factions and the storylines within the game. Did you do all of the "writing" for Kabula yourselves???

The one exception that I did like was the Civilization Video Game (on PC). It wasn't an island, more like several continents which you could explore and expand your faction. I did really like this game, and I've played the Nintendo DS version as well (which was a portable version).

Anyways I see you have over 1,000+ followers. That's FANTASTIC. I'll admit I was a bit surprised. That's for sure a great way to pave success for your game. In any event all the best with your game... It seems like it will be a popular HIT!

terzamossa
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Joined: 09/24/2020
questccg wrote: Is the series

questccg wrote:
Is the series true to the novel? I mean most "movies" that are derived from works of fictions are usually a big "stretch" from the novels. In some ways it's a completely different "work of fiction"! (LOL) Fiction depicting more fiction... As if the novel was not good enough to supply the writers of the series...

I think I saw the first season when it came out. I remember some characters were exactly the same, e.g. the american shopkeeper who wants to enter japanese society. Others started similar and then strayed quite significantly. Some parts were completely different and some characters were made up I think. In the book they can see the other side of history through a book, not through movies too.

I didn't know "Island" was a theme for games :) We just thought it made more sense including geographical limits to explain why you can't exit the board!

I did a lot of the writing, but the other guys helped too, especially Miguel is almost a co-author. The lore of the game is not collected in a book though, it comes out in bits in all the cards and mats. It was still important that all was coherent but a very different effort than writing a book!

Let's see how it goes with the KS, we are working really hard for it, but there are many other big campaigns starting now (with way more followers than us)
Hopefully our kind of "different" offer resonates with some!
Thanks for your wishes!

questccg
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Ah... Very interesting!

terzamossa wrote:
Some parts were completely different and some characters were made up I think. In the book they can see the other side of history through a book, not through movies too.

Indeed the TV series see the alternate reality with Movie Reels (like in the older days).

terzamossa wrote:
I didn't know "Island" was a theme for games :) We just thought it made more sense including geographical limits to explain why you can't exit the board!

It is definitely a GENRE of Board Game. Many people lump together the games like Catan, Tapestry, Survive, Scythe, SmallWorlds, etc.

terzamossa wrote:
I did a lot of the writing, but the other guys helped too, especially Miguel is almost a co-author. The lore of the game is not collected in a book though, it comes out in bits in all the cards and mats. It was still important that all was coherent but a very different effort than writing a book!

It's more like LORE and some World Building. You try to make some semblance of a world that has some aspect to its existence which are important to the game and some fluff to hold the world together. I know, this is what was done in TradeWorlds: we needed 4 Faction, I had some ideas of what they would be LIKE and our Writer took those broad ideas and tailored them to distinct Factions.

Then for each Faction, there were Storylines that you can READ when you re-order the cards by Resource (the Back-side of the cards). Again our Writer came up with most of the stories given the work that he had done writing the Factions... Sort of like some description/detail and then further more detail and then again, etc.

terzamossa wrote:
Let's see how it goes with the KS, we are working really hard for it, but there are many other big campaigns starting now (with way more followers than us). Hopefully our kind of "different" offer resonates with some! Thanks for your wishes!

Well aside from the "island", it seems like you have designed a very NOVEL game... With some humor and some fiction to hold the game together. I must admit that having 1,100+ Followers is AMAZING! That's a sure sign of success. Regretfully my "Dual Dice" campaign only has under 100 Followers. I'm working on other channels to increase the number of Followers... We'll see how my next effort works!

Cheers.

questccg
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Bumping this thread...

terzamossa wrote:
Hello guys,
we are finally launching our first Kickstarter on October 19!
Our prelaunch page is: https://www.kickstarter.com/projects/1142500370/kabula

Figured I'd help you out by giving this thread some order of "importance". As you may all know this KS campaign started on the 19 October 2021... And is past it's 48 hour "peak period"... Of course we are asking some people to have a look and see if "Kabula" is a game for their gaming group...

In any event have a look at the game and see... If this could be FUN for your Gaming Group. As of currently, we (Quebec) are allowed 10 people per get-together which means gaming with Friends & Families is now possible. It also meant that our extended family which has over 13 ppl had to be divided into two (2) settings: one on Sunday and one of the Thanksgiving Monday!

IDK how other places are doing with the Pandemic. Although we are in the 4th Wave ... The government is doing good by enforcing maximums to different venues to ensure that the amount of cases remains LOW. But we're still avoiding places with TOO MANY people and stores are still enforcing MASK usage and cleaning of hands using hand sanitizers is still being done (to minimize the risk...) And reduce the spread of bacteria (and the corona virus).

In any event. The reason for this comment was to both bump the thread and hope that you are also "Staying Safe" during this Global Pandemic. Cheers.

terzamossa
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Thanks for bumping this

Thanks for bumping this thread Kristopher, in the end we had to cancel the campaign unfortunately.

This week other 4 cancelled, maybe because of competition from huge games, such as Too Many Bones, which I am struggling to resist to, as well :) But I don't want to underestimates our own responsibilities, we should have created a bigger and more excited community before launching.

We realized we wouldn't fund very early on, but decided to keep pushing to get more feedback and involve more people while we were under the spotlight, overall it was a very positive experience that will definitely help us for the next time.

Will keep you updated on our relaunch :)

Cheers,

Antonio

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