I needed 1.5 hours to find out how to fix it. It was counting the numbers wrong somehow. I simply reorganised the program. And somehow it is fixed...
I have NO idea, how.
As for results. I only observe how many times a Reaver or Normal squad wins. I do not observe how many credits are left.
But they are still of influence on the outcome.
As for bonus damage. The Reavers get 6 dice instead of 4. And the Normal tanks get a 50% chance each, do add 1 more die.
By how I set up the entire calculator. The Normal can get at most only 4 bonus dice. While the Reavers can all get 2 extra dice, there are only 6 Reavers possible. But there are 18 Normal possible.
I run the program 10K times per situation. And observe whole numbers. It doesn't matter if a chance is 1% or 2%. It is just a bad chance.
As for credits remaining. I could make a separate counter for this. But it should be linked to when the Reavers win, or the Normal. I decided not to do this.
Note: A Reaver and a Normal are both worth 2 credits.
Even 10K seems to show some margin in strange results.
1 Reaver, 1 to 4 Credits, 2 Normal
_3%-25%-27%-27% Reaver
_1%-28%-33%-32% Tie
96%-47%-40%-41% Normal
Middleground is 2 credits: "-22"
No credit limit: "-14"
With sufficient credits, 1 Reaver cannot win against 2 Normal.
2 Reaver, 1 to 6 Credits, 3 Normal
_0%-12%-59%-73%-73%-74% Reaver
_0%-_0%-11%-15%-17%-16% Tie
100-88%-30%-12%-10%-10% Normal
Middleground is 2 credits: "-76"
No credit limit: "+64"
An unfair advantage for the Normal. Unless there are more credits involved. The breaking point is at 3 credits already.
2 Reaver, 1 to 6 Credits, 4 Normal
_0%-_4%-31%-43%-44%-44% Reaver
_0%-_0%-16%-23%-24%-25% Tie
100-96%-53%-34%-32%-31% Normal
Middleground is 4 credits: "+10"
No credit limit: "+14"
The middleground is the breaking point here. Funny enough, the chance on a tie is 24%, when there is no limit on credits.
2 Reaver, 1 to 6 Credits, 5 Normal
"Will continue another time."


A new question arrived. I need to clarify something in the rules.
If Reavers cannot fire. Do they still spend an AP?
Short answer: No.
If Reavers cannot fire. Do they still add to the bonus damage rule? (Bonus rule only applied if both sides fight)
Short answer: No.
This latter is very important in order to see if the Normal Tanks receive bonus damage.