I'm releasing preliminary rules for the latest version of "Never Seven" which is now called "Never Seven (nor Eleven)." These rules are significantly different enough that I felt a new thread was warranted.
Notes:
1). The pieces are still numeric in appearance but only because I didn't have time to design new ones. I do have symbols instead of numbers and that may be added into the next version of the rules.
2). I have illustrations that walk players through a "free play" turn but, realistically, it has only happened a few times in solo playtesting. That rule is only there in case the player that can't play wants to continue playing. I may have it as an optional rule.
3). The "Late State" has never been replicated in solo playtesting but I needed the rules in the event that people are inattentive or through some bizarre quirk where they reach the end of their pieces and there still hasn't been a winner. I added the option of the players just settling for a tie.
4). The next version might ditch the current format for another but that remains to be seen for, as much as I'd like to give a "l33t-sp3@k" make-over, most people might be put off by it.
Anyway, I'm very impressed with this version and these are likely the rules for the game. However, I'm placing the rules in "playtesting" for a reason - Because I'm sure that I missed something and, if so, it would be nice to know what that was.


I've been developing a 3-player version of the game. A 4-player version is also feasible; However, I don't know how extensible the rules are before I have to significantly alter the game mechanics where it becomes a different game altogether. In trying to expand the game to 3- or 4-players, I have found out some interesting things although I don't think that will affect the 2-player version.