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The Joy of Letting Someone Finish Their Question

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Noah McQ
Noah McQ's picture
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Joined: 09/06/2025

Hark! What's this? A question, eh?
You don't know how, but want to play?
Explaining fills my heart with glee
But did you hear my summary?
Ah, yes you did, you listened well
But you're confused, yes, I can tell
Just stay right there, prepare to know
Each detail of our so-and-so
Attacking? Moving? Inventory?
Characters? Setting? The so-far story?
All this I've learnt and can impart
Just ask away so we can start

And now here comes the time so queer
Wherein the ask is crystal clear
A topic over which I master
No one could respond much faster
But what's this? There is no pause
The question stays, what is the cause?
Perhaps I know not what's confusing
For this sentence keeps diffusing
The sentence flows, ever so strong
I'll let it go, it won't be long

And now my aggravation pops
Their question runs and never stops!
Please don't repeat that little part!
You mentioned that bit at the start!
It's been too long, I am committed
It'd be rude now to make them quit it
How I yearn to give the answer
And become this night's advancer
I ride it out, bear the effects
Because I know what happens next

And now the time is bad for them
They realize how long it's been
Their own words have just reached their ears
So their voice noise just disappears
Embarrassment then settles in
And their grimace against my grin
Because the sentence they embarked
Never got its question mark
Yes! Stand right there and realize
That your own inquiry's demise
Was not from flaw of understanding
But a launched ask with no landing!
Be the victim? Made a fool?
A hostage 'neath your question tool?
Now see the roles! This justice swift
A bane for you, for me a gift
Your self-awareness my reward
Your silence is the sweetest chord
I'll let it linger 'til it's through
And then I'll answer that for you

"Yeah, the attack roll determines whether you hit, and the damage roll determines how much damage you do."

X3M
X3M's picture
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Joined: 10/28/2013
Simplicity

It is the occasionally the simplicity that creates confusion.

The obvious needs to be stated at a certain point for those that have a harder time understanding. But that same simplicity might sound confusing to those that are of a higher level in understanding. They might even start to think as of why something was mentioned in the manual.

I think that a glossary is a good way to take away the confusion caused by simplicity.

Accuracy roll: a roll to determine if you hit.
Penalty roll: a roll to determine if you hit.
Damage roll: a roll to determine how much damage you do.

Huh, what?!

Accuracy roll: a roll to determine if you hit. It can be an unique number for each projectile.
Penalty roll: a roll to determine if you hit. It can change per projectile, depending on the game situation.
Damage roll: a roll to determine how much damage you do. It can change per projectile, depending on the game situation.

PS. The word whether is a difficult one over here. Everyone here thinks that it is regarding the sunshine or rain dependency.

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