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Pinnacle - New Playtest Rules

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questccg
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Woah that looks and reads AMAZING!

Seems clear and logical to me. The layout is good and you also explain the TURN PHASES in this version of the rulebook.

It's very presentable and looks very good, if not AMAZING!

Good on you for perfecting such a CLEAR document with LESS white space and maybe a bit smaller size ... It is never-the-less well done and very understandable. And you've achieved all that content in LESS pages than before. That's what is most impressive. Streamlining the instructions and making the game's rule as CLEAR AS DAY!

Congratulations, those rules are at the Pinnacle of "Quality"!

Cordially.

Note #1: Here is the URL/Link to the improved rulebook. I pasted it here... Because it was at the bottom of the 2nd Page in terms of comments. I felt it would be better HERE at the TOP of the comments:

https://drive.google.com/file/d/189CJGSmlb5N7PGdV43TVyNrj6colkUHe/view?u...

questccg
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And as of today ...

The 25 March 2026, you have over 3,000+ reads of this thread/topic. That's pretty decent since some of my higher posts have achieved around 11,000+ reads.

But you've proven to be a wise "Designer" in communicating how you have been improving the end-product be it the RULES, the QUESTIONS or the BOARD... You've done a great job and ... People are interested.

Over 3,000+ reads is NOT insignificant... It's very respectable.

Hopefully more people are interested in your game.

Keep us in the loop if you make any more TRANSFORMATIONS as the rulebook looks IMHO great!

Kudos!

questccg
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Here was the graph version of what I had proposed...

And this reminds me of what @larienna suggested in terms of "replayability" with a game like "Slay the Spire". Here have a look... Looks very similar even though I had never heard of "Slay the Spire" ... I never-the-less created a BOARD which had a similar feel. Check the board on BGG at:

Slay the Spire - Board Game

Anyhow ... I only put this out as this version was not used in the actual game it was only a proposal. But you can definitely get the VIBE from "Slay the Spire" (StS) in that it is a progressive graph with many possible tracks and the path chosen is not unique and therefore offers more strategic choices when going up the Mountain... So-to-speak.


Furthermore the idea of having different Events/Action Tokens on the board is prevalent in StS and I'm not sure if that was coincidence too... Or had the designer known about the layout and randomizable events in StS. This only @Raydad909 can answer as he was the one to propose the RANDOMIZABLE tokens.

In any event I wanted to share this... Just as a COMPARISON to StS. Perhaps I had been channeling MONTHS (like 6+ months) of possible game board editing... And my mind could see this version of the StS Game... This I cannot confirm.

But what I CAN say is that I've had inspiration such as "Dual Dice" (DD) as being UNIQUE and ONE-OF-A-KIND, the concept of "Split Dice" had been thought up by "Thunderstone Games" and the expansion of "Roll Player: Fiends & Familiars" had a SIMILAR but NOT EXACT concept. Funny his implementation came out before I had my Dual Dice dream but each of OUR concepts vary in terms of implementation:

Split Dice in Roll Player

This was another "strange" occurrence as I had known NEITHER of the two (2) Games: neither StS or Roll Player.

And yet I had ideas which were SIMILAR from my own inspiration which did NOT involve COPYING someone else's ideas. They came to me AS-IS and were not influenced by either game.

Again @Raydad909 can confirm IF his Token concept came from StS... But I would tend to think NOT... But I could be wrong.

Cheers all!

Note #1: I would instinctively ASK @larienna to comment on this "phenomenon" since he actively gets a BUNCH of Board Game Ideas and I think currently he has more than 100 designs in different stages. Some he has said are "closed" meaning that he is no longer pursuing re-vamping that specific design ... But you never know. Something on the Backburner can IGNITE some kind of SUPER GREAT idea and makes you reconsider a specific design which you may have shelved months ago.

"Slay the Spire" is a relatively NEW game (November 1, 2024 from the Kickstarter). But this Pinnacle suggestion was created around 2 January 2026. About 1 Year AFTER... But again ... I had never seen StS and so the Board that I had proposed seemed NOVEL at that time ... But that's the thing with IDEAS: they can be borrowed and re-shaped.

This was only ONE (1) Proposed IDEA to help improve replayability.

The idea didn't stick and that's 100% fine. Sometimes I just let my mind wander with all the QUESTIONS people ask and see what may come. I don't expect every idea to STICK ... But I do hope it sparks more discussions and injects new "blood" into designers bag of things to try.

Like @larienna says... With so many ideas, you can never be 100% sure that the concept you are WORKING on is not part of someone else's IDEA POOL. And so what matters is the END-PRODUCT which is usually VERY different than the game that had similar "foundation" or "ideas" and development to make any game a reality means a bunch of compromises and a different path for each game.

So fundamentally it's probably LIKELY that IF you have some interesting use of a specific MECHANIC, another Board Game has already used and implemented that mechanic in a SIMILAR fashion. But what matters MOST is how BOTH evolve to very different games making the outcome more than UNIQUE.

Note #2: I wanted to know how far BACK the original idea for the "graph" board was suggested and the initial ideas are at: 30 December 2025. 13 Months AFTER the "Slay the Spire" Kickstarter had been launched. That's totally WILD! Well I can't guarantee EVERY idea will be 100% unique. And since I am working with a limited "Mechanics" pool, very probable that things match other designs and look "familiar". But in the case of this Board and "Dual Dice" ... The inspiration came from within (ideas that simply had come to me after some "refexion").

I wonder if @larienne feels the same way???

Note #3: Also no disrespect to @Raydad909 ... I didn't post this IDEA because he felt that it would not work with his design. So out of respect, I let him re-work his version and see what he would design.

I ONLY posted it here... Because of the "Slay the Spire" post that @larienna posted and when I saw the game... I immediately thought about the Pinnacle Board suggestions and how SIMILAR both concepts are.

Again I did it to share more about the IDEA and it's relevance in the context of another game (which also did very well on Kickstarter: 29,661 backers who pledged $3,939,337 USD). That's some amazing number TBH. Feels good to have ideas shared by some successful games. Makes me hopeful I can maybe pull a rabbit from my hat!" Haha. Just kidding, like all of you, I'm actively pursuing other ideas and of course sales of "Dual Dice" too!

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