Continuing from my previous post, Pinnacle is ready for playtesting! Below is the link where you can download the PnP that includes:
* The Gameboard (Not the best design, but it's serviceable. May I suggest using loose change, like dimes, for pawns).
* Components (Question cards & chips).
* The instructions on how to play (Shoutout to questccg for some great suggestions) and of course, the playtest questionnaire.
So if you're off to a New Year's Eve party tomorrow night and you need to bring some entertainment...just sayin'.
https://drive.google.com/drive/folders/1knjkILXp2R05cCTvv3dWAPQRPYbBZF88...
Happy playing and for those that do, I can't wait to hear your thoughts on "Pinnacle"!
P.S. Feel free to PM me or reply to this thread if you have any questions.


Happy New Year! New year, new look...especially with Pinnacle. I’ve enjoyed workshopping the game and coming up with new concepts for it. However, while I thank you for the praise (and, of course, the suggestions), I’m not ready to quit yet and want to perfect it some more.
I spent most of the last day of ’25 reading playtests, taking that data, and trying to make this game the best it could be. Below are some things that I’m looking into. This is a lot, so get comfy.
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Mountainboard Changes
The “PINNACLE” letters on the left side of the mountain will be scrapped and a 9th layer will be added.
From all the playtest reports I’ve been reading, the Thin Air Zone (TAZ) is without a doubt everybody’s favorite part of the game. This got me to thinking, how can I exploit that “high-stakes tension” that part brings throughout the game and at the same time get rid of the “It’s just a glorified scoreboard” complaint I keep getting? That got me thinking...split the mountain into thirds and add some bonus spaces throughout.
Gameboard will now have 9 layers, but it’ll be split into three different sections:
The Lower Section (First three layers): It’s “Classic Pinnacle”. Get any of the Top 3 answers and, depending on its rank, you move the following:
- A correct Pinnacle Answer moves the team 3 spaces.
- A correct #2 answer results in 2 spaces.
- A correct #3 answer moves the team 1 space.
- An answer not on the card results in no movement.
The Middle Section (Second three layers): Now you’re only allowed to get one of the Top 2 answers to move. Depending on its rank, you move the following:
- A correct Pinnacle Answer moves the team 2 spaces.
- A correct #2 answer results in 1 spaces.
- A correct #3 answer or an answer not on the card results in no movement.
TAZ (Top three layers): Staying as is. Only the Pinnacle Answer (#1) allows movement. Might make a new rule about only using the Oxygen Chips in this section. Scoring in this section stays put, but in case you forgot:
- A correct Pinnacle Answer moves the team up 2 spaces.
- A correct #2 answer results in no movement.
- A correct #3 answer moves the team back 1 space.
- An answer not on the card moves the team back 2 spaces.
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Bonus Spaces
Another playtester suggested I could have some thematic reason behind the questions—like a mountain troll riddling you with surveyed questions. Additionally, I could "do much more with the mountain theme and still keep it simple". I thought about that for a bit and here were some ideals I came up with for bonus spaces:
- The Yeti Gamble: Landing here lets a team gamble. Before answering, they can declare SAFE or BOLD. SAFE = Question plays as normal, but BOLD = If you give the Pinnacle Answer: Move 4 spaces. If not in the Top 3: Go back 2 spaces.
- Avalanche: Make it a bonus space instead of a chip. If you land here, you get a bonus question. Very simply, you get the Pinnacle, you get to move a bonus space. Get #2, #3, or not on the card, you go back 1 space.
- No Peak-ing: Basically, the Avalanche space in reverse. Here, the trick is to NOT give the Pinnacle (a.k.a. the PEAK...get it?) answer. They must give either the #2 or #3 answer to advance. Succeed you move up a space, fail you go back one.
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Spaces/Cards Design
Finally, in terms of new design of spaces (got to put these bonus spaces in somehow), I’m thinking...branching paths? As for the cards, I'm thinking of keeping it in halves, but the top half will be easy/medium level questions for the first two layers of the mountain while the bottom half will be more tougher questions for the TAZ section.
There you have it! I'd love to know what ya'll think about these new ideas.