Note #1: I especially LIKE the "Medic" and how that unit can be deployed as a "Field Hospital". That's pretty neat idea. Very original from what I have seen in other Video Games (RTS).
I thought so too. My cousin wanted deployable material. So, attempting to add some unique things.
This specialized medic can go alongside the troops. But is less effective as the normal medic. But once it puts up the field hospital, it will be more effective. However, it cannot move asap. And is much weaker to attacks. Thus, you add these specialized medics to a second force. And deploy them somewhat away from an enemy. A place to retreat to, if you will.
Hmm... I was thinking that the Mechanic can open a Garage and that the Engineer can open a Factory... The Garage would be for REPAIRING Vehicles and the Factory would be like a WAYPOINT and allow production of Units closer to the enemy and further away from your own Base.
Again just some thoughts because I saw this cool stuff with the Medic, I just like wanted to SEE MORE of it.
Cheers!


I tried to do without numbers. Since these are always variable until we observe them. And most don't understand the numbers if they don't know the relation between the numbers.
Note #1: I especially LIKE the "Medic" and how that unit can be deployed as a "Field Hospital". That's pretty neat idea. Very original from what I have seen in other Video Games (RTS).
I thought so too. My cousin wanted deployable material. So, attempting to add some unique things.
This specialized medic can go alongside the troops. But is less effective as the normal medic. But once it puts up the field hospital, it will be more effective. However, it cannot move asap. And is much weaker to attacks. Thus, you add these specialized medics to a second force. And deploy them somewhat away from an enemy. A place to retreat to, if you will.
I had a similar idea for a heavy machine gun stand. Just like the mortar infantry. But then, the heavy machine gun can also be carried. Although, the firerate and attack range goes down dramatically while movement is somewhat up when going mobile.
Not sure though if we can even implement it all. The orders have to be given by the player. 1 mistake, and the players plan fails. Not sure if they like playing that way. Each special ability is a double edged sword.
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As for the design patern, I will stay on the path I have taken. Perhaps my cousin doesn't like it. Perhaps too much already.
Once more if I didn't mention it yet. We agreed on the following for resources:
- All solids can go together in a mix.
- All liquids can go together in a mix.
- We can have specialists in 1 or several resource types.