So I have had it in the back of my mind to look out for detective mechanics that I can apply to other games. I think I have come across the inspiration that I needed.
Imagine -
Taking a deck of cards and sorting them by suit.
Have another player position them face down in a random order.
Each player takes it in turn to roll a die for each and remove that many.
All the cards are shuffled together. You then have a deck of cards where there is most likely a single suit with more cards than the others.
Pick the mystery. A lost person/pirate treasure/etc.
Pick four suspects/locations/etc that the clues can lead to.
The largest suit is the culprit/location/etc.
Then in the game that this is being plugged into the players must come up with a way to earn clues. But critical failure will result in cards being discarded. Poor success will result in clues being revealed to all players. Some cards can be boosters that are revealed to trigger events or benefits. Others detrimental. Sometimes players can introduce cards that were discarded at the beginning as false clues (so long as those cards are tracked).
At the end the players bet which is the winning suit, based upon statistical calculation. Then all the original active cards are gathered together. Revealed before everyone. Then the winners take part in a final competition to get the reward.


Haha, yeah! It’s just an initial thought, not yet defined, not yet tested. I just wanted to give birth to the idea before it stagnates.