So to recap what I have when it comes to "Damage Tokens" and how they can be used in the context of a Wargame. I have ideas that go like this:
#1> Use Colors (a Rainbow)
This helps to categorize in a weird way the units.
#2> Use Both Sides (but not for the same unit/group)
Also to make the tokens themselves more "versatile".
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Since I get the impression that Troop design comes from a SOURCE and then EVOLVES into other UNITS. Sort of like:
Riflemen, Grenadier, Machine Gunner, Missile Launcher, Flamethrower, etc.
Colors are applied to each CATEGORY. The go from BASIC to very specialized. Where Riflemen is Green, Yellow, Red and Flamethrower are Purple, Blue, Cyan.
Why bother with the colors? Because if can reduce the amount of TOKENS required to keep track of Damage. Think of it as a way to SORT units by SPECIALIZATION. General, vanilla units to something way different.
That's sort of a LINEAR APPROACH. Sort of like a EVOLVING specialization of Units.
NEXT we go with the Two (2) SIDED tokens. Same COLOR can be used for different Units. For example: Side #1 for Infantry (people in the Wargame) and Side #2 can be for Vehicles (including helicopters and planes, etc. etc.).
This is a VERTICAL APPROACH. Sort of like a progression from People to Machinery.
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So yes I understand there is a COST to tracking Damage. But using these two (2) techniques ... You can have RE-USABLE "Tokens" and not too many to start with. If EITHER are already "People" vs. "Vehicles" that allows tokens to be used on two (2) types of Units in the game. Meaning that you get more usage out of the tokens just than being ONE-SIDED.
Why is this important???
Well because having tokens costs something (as making physical tokens) and you don't want to WASTE tokens on Units that you are not planning to deploy. And sometimes you may want to switch things up... Having tokens that are MORE "VERSATILE" means that there can be multiple uses of the SAME Token in different ways.
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So this is just a START to this thread. I am of course awaiting feedback. Feel free to comment and ask questions if the concepts presented here are not "clear". Again any feedback is appreciated... Feel free to join in this thread and start a conversation about "Damage Tokens".
Cheers all!


Other than LINEAR progression of COLORS... Another approach is the count of how many threshold levels there are.
So units with 3 Threshold values: Green, Yellow, Red.
Units with 4 Thresholds values: Blue, Green, Yellow, Red.
Units with 5 Thresholds values: Purple, Blue, Green, Yellow, Red.
This is also ANOTHER alternative for perhaps stronger units vs. weaker units. And remember it could be "groups" too instead of just Units...
Let's see what people think is better. But this use of colors could help in determining variable thresholds "targets" according to the STRENGTH of the Unit and of Group.
This feels more "reliable" and makes are bit more sense than having values change according to the "specialization" of units.
Again, let me know what you think?!