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Testing AI from sketch again

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larienna
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Joined: 07/28/2008

I worked with AI again using a sketch. I am trying to make an atari/intellivision style artwork for a bitsy project I had. The idea is to have a huge contrast between the artwork and the pixelated game like back in those days.

Here is the reference sketch

Reference sketch

I wanted to try Adobe Firefly, but they demanded intrusive information like birth date, so I aborted the process.

So I first I tried with ChatGPT, the look is very interesting, but there are some mistakes like the thumb on one of the hands, the spear is off a bit, and the arrows are buggy. The composition is vertical instead of horizontal. I did not try to refine yet. It did not seem to respect my sketch, it has more likely use the prompt than my sketch.

ChatGPT attempt

Then I tried Nano Banana lite using Google Flow. This one is more accurate to the sketch, but I made a typo that changed the faces into bear faces. Its funny, but not what I need. Then there is the problem with arrows, like double feathered arrows, or arrows without tips. The spear is badly placed. Now I tried to make modifications and it did not really help, you has for modifications and it does not give it to you.

Original Generation

Modifications 01

Modifications 02

Modifications from the first image

The I decided to try Nano Banana regular, this one is more accurate, but its more cartoon-ish which is not bad for a video game cover. Maybe the head is too big?

New generation

So those are my experiments so far, even with long complex prompt and a sketch, it not as easy to control. Probably if I could do AI generations on my own computer, I would get more control.

What are your thoughts?

questccg
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Some additional thoughts

My POV is similar: ChatGPT is a frustrated Artist that does what it feels like doing because it believes that it is smarter than you the end user.

Just because you have a LARGER prompt does NOT mean you will get the IMAGE you are looking for. AI is very temperamental. And it never generates the SAME image twice.

***

All that being said... You say you WANT to make a ATARI/Intellivision type Game but all those SAMPLES are what(?) the Cartridge Picture???

Because most ATARI/Intellivision games are pixel-based games.

How do the two connect???

Is this an Indiana Jones Type game(?) it reminds me of Pitfall ... Or Raiders of the Lost Ark (which was also an ATARI Video Game).

Just curious about YOUR "thought process" and how the "Indiana Jones" sketch leads to something even remotely CLOSE to ATARI/Intellivision???

larienna
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Google image "intellivision

Google image "intellivision cover art" OR "atari cover art" you will see what I mean.

The covers looks cool, very thematic, when you look this as a kid you are like "wow! that looks a like an amazing game". But when you play the actual game, its super pixelated, with low colors, or even single color sprites.

That Is the contrast I want to get, super cool cover art, pixelated game screen shots.

I will add a border around the artwork like the Intellivision covers, and add "Bitsy" like if Bitsy was a video game console. They would probably game box picture as intellivision had no pictures on the cartridge. Atari had pictures.

I will see if I can easily change the art style of the last piece of art for something non-cartoon-ish and maybe use that.

Probably there was more work generating this image from sketch because its not just a single object like that lightning gun, its a whole scene.

Apparently making prompts for AI generators can sometimes be so much complicated that you need to ask an AI chat bot how to build an AI generator prompt.

larienna
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It seems nano banana has

It seems nano banana has problems modifying images, I need to regenerate them and still works badly, I could not change the art style easily.

So I resorted back to chat GPT and it worked well. I had to make a few adjustments and got the results right:

Wrong results:
http://lariennalibrary.com/extern/bitsy/ChatGPT_02.png

Corrected results
http://lariennalibrary.com/extern/bitsy/ChatGPT_03.png

***

Now there is an interesting study I watched a video about it. It studied the impact on potential game sales based on user reviews on steam. Apparently, if a game discloses that it used AI, the sales of the game can potentially drop by up to 53%. Also, the studio gets flagged with AI usage which can potentially drop sales of games from the same studio by 40-60%. There is an AI hater community out there.

Valve changed the AI disclosure to only include content consumed by players. So it excludes code or tools powered by AI. So now its a matter of if companies are willing or not to disclose the information. I am honest, I will do it, but it could impact sales. And I would say most people hurt by this are indie developer which uses technology to compensate for the lack of resources and personnel.

I kind of like stable's diffusion license where if you are a million dollar company, you cannot use their generations for commercial purposes.

Anyway, I intended to use AI for special cases, like this one where I needed a contrast, and its a free game, I am not going to pay an artist for that. Or if I made an arkham horror themed game, I need to have more visual impact to set up the mood for this kind of game.

questccg
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Are you planning on making an "Indiana Jones" Video Game???

I'll have you know that ATARI already has the "Raiders of the Lost Ark" and the "Temple of Doom". As far as I know there was no release of the "Last Crusade" on the ATARI 2600... Just curious. Because the OpenAI Art looks like it's from an Indiana Jones-type game. Especially with the Protagonist being a white male with a Fedora. That's like classic "Indiana Jones" TBH!

No worries... You don't have to reveal any of your secrets (Grin)!

In any event getting back to AI. IDK how I feel about it. It was made and has a game changing benefit of HELPING people with BIG dreams and SMALL wallets try to make a difference.

Nobody I know can afford a business with a dozen employees all for the purpose of MAKING Board Games. It would be NICE. But it's a bit of a PIPE DREAM. If we cannot self-publish, then we make almost nothing. If we self-publish we are forced towards deal-making and leveraging more on the business side which forces a Designer away from what we love to do most: design games. And NOT bring them to market.

Anyhow I know what you're showing... Like me and my website stating all of the Board Games that I've made and are in the process of selling.

It's hard to put on the "Salesman" Hat... When you'd rather focus on a "Designers" Hat instead. And if you have no one to bring your games to market... Well then you're simply spinning your wheels (so-to-speak)!

Cordially.

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