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Looking for a good game production company - not a publisher

8 replies [Last post]
lucasAB's picture
Joined: 07/26/2008

I've been out of the board game industry for the past 3 years, so I'm a little behind on some things and have forgotten other things.

Have any of you folks on BGDF run into some good game production companies? I'm talking about a company that can print cards, thick cardstock material (for modular hex tiles, counters, etc), rule sheets, game boxes, and possibly; sculpt and cast plastic miniatures.

I'm guessing there aren't any companies that do everything like cast plastic miniatures, so... do any of you know of a company that could sculpt, and cast plastic miniatures?

I'm want to self publish which is why I'm looking for producers.

Thanks, great to be back on BGDF!


Joined: 03/18/2012
360 Manufacturing

I haven't tried them out yet, but I got a quote from 360 that seemed pretty reasonable...

...and figured that in posting this I might get some feedback from any other people who have already used them. So, has anyone else got a game printed with 360, and would you recommend them?

Joined: 10/13/2011
360 Info

I have not used 360, but they appear to be Hasbro's new attempt to bring game manufacturing back to the US. To help support the move, they are contracting out game printing.

Personally, I think this is exciting and hope it will lead to a larger trend of lower cost US printing. If you go with 360, I would love to hear about your experiences!

PlayCrossbones's picture
Joined: 12/28/2010
360 Quotation

I am awaiting a final quotation from 360 and recently followed up with a request for status.

How long did it take you to get your quotation and do you feel it is competitive with a similar quotation from someone like Panda Games?

Anyone else have any thoughts or comments?

zipplockbag's picture
Joined: 01/12/2012
It usually takes at least 2

It usually takes at least 2 weeks to get a quote back. At least in my experience.

nothingsacredgames's picture
Joined: 03/20/2012
Also Interested


This is my first post to the forum, but I'm very excited about becoming a part of the community here. I've been designing games for years, but only recently started focusing on non-digital games. I'm actually in the process of starting a business, and am interested in releasing my first big game soon. It's a political satire board game about corporate influence of government in the contemporary US... you can read about it here if you'd like:

I've been looking at options for self publishing, and am quite unsure which direction to go, so I'm very eager to follow this thread as it develops. I've been looking into The Game Crafter (, which has its pros, but I have concerns about both the quality and cost of the service.

Does anyone else have any thoughts?


GiggleboxGames's picture
Joined: 03/04/2012
The Game Crafter

First, The Game Crafter is a great service and a good alternative when better options are not viable. Full production runs, even smaller ones, require financial resources not directly available to everyone. In turn, crowd funding is now a popular solution. Many games do not appeal to backers and funding is not always successful. We often see very good games fail for various reasons. Lack of lower pledge levels and rewards not reflecting the pledge level value are common problems. To buy in, backers generally expect value in return for their dollars.

Regardless of reason, The Game Crafter services can become the most practical option by default. TGC can be utilized solely for prototyping. Designers and publishers will at times initially launch a game with TGC while other arrangements are being coordinated. Quality is moderate. Art is a significant factor. Print quality is dependent on the files provided. TGC offers many standard components. Board games with custom components pose substantial difficulties. Card and dice games are easiest to produce. Cost is the foremost obstacle if profit is an objective.

I recently quoted a game on TGC. The components ranged from 400% to 500% higher in cost than acquiring each type individually from other vendors. One component wasn’t a perfect fit but would work in compromise. Ultimately, cost aligned with retail pricing. Profit isn’t everyone’s objective. Many designers merely desire to be published so self-publishing with TGC can be tremendously gratifying. An initial launch with TGC can place the process in motion as a form of advertising. The utmost benefit is low cost start-up. TGC truly is a great starting point and why these games are featured on our website.

parvez's picture
Joined: 05/21/2012
We can offer complete design-production services..

Hi there.

I am new to BGDF, but have been following the Forum for quite some time since we were working on a Board Games project.

I own a design-studio that offers full-fledged design, print production and publishing services for branding/publishing projects., based in Mumbai, INDIA.

We could help you give shape to your design - from concept to layout/artwork and production a very professional, high quality finished standard.

We can undertake short print runs also, 1000 pieces/sets onwards. To start with, I can offer you a sample set (2-3 pieces) to give you an idea of production/finish standards and whatever innovations that might be possible keeping the concept in focus.

Do let me know if this sounds interesting and you can mail me on for any queries.

Best rgds


rpghost's picture
Joined: 03/03/2009
Panda is a good quality

Panda is a good quality company that had done many recent board games. You can contact them at

NFS in Netherlands does many of the Queen Games

Ludo Fact in Germany is great but expensive and high shipping costs.

I'd be very careful about low-ball china pricing. Mostly make sure they are using real card stock with the center layer.


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