Game Design Showdown
February 2010 Challenge - "iBoardgame - there's an AP for that!"
This Challenge has been completed.
Congratulations to the winner of this month's Game Design Showdown with 14 votes:
- "DeathCurl" by ilta (Isaiah Tanenbaum)
Oddly, we've had a tie for 2nd two months in a row now... and with 7 votes each again! Congratulations to the runners up:
- "Torrent Pirates" by oicu12b12 (Matt Saunders)
- "iTook" by last month's winner simons
CRITIQUES: Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread.
Please Read: Details on entering the Game Design Showdown are here: GDS details.
Voting for the The February GDS is now open closed!
Each person has 6 votes to distribute any way they choose among the GDS entries with the following restrictions:
- You may not assign any votes to your own entry!
- You may not assign more than 3 votes to any single entry.
- You need not assign all 6 votes.
In addition, any entry using this month's Bonus theme will receive an additional 2 votes.
Main Design Requirements:
- Component Restriction: Apple recently revealed their new product - a device which is supposed to bridge the game between laptops and smart phones. In a bid to capture as much of the media market as possible, they have come out with the iPad, a device designed to make media consumption easy and fun. Apple has always been on the cutting edge of user interface, as evidenced from the original Mac GUI (which Microsoft ripped off for Windows) to the magical interface of the iPhone, and every step along the way. Their new iPad is no exception.
For this month's GDS there is a strict component restriction. The game must use an iPad as a central or shared board, and must use iPhones (or iPad Touch) as player boards. It's up to you how exactly these components are used, but no other components can be added. That's not as big a restriction as it may sound though, as either of those devices can do things like roll dice, or display tokens of all shapes and sizes - or for the purpose of the GDS you can assume they do. Also assume that the devices can be made to link up such that virtual items can be moved from one screen to another with the flick of a finger.
Clarification: The fact that the player boards are separate from and independent of the central board should be significant!