If the army requires to many dice.

We replace every 4 dice with 1.

Make the same rolls as previously intended.

Then we roll a d6 as multiplier.

For 5 dice to 1. We have d6 +1.

For 6 dice to 1. We have d6 +2.

I still need to test this. Like literly drawing the results that anydice can't reach.

But the results so far are promising.

- Average outcome goes down.

- Chance on 0 goes up.

- Maximum outcome goes up.

But all are within a respectable range.

***

1 challenge remains.

36 dice can now easily be reduced to 6 dice.

As for sorting then.

A damage roll happens, before the multiplier roll.

This needs to be tracked somehow.

I CANNOT work with coloured dice here.

What else could I do?

Take note of the numbers of the damage roll?

Then sort them from low to high.

And roll in a box. Without watching, putting tyen in a row.???

X3Mwrote:We replace every 4 dice with 1.

Make the same rolls as previously intended.

Then we roll a d6 as multiplier.

For 5 dice to 1. We have d6 +1.

For 6 dice to 1. We have d6 +2.

Law of average, right there.

d6 +2 has an average of 5.5.

So, replacement does punish the player a bit.

But the chance to roll lower and higher also increases.