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What is the Board Game Design Lab?

BGDF is partnered with the Board Game Design lab - an effort by BGDF user Gabe Barrett to create and curate regular content for game designers.

The Board Game Design Lab:

  • Curates articles from around the web, guiding users through the process of game design and publishing.
  • Publishes a podcast, with insightful interviews with industry veterans
  • BGDF is happy to have Gabe in our community, and his contributions to the site through BGDL.

    Take me back to the BGDL blogs!

    Six Difficulty Challenge Option

    I have talked to my staff members / playtesters about this new idea to be added to Dymino Monsters. They like the idea.

    I will be adding six difficulty options for the game. We have five difficulty option titles in place and we are working on a sixth title option.

    These options are choosen before game play has started.

    These difficulty challenge settings are just like picking how difficult the game plays against the players.

    If no difficulty challenge has been picked then the game defaults to a standard story mode campaign.

    BGDL 30 - Richard Launius: Designing a Good AI System

    Richard Launius, designer of Arkham Horror, shares great, veteran advice on how to design an AI system for both co-op and non co-op games.

    Check out the episode here:

    First Game Design Attempt - Jousting Board Game

    I've begun work on what I hope to be a fun board game for two players. I though it would be cool to create a game based around jousting, so that's what I set out to do. I know there's already some jousting games out there, but I think mine may have some potential.

    Some key factors I'm keeping in mind while designing this game is to keep it simple, short, fun, and have plenty of variety and replayability.

    So far I've been coming up with lots of different mechanics for how the game will work. I've kept a blog about my thoughts and ideas here:

    Pewter Miniatures Now Available

    The Game Crafter - Pewter Miniatures are now available!

    The Game Crafter is excited to announce a new line of pewter minatures in our online game parts shop! These highly detailed pewter figures come in classic fantasy races and classes, with skeletons, death knights, dwarfs and bowman to name a few. These amazing pieces will add to any game’s appeal or can work great for your next D&D session.

    Browse our collection at

    Custom Wood Dice at The Game Crafter!

    The Game Crafter - Custom Engraved Wood Dice D6 now available!

    We are delighted to release custom wood dice! Make your very own engraved dice by just uploading a few images to The Game Crafter website. Then you can order any quantity of those dice and we'll ship them to you. Or, you can add the custom dice to any of your game projects on our site and they will be produced/included in the games you make at The Game Crafter! :)

    Full product details at

    BGDL 29 - Tony Miller: How to Get the Most out of a Design Convention

    Tony Miller, attendee of double digit design conventions, discusses why it’s so important to attend design cons and what you need to take with you to get the most out of your experience.

    Check it out here:

    New at The Game Crafter - Hook Box (18 cards)

    The Game Crafter - Hook Box (18 cards)

    The Game Crafter is pleased to announce the release of the 18 card Hook Box. This reusable Hook Box will hold 18 poker sized cards and the hook on the back makes for easy opening and closing.

    The Hook Box can also be optionally printed on the inside, making it great for placing rules, a secret message, or even maybe using the box as part of the game.

    See the product at

    Big Box Challenge Semifinalists Announced!

    The Game Crafter - Big Box Challenge - Board Game Design Contest

    The semifinalists have been announced for The Game Crafter Big Box Challenge!

    See the results at

    UKGE 2017 first impressions on Warpgate

    So I had this idea to record player reaction after playing demo games.

    I wanted to do it last year in Essen, even set up a video camera with a tripod, but it didn't really work out that well. Perhaps people feel a bit uncomfortable if you're filming them with the "real" camera? I'm not sure.

    So what I did at UKGE, I've simply asked people if they mind to tell me a few words about how the game went and filmed it using my phone.

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    by Dr. Radut