My book-length audio visual course "Learning Game Design" now open. $10 off coupon ($39 instead of $49): https://www.udemy.com/learning-game-design/?couponCode=LearnGameDesign10...
Last month, after being frustrated over trying to resize the complex sphere board, then finding a large plotter, I printed the said board as large as I could carry, hoping the size would give more room in the center.
So as we speak, I am playtesting the one player scenario (The Derelict). So far the dice rolls have been good and by accident I used a 1:1 ratio for buying cards... It's cool and it works. Deck building is quicker and makes for what seems a more *rapid* game.
Not long ago someone wrote to me out of the blue and offered to pay me to act as a consultant to evaluate his tabletop game. He’d read my book “Game Design: How to Create Video and Tabletop Games, Start to Finish.” He had been working on his game - I assume a tabletop game in the circumstances - for 20 years
Not long ago I wrote some ruminations about magical numbers and boardgames, (http://pulsiphergamedesign.blogspot.com/2013/09/ruminations-about-magica...) and Steven Davis suggested I should talk about this in relation to card games, such as card hand size.
I know it's seems early to be discussing *Expansion* of the game considering the Kickstarter has not yet occurred. However, I feel this might be something worthwhile discussing with potential Publishers who may be more excited when told that the game will have Scenario-based expansions that will increase "Re-playability".
In an earlier blog post, I explained that I wanted to stay away from "Race Expansion" simply because I thought that Scenario-oriented expansion added MORE value to the original game.
For various reasons I am not going to post this hear. You can see it at:
I remember in my capstone business class we read an article by a M.E. Porter, a Harvard professor, about business strategy. The article was amazing and he tears down the idea that strategy is what you do to eliminate the competition. He talks about how being efficient and cheap aren't business strategies and that having a business that does business different than competitors is true business strategy. Ikea is given as an example of good business strategy.
The Game Crafter has received 129 entries in the micro game challenge and that is a new record! It is now up to you, the community, to narrow down that giant pile of games to a more manageable list of only 20 semi-finalists for our judges Cyrus (Father Geek) and Jeff (All Us Geeks Podcast) to paw through. You have until the wee hours of next Monday morning (noon UTC) to get your votes in. Go vote today!
You may vote for as many games as you like, but only once per game. The votes cost 10 crafter points each. This spending of crafter points helps ensure we don’t get a lot of undue out of community influence on the results.