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What is the Board Game Design Lab?

BGDF is partnered with the Board Game Design lab - an effort by BGDF user Gabe Barrett to create and curate regular content for game designers.

The Board Game Design Lab:

  • Curates articles from around the web, guiding users through the process of game design and publishing.
  • Publishes a podcast, with insightful interviews with industry veterans
  • BGDF is happy to have Gabe in our community, and his contributions to the site through BGDL.

    Take me back to the BGDL blogs!

    New - Out of Stock Alerts!

    The Game Crafter - Out of stock alerts for board game designers

    We have implemented "out of stock" alerts for game designers at The Game Crafter. You'll now be notified via email if a part runs out and you have it in your game. You’ll then be notified again when the game part is back in stock. With this new system, you’ll be able to keep your game published by switching out parts that run out and then switch them back as soon as we have them back in stock. This is a feature that you, the community, told us was important and so we have delivered on it. :)

    A bunch of new features released for Component.Studio

    We’ve released a whole bunch of new features for https://Component.Studio:

    - Boxes, Circles, Hexes, and Polygons can now use gradients and hatches as fills in addition to solid colors.

    - You can now use the Overprint Black option on all visible steps.

    - Added a named colors key.

    - Image Grids now skip empty / null URLs rather than stopping at the first empty.

    - Image Grids now allow you to specify a color in the URL field so you can add a placeholder when you don’t yet have an image.

    Crafter Points Spending Changes

    The Game Crafter - The Leading Print On Demand Game Publisher

    The Game Crafter has implemented a few Crafter Points (CP) spending changes we want you to know about:

    1. You can now spend 5,000 CP once per day to promote your game to our Twitter feed.

    2. We’ve changed our Facebook promoter to allow you to do it once per week rather than once ever. Still costs 10,000 CP.

    3. You can not use the Twitter or Facebook promoters if your game does not pass safe search.

    4. You can spend 10,000 CP to bypass the 10 day waiting period to publish your game.

    Enjoy!

    New Game Pieces Available: Nobles

    The Game Crafter - New Game Pieces: Nobles

    The Game Crafter is pleased to release these new nobles into our online board game parts shop! They come in 5 colors and 2 sizes (Large and Small) and are perfect for representing the aristocracy in your games.

    BGDL 38 - Lance Myxter: Let's Talk Game Reviews

    Lance Myxter, the Undead Viking, talks about game reviews from a lot of different angles. Lance has done over 1000 reviews and offers a lot of insight on the different ins and outs of the review world.

    He does a ton of videos for Kickstarter games and gives some great advice for anyone wanting to travel down that road as well.

    Check it out here: http://www.boardgamedesignlab.com/lets-talk-game-reviews-with-lance-myxt...

    GameCon (Post 3) - Game Pictures

    Sample Booth Tiles 1mb.jpg

    Hey Folks, here's another update on GameCon to show the game setup.

    The game's theme is that players are an attendee at a gaming convention, visiting Publisher Booths (the tiles), playing mini-games, and collecting Merch (which can be used in multiple ways).

    The mini-games take anywhere from 30 seconds to 3 minutes. Some are 2-player competitive, some are 2-player cooperative, and others are free-for-all.

    The mini-games also come in dexterity genre, social/party mini-games, or strategic mini-games.

    The first picture shows the game setup, with the various publisher booths.

    Mutiny! Rules

    Mutiny! Rules

    Overview
    This game where you can brawl as if you were on a pirate ship. Just as in real combat there are no turns! So, jump right in! After playing a few quick rounds, you’ll be brawling the night away!

    This fast paced game is total mayhem; just like pirates on a ship!

    Set up:
    Begin by dealing cards. You will need to deal one more pile than there are players. Everyone grabs a pile, it doesn’t matter which! (It’s okay to choose a pile with less cards). The remaining pile is called Davy Jones’ locker. Once the last card is dealt and piles are claimed, the game begins!

    Tech Rules v5 (Two Players)

    TECH
    2 players | 15-30 min | 8+ years
    Object
    After 10 Rounds; Be the player with the most number of points.
    Contents

    2 Player Screens
    1 Score Track
    2 Score tokens (1 for each player)
    1 Round Track
    1 Round Token
    1st player token
    3 Boards (3 by 3 grids)
    1 Black Board
    1 White Board
    1 Final Board
    42 Player units (21 for each player)
    7 Swordsmen in Black
    7 Archers in Black
    7 Shields in Black
    7 Swordsmen in White
    7 Archers in White
    7 Shields in White

    Round Order

    Simultaneous phase

    Tech Rules v5 (Four Players)

    TECH
    4 players | 20-45 min | 8+ years
    Object
    After 8 Rounds; Be the team with the most number of points.
    Contents

    4 Player Screens
    1 Score Track
    2 Score tokens (1 for each Team)
    1 Round Track
    1 Round Token
    1st player token
    5 Boards (5 by 5 grids)
    1 Black Board
    1 White Board
    1 Red Board
    1 Blue Board
    1 Final Board

    84 Player units (21 for each player)
    7 Swordsmen in Black
    7 Archers in Black
    7 Shields in Black
    7 Swordsmen in White
    7 Archers in White
    7 Shields in White
    7 Swordsmen in Red
    7 Archers in Red
    7 Shields in Red
    7 Swordsmen in Blue
    7 Archers in Blue

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    by Dr. Radut