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Board to Death TV

Check out some board game video reivews on http://www.boardtodeath.tv

You can send in your game to have it reviewed as well!

Enjoy the show!

Utopia Engine Review

I discovered a one-player game yesterday by the name of Utopia Engine. It was web published this year by Nick Hayes and is free for download here. The theme of the game is mesmerizing. You are an aged Artificier trying to save the world from Doomsday by searching for and activating ancient artifacts. Once you’ve found them, you must do your best to rebuild the legendary Utopia Engine or the world will cease to exist. That will get your heart beating, right?

Back at BGDF with Nevermore Games

It's been awhile since I've been on the bgdf. I've had a couple different user names over the years, but I'll be sticking with this one now (since it's my name after all). After spending a lot of time on bgdf and bgg, I took a break from perusing board game forums and the like to build a few games myself. A year later, here I am again, but this time to not only share some news, but also to become an avid user again, get feedback, give feedback, etc.

Rainy days and dice

A quick and fun game to keep the kids off the walls;

3-5 dice / player + 1 dice as target

Youngest player roll the target dice, this is the number to match with your own dice.
All players roll their dice, any dice that matches the target is set aside, the rest are used again.
The target dice is re-rolled, and all players again try to match it.

The round when any player set aside his/her last dice, s/he score 1 point for every dice the other players still have in play.

Arkopolis Engines - Offical name announcement

Here it is the new, official name for RUST. Eagle-eyed followers probably noticed a tile above the new v5.1 terrain for RUST. so without further ado RUST, is no more:

AE: ARKOPOLIS ENGINES
The end of the world was just the beginning of the adventure.

I'm sure that Mojo will kindly put up a a bigger image of the logo for AE, but for now feel free to comment on the name. For details of the where's and why's read the background for the world of AE.

http://www.bgdf.com/node/3519

Troubles with paradise

It’s been a long time since I posted to this blog but even longer since I self published anything, several years in fact.

I have been planning to publish Eden 1157B for more than a year now but development has been a bear and I don’t want to waste the time and money on a flawed product. Just when I thought I saw the light at the end of the tunnel I had it tested at Protospiel. Guess what happened. You don’t have to guess I’ll tell you but first you’ll have to understand the game a little.

Arkopolis Engines - Espionage

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This blog thread will be for discussing the different possible ways to handle espionage in the Arkopolis Engines board game we are designing. Everyone is invited to comment and make suggestions.

Arkopolis Engines - Combat Mechanics

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Working out a combat mechanic is like cutting off the Hydra's head, each time we think we've got it nailed down, another one pops up. :-)

Ideas are good, don't get me wrong, I like ideas. Have you got a relatively simple crew-vs-crew and crew-vs-critter combat mechanic that might work for us? The only real requirement is that players can only roll one or more d6 and it should be fast and low-math.

We'll run them through some play testing and see how they work.

Review of "Rules of Play"

I recently finished reading "Rules of Play: Game Design Fundamentals" and I've posted a review over on my blog. Ultimately I do recommend the book but there are lots of problems with it that a potential reader should know about before they make a purchasing decision. Here's the link if anyone is interested:

http://mike-compton.blogspot.com/2010/08/review-of-rules-of-play-game-de...

Arkopolis Engines - Crew Member Roles

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This blog thread will be for discussing character roles in Arkopolis Engines, the steampunk board game we're working on. Generally, the Character Role Cards are the "worker placement" component of the game. Players assign different characters to accomplish different tasks during the game turn using raw materials or constructed equipment or scavenged artifacts.

(Edit: I've changed the title here from "Character Roles" to "Crew Member Roles" to help draw the distinction that this is a board game we're designing, not an RPG game.)

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