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What is the Board Game Design Lab?

BGDF is partnered with the Board Game Design lab - an effort by BGDF user Gabe Barrett to create and curate regular content for game designers.

The Board Game Design Lab:

  • Curates articles from around the web, guiding users through the process of game design and publishing.
  • Publishes a podcast, with insightful interviews with industry veterans
  • BGDF is happy to have Gabe in our community, and his contributions to the site through BGDL.

    Take me back to the BGDL blogs!

    Voting begins for the Gamehole Dungeon Crawler Challenge

    Voting begins for the Gamehole Dungeon Crawler Challenge! There are 24 entries. Go register your vote today at https://www.thegamecrafter.com/contests/gamehole-dungeon-crawler-challenge

    Working Title: Dungeon Deities

    "Dungeon Deities"

    Playing as a small time deity, you send a Champion into a dungeon to win you fame and glory.

    As they make their way deeper into the dungeon they encounter monsters, traps, and loot, forging alliances against each other along the way.

    If they return to share stories of your influence, you could rise in ranks of power and become a Deity of Great Renown.

    Record your adventure in the Journal for future players to behold!

    ...

    Rogue-Like Game Play - You decide when it ends.
    Tile-based Exploration - No dungeon is the same.

    Gen Con 50 - 50 Puns in 50 Tweets

    I will be attending Gen Con (#GenCon50) in Indianapolis this year and plan to make the rounds - meeting designers, industry superstars, and board game fans throughout the convention. To chronicle my experience, I've challenged himself to achieve 50 “Meet & Tweets”. What’s a Meet & Tweet? It’s when you meet someone – take a photo to document the interaction – and tweet it. Over 4 days, I plan to post 50 Meet & Tweets – EACH with their very own Brooks Pun! Follow @brookspungames on Twitter or search #GenCon50 to find out who Jason encounters during Gen Con.

    Trash Coliseum Update 1

    TrashC1.jpg

    What's Trash Coliseum?

    Trash Coliseum is a free for all, combat game for 3 to 5 players.

    The Game Crafter Effect

    Jason Glover at Grey Gnome Games wrote up an awesome article about The Game Crafter effect. He talks about our print on demand service, our community, design contests, and our effect on the indie board game scene.

    Read the full article at https://greygnome.com/2017/07/22/the-game-crafter-effect/

    The Prohibition Era: An uncommon Area (Part 4)

    Every version I have created and tested so far seems to have major game breaking flaws that cannot be sorted out without re-doing the whole game mechanics. This is not necessarily a bad thing, but is time consuming and can be frustrating, as I have found. I believe I have a strong theme, and there is good potential for a game centered around the 1920's Mobster scene, and so press on we shall!

    Headhunter: At a glance

    Not to go into too many details yet, but here is the general overview of the game:

    As you may have guessed from the title or the example artwork, this is a comedic, theoretical, game. It is a card game that features characters, jobs, salaries, etc. The job of a headhunter is to place your candidates in jobs, aka, to get them hired.

    Who Likes Lincoln?

    legends of ravenhall headhunter abe lincoln.JPG

    Now that I have started the blog here to give updates regarding the game, I think that my Who Likes Lincoln post should have gone here (it was so popular, after all). Anyways, before I get into the details of the game, here is a piece of art that we got from our artist. This is not final and we have much critiques, but take a look! Also, we are working through logos and other artwork. We will keep you posted here!

    -Austin

    BGDL 32 - Gin Yu & Alex Hall: Lessons Learned from Following Game Designers Around

    Gin Yu and Alex Hall, filmmakers with Gin and Tonic Films, discuss their new web series "Getting on Board."

    Gin and Alex have been interviewing and following game designers around for a while and filming their different processes.

    I had a ton of fun with this episode, and I think you’ll get a kick out of it as well.​​

    You can find the episode here: http://www.boardgamedesignlab.com/lessons-learned-from-following-game-de...

    You can see their web series here: http://ginandtonicfilms.com/gettingonboard/

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    by Dr. Radut