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BGDF is partnered with the Board Game Design Lab - an effort by BGDF user Gabe Barrett to create and curate regular content for game designers.

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    for prototyping I use some normal tools and some extra stuff, here is a schort list:

    - cricut maker
    - dahle A3 cutting machine
    - canon pixma printer (cheap and new)

    for material I have bought a lot of small stuff from ebay or aliexpress:

    - 6 sided dice 12mm in several colors
    - 6 sided blanc dice 12m in several colors
    - sets of dice with 4 up to 8 sides
    - sticker
    - wooden cubes 10mm ins everal colors

    and for prototyping I use mostly these materials:

    - A4 pritebale label
    - the cardstock of frozen pizza
    - 2mm grey cardstock A4

    First Blog Entry - actual status of game designs/prototyping


    this is my new blog about my game ideas and the actual status of these ideas.

    In the last years I have made a view prototypes, which are not complete:

    - a Bomberman like game (2018)
    - a big game with 3 different races any player could control, base building and alot going on (2016)

    complete and playtested prototype:

    - a arena combat game, using painting for movement and action programming, working name: "Mage Wars Arena" (2017, still in progress)

    actual working on:
    - a game using double sided memory cards, for build magic trinkets (2019)

    Crystal Heroes — Re-designed the Rulebook with a BETTER font

    I've been struggling with a few of things lately when it comes down to "Crystal Heroes" (CH). One of them was the SIZE of the rulebook. I chose "The Game Crafter" Medium Booklet which is in all fairness a pretty SMALL format for a rulebook. I found the text to be TOO SMALL and overall hard to read.

    So I had two (2) choices: either I make a LARGER booklet which would mean re-editing the entire rulebook (all 16 pages) OR I change the FONT which was in essence the reason the TEXT was too HARD to read.

    I decided on OPTION #2 (Changing of the font).

    SpellMasters — Re-think

    While I was under the impression that this design was at 80%... I may need to re-think that a bit. I was planning to write a "book" to complete the amount of "Monsters" available to play against. However I realized that this might be GREAT for the "Players", it's not really great for me! Hmm...

    What can I possibly mean? Well I was leaning towards a D&D component like a "Monster Compendium" with over 200+ Monsters to battle. But I realized two (2) things:

    1. The Book may be too much for first time players.

    Sold out!

    Just wanted to put somewhere that I just sold out of my Darkness & Light expansion, which is exciting and also a little sad. And also maybe saying I could've put up a smaller holiday discount than I did :) There are still a dozen or so copies available at the distributor I'm using, but that's it.

    The print run was only 768 units because I really didn't think I could sell 1000, but that was before COVID drove everyone into their houses with their kids..

    Merry Christmas

    Merry Christmas everyone. Hope you have all had a Fruitful year. God Bless

    New Game: Animal Houses

    Animal Houses - PnP Version

    I purchased a set of 6 Woodland Creatures Dice from The Game Crafter not too long ago, and decided to use them to make a game for my twin nephews (age 7).

    Ladies and Gentlemen, I bring to you Let-Off Studios' ANIMAL HOUSE(S)!

    Last Update: 25 Dec 2020

    Download this ZIP for all files needed to play the game:

    Separate instructions available for download as a PDF here:

    New Game Design Contest at The Game Crafter - The Solo Duo Challenge

    The Game Crafter - Board Game Design Contest - Solo Duo Challenge

    We’re excited to be partnering with the Board Game Design Lab for the Solo Duo challenge, where you need to make a game that plays with 1 or 2 players. Learn more at

    Planes of Aria — Introduction of a NEW design

    The "working" title of this game was called "Titans" and I had been working with a Swiss Toy Designer a few years ago. Anyways he deleted the forum we had been working on the design of "Titans" and had gone MIA.

    I now got some *NEW ideas* for the game after watching a The Dice Tower video from the game Labyrinth. Yeah I'm not at all impressed with that game but it did introduce a "fantastic" mechanic, namely moving of TILES. That's when I got my inspiration...

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    by Dr. Radut