I was playing with the idea for typical TCG with resources, i.e. Magic, but with somewhat unorthodox game mechanics.
For example:
Players draw 10 cards instead of 7.
Players can play any number of resource, i.e. Lands for Magic, from their hands.
All cards in players' hand are either shuffled to deck or recycled for resources
Players can play creatures, fighters, characters, etc, but they are all returned to the deck at the end of turn(unless such effect is countered by special ability)
This blog entry is simply to make an image available for a post.
Nothing else to see here. Please move along.
So I am trying to get my painting skills better, and decided it would be fun to practice by working on an old title of mine. Can anyone guess what this work in progress is suppose to be?
Also I always love pointers on how I could get better, so feedback is welcome.
We have brain stormed and started creating a prototype of a great game idea. Currently we are ironing out the bugs and hope to start test playing a completed prototype by the end of March 2010. What then???
How do we protect our idea?
Who do we contact to manufacture/produce it?
Please let us know where to go from here.......
Thank you......Mr.GameCentral
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OK, I uploaded the cards, gameboards, rules, etc for my game called Timber! a few days ago. It would require a fair bit of work on someone's part to put together their own prototype but I'm hoping someone at least looks at the rules and the board and gets some idea of how to play it and fills me in on their thoughts. We'll see...
Thursday, February 18th, 2010
This blog entry represents a public record of work being done on "Pidgin," the tentative title of my deck-building word game. The game is best described as "Dominion meets Scrabble," where players must spell words in order to purchase new letters or victory points. For transparency, the primary game mechanic is credited to Donald X. Vaccarino's "Dominion," and the inspiration for the design came from an early build of Karl Heuer's "Webster's Ghost," which is still a work in progress.
Pidgin
2-5 players
Began working on some mechanics. I am going to start with tweaking how factions play, and then work on the faction-to player portion.
The “Point Blank Range” game represents a battle between two land armies from a tactical perspective. The setting is generic so as to widen the possibilities for different game themes/expansions (Vietnam, Iraq, Afghanistan, Yugoslavia). The game name refers to the surprise factor involved in the combat mechanics. You will only find out what kind of enemy you are dealing with at point blank range! This print-and-play version of the game can easily be set up for 2 players.