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It’s Your Turn…

A helpful resource for all aspects of designing board games: game design, prototyping, playtesting, publishing, and much much more!

BGDF Published Designers Database

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Welcome to the Board Game Designers Forum

Well, the entry was a little bumpy, but you've made it to the Board Game Designers Forum. Welcome!

Please take a moment to start a thread introducing yourself in this Welcome forum. Tell us what brings you here to BGDF, what games you might be working on, or any questions you have in particular about game design, prototyping, or publishing. Please also note that there are many posts about these topics in the fora already which you may find very helpful!

[GDS] FEBRUARY 2016 "The circle is now complete."

As said by our favourite villain.

This month the GDS is taking a look at common feature of card games: card values.

Okay, that's pretty vague. In particular, the concept of rating cards from 1-10, where a higher number beats a lower number. Pretty standard. Now a lot of games want this nice order, but don't necessarily want 10's to be unbeatable. So what do they do? Often, it makes 1's the only card that can beat a 10.

Follow so far? There's a cycle there, but it's an arbitrary one since 1 doesn't actually follow 10.

The challenge for this month is: can you make a game where this cycle is natural? Where Lowest beats Highest, or "first beats last" because it really is a circle and it all starts again anyway?

[GDS] JANUARY 2016 "Stronger together"

We have a winner!

The votes showed a clear top three entries this month. The top winner is:

The King's Gold

by Elkobold

3...2...1...Showtime!

by Andymakespasta in second place

Mirrors

by Markgrafn rounding out the top three!

Congratulations to the winners. Now head on over to the critiques thread to check out critique schedule.

[GDS] DECEMBER 2015, "Learning to game"

We have a winner!

Evil Cults for Dummies

Congratulations to andymakespasta!

With only four entries this month, we've got some leeway to dig into the mechanics and see what works and what doesn't. It was really tempting to just declare this one a four-way tie, what with the voting being so close! Thank you to all of our entrants, [now let's head over to the critiques forum!] (http://www.bgdf.com/forum/game-design/game-design-showdown/gds-december-2015-learning-game-critiques)

[GDS] NOVEMBER 2015 "Heirloom quality"

We have a winner!

Tithe

by markgrafn

Not many entries this month, but a record number of comparative votes. An intriguing challenge with some very nice components made this one extra tough. Judging by the voting response, there is quite a lot to talk about concerning both the challenge and the entries. Let's get to it!

[GDS] OCTOBER 2015 "A game for everyone"

We have a winner!

Congrats to AndrewUBaker for "Magic Trick".

As hardcore gamers we tend to take to complicated games far more easily than the masses. We look for themes in our games and demand a story in addition to engrossing game play. It's easy to forget that for the unwashed masses, gaming is primarily a social event where you just happen to be tossing cards around. Well done, designers, and thanks for contributing this month!

Let's head over to the critiques forum and talk about the games.

[GDS] September "The only way out is up"

We have a winner!

Congrats to andymakespasta for "Towers of Bologna".

With a unique challenge and an open theme, quite a few designers submitted entries. Some excellent variety and some interesting design decisions. Let's head over the critiques thread and see if we can make some sense of it! Mega-kudos to everyone who participated in this month's challenge!

[GDS] August 2015 "The GenCons and GenCants"

We have a winner!

10 Days

by andymakespasta

Another tough challenge to close out summer. Thank you to all our participants, I can't wait to hear some of the thinking behind the design choices this month. Let's head over to the critiques forum for complete voting results and discussion.

[GDS] JULY 2015 "Standing Room Only"

We have a winner!

Proper Deportment

by Wombat929

Very proper indeed. An especially difficult challenge this month. Huge thanks to all the designers that put their creative abilities to the task. As always, one day will be devoted to each entry, but please feel free to keep the discussion going on other days. Now head over to the critiques forum to view the full results and discuss the games!

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by Dr. Radut