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It’s Your Turn…

A helpful resource for all aspects of designing board games: game design, prototyping, playtesting, publishing, and much much more!

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BGDF Published Designers Database

Published game designer? Show that BGDF has street-cred in the design world!

Enter your published game here!

View the BGDF Designers' list here!

Welcome to the Board Game Designers Forum

Well, the entry was a little bumpy, but you've made it to the Board Game Designers Forum. Welcome!

Please take a moment to start a thread introducing yourself in this Welcome forum. Tell us what brings you here to BGDF, what games you might be working on, or any questions you have in particular about game design, prototyping, or publishing. Please also note that there are many posts about these topics in the fora already which you may find very helpful!

[GDS] September 2016 "Marble games"

Entry is in!

Thanks to Opinioso for submitting the only entry. It's posted in the comments below for the usual look through. In lieu of voting, let's discuss the entry and how it met the challenge. How did other designers feel about the challenge? Why was it not interesting or too hard?

Please see the Questions and Comments thread for more.


[GDS] AUGUST 2016 "Go Go Gadget GenCon"

We have a winner!

Royal Progress

by gilamonster

Let's give these designers some feedback in the critiques thread for taking the time out of convention season to keep the contest alive.

[GDS] JULY 2016 "Time's Up"

We have a winner!

Courier Now

by A Round Tuit

Only a few entries this round. Summer is getting the better of us! Timers are difficult to use creatively, so let's see what everyone came up with, shall we? Find the critiques thread here.

[GDS] JUNE 2016 "It's Tourney Time"

Entries are in

Another small field this month with 3 strong entires. So again, in lieu of a formalised vote we'll go right to the comments and critiques.

When you critique, list the entries in order from favourite to least favourite along with your critique. Talk about how the game did/did not meet the requirements, and what you think the most promising parts of the game are.

Here is a link to the critique thread.


Please Read: Details on entering the Game Design Showdown.

Convention season is upon us! (Well, the US, not all of “us”). So our GDS this month revolves around the inevitable tournaments and rapid game play that you see at conventions Start off by thinking of some games that you know have regular tournaments. Probably a collectible card game or “living” card game, right? Or a tabletop war game? Or a classic, like Catan or Chess or some such.

What makes them good tournament games? Is there a design you can make that overtly lends itself to organised or tournament play? And can you do it without being a predominantly-card game, or tabletop war game?

That’s your challenge for June:

Design a game that naturally lends itself to organised play events (competitive tournaments or other). Restrictions on your design are:

  • Your game can not be a card-game, or a tabletop war game (the likes of Warhammer, X-Wing, Flames of War, Malifaux, etc).
  • It must be a game for more than 1 person (no solo player games going for a “high score”)

You may use any other mechanics, components, play-styles, player-counts, etc.

[GDS] MAY 2016 "Human-scale games"

Entries are in

This was a tough one! Only a few entries this month, so we're going to actually forgo the standard voting process and just get to the critiques. The entries are still posted below, but let's get on with the critique thread and make your thoughts known!


[GDS] APRIL 2016 "Co-op? More like co-opted."

We have a winner!

The Final Voyage of the Jelly Roger

by ConMan

Full results and discussion will be found in the critiques forum. Thank you once again to all our designers and readers!

[GDS] MARCH 2016 "Super Vote-a-tron 2016"

We have a winner!

Mine

by billarama

Quite a challenge, but our designers stepped outside the ballot box to meet it! Thank you to everyone who submitted games and took the time to read them! Now let's go to the critiques thread and talk about them!

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by Dr. Radut