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Welcome to the Board Game Designers Forum
It's Your Turn!
This site is intended to be a helpful resource for all aspects of designing board games: game design, prototyping, playtesting, publishing, and much more. This index should provide you with a good place to start your exploration of the site and what it has to offer.
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Entries Revealed for the May 2008 GDS Challenge
By: Brykovian
on: Thu 08 of May, 2008 [05:08pm]
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Five entries were submitted to the May 2008 Challenge in the monthly Game Design Showdown series. The Challenge was entitled "Baby, I'm a Star!", and was looking for VP Collection games about entertainers.
All 5 entries are on display in the Challenge Thread.
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By: Zzzzz
on: Thu 01 of May, 2008 [08:11pm]
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Interesting video by Matt Leacock, involving Pandemic, how is career influenced the design and "how cooperative games can point to new models for engagement in online systems".
http://www.youtube.com/watch?v=cdTVcFo2EQw
Enjoy!
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April 2008 GDS Challenge Winner Announced
By: Brykovian
on: Thu 10 of Apr, 2008 [05:09pm]
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Congratulations goes to RobertC, whose entry " Rush to the North Pole" was voted as the best entry in the April 2008 GDS Challenge. The title of the Challenge was "Going Solo: Man Versus Wild", and was looking for solo-play games about people struggling against nature.
Read "Rush to the North Pole", along with the other 9 entries, in the Challenge Thread.
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March 2008 GDS Challenge Winner Revealed
By: Brykovian
on: Thu 13 of Mar, 2008 [05:15pm]
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Congratulations, once again to doho123, whose entry entitled " Captain Tempest and the Astro-Patrol: Final Episode" wins the March 2008 GDS Challenge. It had to fight its way through 18 other entries submitted for the "Travelin' Light #3: Space Edition" Challenge, which was looking for small-package games with an "outer space" theme.
Read through all 19 entries in the Challenge Thread in the forums.
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Feb 2008 GDS Challenge Winner Announced
By: Brykovian
on: Mon 03 of Mar, 2008 [02:01am]
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Congratulations to seo and " No Ticket to Ride (Railroad Stowaway Romance)", which was voted best entry for the February 2008 GDS Challenge. This month's Challenge was entitled "Cupid Meets Murphy", and was looking for lighter weight travel/logistics games with a love/trouble theme.
To read through all 5 entries, click here for the Challenge Thread.
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The site has been moved!
By: David Tome
on: Thu 14 of Feb, 2008 [11:35pm]
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We have completed the move to the new isp. In the process we have upgraded to a new version of the site software. As a result some features have been temporarily lost. PLEASE be patience while the staff continues to update/resolve issues.
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Jan 2008 GDS Winner Announced
By: Zzzzz
on: Sat 26 of Jan, 2008 [01:49pm]
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Congratulations to SiddGames ? and his entry entitled "Ten Days On Gehenna", which won the Jan GDS with 20 votes!
Take a look at Ten Days On Gehenna and other other entries for the Jan GDS in Challenge Thread
It was a great GDS with 7 entries and a lot of interesting ideas! Thanks to all!
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(LAST DAY TO VOTE!!!!!!)January 2008 GDS Challenge Entries Posted
By: Zzzzz
on: Wed 16 of Jan, 2008 [02:33pm]
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LAST DAY TO VOTE!!
Seven entries have been posted for the January 2008 Challenge in the monthly GDS Series. This month's Challenge was entitled "Island Horror" and was looking for entries that had a horror theme and included some form of an area control/influence mechanic.
Check out the entries in the Challenge Thread, then send me your votes by January 22nd.
DONT FORGET TO VOTE!
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GDS January 2008 - Island Horror (NOW CLOSED!)
By: Zzzzz
on: Tue 08 of Jan, 2008 [05:17pm]
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The GDS for January 2008 is now open for entries.
Get in the spirit and try your luck at making a game this month, you never know something special might come your way if you win!
Check out the design challenge rules : Challenge Thread.
Comments and questions can be made at: : Challenge Questions Thread.
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Problems logging in?
By: Darkehorse
on: Tue 25 of Dec, 2007 [08:19pm]
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Folks,
If you're unable to login, make sure you check the remember me checkbox before logging in. This should allow the bug to be worked around until we can isolate and fix the issue.
-Darke
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