A helpful resource for all aspects of designing board games: game design, prototyping, playtesting, publishing, and much much more!
Please Read: Details on entering the Game Design Showdown.
This Challenge has been completed.
Congratulations to the winner of this month's Game Design Showdown with 14 votes:
Oddly, we've had a tie for 2nd two months in a row now... and with 7 votes each again! Congratulations to the runners up:
CRITIQUES: Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread.
Please Read: Details on entering the Game Design Showdown are here: GDS details.
Voting for the The February GDS is now open closed!
Each person has 6 votes to distribute any way they choose among the GDS entries with the following restrictions:
In addition, any entry using this month's Bonus theme will receive an additional 2 votes.
For this month's GDS there is a strict component restriction. The game must use an iPad as a central or shared board, and must use iPhones (or iPad Touch) as player boards. It's up to you how exactly these components are used, but no other components can be added. That's not as big a restriction as it may sound though, as either of those devices can do things like roll dice, or display tokens of all shapes and sizes - or for the purpose of the GDS you can assume they do. Also assume that the devices can be made to link up such that virtual items can be moved from one screen to another with the flick of a finger.
Clarification: The fact that the player boards are separate from and independent of the central board should be significant!
This Challenge has been completed.
Congratulations to the winner of this month's Game Design Showdown with 11 votes:
Congratulations to the runners up as well with 7 votes each:
CRITIQUES: Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread.
Please Read: Details on entering the Game Design Showdown are here: GDS details.
BOARD game: Many games nowadays don't use a central board. This challenge requires the use of a central board. You are to create a game where geography of the board matters.
Route Planning: A major concern in the game should be route planning. That is not to say it must be the only concern, but a significant part of the game should revolve around planning a route in some way, and therefore interacting with the geography on the board, which as we already know, matters.
Deduction: A deduction mechanism shall be present in some form in the game. It's your job to decide how or in what manner.
The software for the website has been out of date, and will be updated this weekend. This scheduled maintenance will occur at or around 1am EST on Friday, Saturday, and/or Sunday and may last a couple of hours each day. So if you have trouble accessing BGDF.com during that time, that's why.
Sorry for the inconvenience, please spend that time working on your game prototypes, and then you can post about them next week! :)
Folks,
It is with a heavy, but hopeful heart, that I have decided to step down as the main administrator of the BGDF. For those of you who have been here a while, you've probably noticed my involvement waning over the past years. This is due to many factors, but mainly it is because of increasing work and family schedule demands. Rather than let BGDF 'fizzle out', I have decided to pass the reins in hopes that new leadership will spark the community to new levels of participation, both here and in the greater board game community.
So, with that being said, I have decided to tap Sedjtroll (Seth Jaffee) as the new leader of the community. As many of you know, Seth has recently aligned himself as a designer and developer for the new game publishing company Tasty Minstrel games. With this experience, coupled with his involvement in the convention scene and his existing veteran experience here at BGDF, I feel he will do a lot toward promoting the community and furthering the initial goal I had when creating the community, which was to help people feed their passion for creating games.
In addition, I have also asked Seo (Ariel Seoane) to also step up as co-administrator, specifically to assist in the technical day to day dealings of the website and community.
This Challenge has been completed.
Congratulations to new BGDF member Don Jon and his entry "Find Me a New Prince Charming!" for receiving the most votes this month!
CRITIQUES: Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread.

It's time once again for amateur designers to put their best foot forward, get their stuff together and enter a game in the annual Hippodice game design contest!
And the winner is....
Congratulations as being selected the best of the four games in this month's contest, winning by a single vote over "Deep Scan" by Brykovian.
>>> This Challenge has been COMPLETED<<<
Congratulations to doho123 for his winning entry!
There will not be a July 2009 Game Design Showdown Challenge here at BGDF. It will return in August.
In the meantime, I will encourage you to check out the card game design contest going on at BGG ... get more information here:
http://www.bgdf.com/node/1753