Only 1 entry for the November thread, which is posted below. Congratulations to andymorris for participating! Discussion for the game will be in the comments thread, along with news on what's going to be new with the GDS next year.
A bit late, but it’s time for the November GDS! In fact, timing is part of the restriction. The world doesn’t operate in rounds and turns, so why do so many games? Wars are real-time, city construction is real-time. Real-time games, of course, have a problem in that you are changing a game-state, but also need a set game-state to base your actions on.
So now your challenge, designers, is to make a competitive real-time game with a “big-game theme” from the broad list below. To add a little more spice to the mix, you cannot make dexterity a primary mechanism in the game.