As said by our favourite villain.
This month the GDS is taking a look at common feature of card games: card values.
Okay, that's pretty vague. In particular, the concept of rating cards from 1-10, where a higher number beats a lower number. Pretty standard. Now a lot of games want this nice order, but don't necessarily want 10's to be unbeatable. So what do they do? Often, it makes 1's the only card that can beat a 10.
Follow so far? There's a cycle there, but it's an arbitrary one since 1 doesn't actually follow 10.
The challenge for this month is: can you make a game where this cycle is natural? Where Lowest beats Highest, or "first beats last" because it really is a circle and it all starts again anyway?