Skip to Content

It’s Your Turn…

A helpful resource for all aspects of designing board games: game design, prototyping, playtesting, publishing, and much much more!

BGDF Published Designers Database

Published game designer? Show that BGDF has street-cred in the design world!

Enter your published game here!

View the BGDF Designers' list here!

Welcome to the Board Game Designers Forum

Well, the entry was a little bumpy, but you've made it to the Board Game Designers Forum. Welcome!

Please take a moment to start a thread introducing yourself in this Welcome forum. Tell us what brings you here to BGDF, what games you might be working on, or any questions you have in particular about game design, prototyping, or publishing. Please also note that there are many posts about these topics in the fora already which you may find very helpful!

[GDS] MAY 2016 "Human-scale games"

Take your favourite tabletop game. Now imagine it is MEGA-sized. I'm talking the size of a room, or building. Are the pieces huge? Does it look like a giant Tsuro set?

Now imagine a tabletop game meant to be e played at that scale. How would it be different? What kinds of gameplay could happen at this scale that doesn't at a sit-around-a-table level? Let's call this "human-scale."

Mega-sized versions of tabletop games are one thing, but they have much the same feel, interactions and mechanics as the smaller version. In other words, it doesn't take advantage of being at Human scale.

Your challenge this May is to make a game at human-scale that takes as much advantage of it as possible. In essence, it is a game that could ONLY be played at human-scale.

On to the details!

[GDS] APRIL 2016 "Co-op? More like co-opted."

We have a winner!

The Final Voyage of the Jelly Roger

by ConMan

Full results and discussion will be found in the critiques forum. Thank you once again to all our designers and readers!

[GDS] MARCH 2016 "Super Vote-a-tron 2016"

We have a winner!

Mine

by billarama

Quite a challenge, but our designers stepped outside the ballot box to meet it! Thank you to everyone who submitted games and took the time to read them! Now let's go to the critiques thread and talk about them!

[GDS] FEBRUARY 2016 "The circle is now complete."

We have a winner!

Frontrunner

by billarama

Massive participation this month! Let's go talk about it! Final point totals are posted in the critiques thread.

[GDS] JANUARY 2016 "Stronger together"

We have a winner!

The votes showed a clear top three entries this month. The top winner is:

The King's Gold

by Elkobold

3...2...1...Showtime!

by Andymakespasta in second place

Mirrors

by Markgrafn rounding out the top three!

Congratulations to the winners. Now head on over to the critiques thread to check out critique schedule.

[GDS] DECEMBER 2015, "Learning to game"

We have a winner!

Evil Cults for Dummies

Congratulations to andymakespasta!

With only four entries this month, we've got some leeway to dig into the mechanics and see what works and what doesn't. It was really tempting to just declare this one a four-way tie, what with the voting being so close! Thank you to all of our entrants, [now let's head over to the critiques forum!] (http://www.bgdf.com/forum/game-design/game-design-showdown/gds-december-2015-learning-game-critiques)

[GDS] NOVEMBER 2015 "Heirloom quality"

We have a winner!

Tithe

by markgrafn

Not many entries this month, but a record number of comparative votes. An intriguing challenge with some very nice components made this one extra tough. Judging by the voting response, there is quite a lot to talk about concerning both the challenge and the entries. Let's get to it!

[GDS] OCTOBER 2015 "A game for everyone"

We have a winner!

Congrats to AndrewUBaker for "Magic Trick".

As hardcore gamers we tend to take to complicated games far more easily than the masses. We look for themes in our games and demand a story in addition to engrossing game play. It's easy to forget that for the unwashed masses, gaming is primarily a social event where you just happen to be tossing cards around. Well done, designers, and thanks for contributing this month!

Let's head over to the critiques forum and talk about the games.

Syndicate content Syndicate content


by Dr. Radut