Mechanics
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| Topic | Replies | Views | Created | Last reply | |
|---|---|---|---|---|---|
| How about auto HP/MP recovery at the end of a battle in RPG? |
14
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3873 |
by larienna 06/24/2022 - 12:12 |
by larienna 07/07/2022 - 09:01 |
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| New multi-unit combat usable in all kinds of games |
14
|
3299 |
by questccg 04/06/2020 - 22:25 |
by X3M 04/20/2020 - 01:14 |
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| Crazy Idea: "Build your own space opera" board game |
14
|
2911 |
by larienna 08/10/2019 - 09:32 |
by Jay103 09/04/2019 - 16:04 |
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| We are hiring a game designer |
14
|
2639 |
by fillofillo 08/06/2019 - 05:22 |
by X3M 08/14/2019 - 08:46 |
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| What option do you think is better? |
14
|
3434 |
by MAR 05/19/2018 - 11:06 |
by MAR 05/22/2018 - 16:26 |
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| Alternative to mana tapping card games |
14
|
6475 |
by jedite1000 03/15/2018 - 00:35 |
by jedite1000 03/17/2018 - 00:01 |
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| Eliminating random numbers as they're generated |
14
|
3165 |
by bbblackwell 12/30/2017 - 04:09 |
by FrankM 01/04/2018 - 18:17 |
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| Chess like games: Alternative victory condition to check mate |
14
|
4981 |
by larienna 05/14/2017 - 16:32 |
by larienna 05/17/2017 - 16:37 |
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| Do we categorize mechanics too much? Trying to see if "Catan" is a hidden worker placement game |
14
|
2794 |
by Rick L 04/14/2017 - 17:56 |
by BenMora 04/21/2017 - 08:31 |
|
| Games with really cool/unique mechanics |
14
|
5832 |
by BoardGent 10/17/2016 - 13:13 |
by Supafrieke 03/13/2017 - 22:14 |
|
| [Dungeon Crawl] Weapons and Combat |
14
|
6221 |
by Mortimer 12/03/2015 - 01:45 |
by bottercot 04/30/2018 - 13:14 |
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| my combat system ... any ideas or is it ok? |
14
|
3800 |
by undeliverer 07/08/2015 - 18:13 |
by Emrak 08/27/2015 - 14:00 |
|
| best way to break simultaneous bid tie |
14
|
4056 |
by NewbieDesigner 11/03/2014 - 10:45 |
by Beggarking 11/05/2014 - 23:13 |
|
| Advice on mechanism to act secretely |
14
|
3130 |
by jvallerand 08/08/2014 - 23:27 |
by MarkD1733 08/13/2014 - 20:49 |
|
| Runic magic mechanic |
14
|
2665 |
by devaloki 01/27/2014 - 17:03 |
by devaloki 01/27/2014 - 23:38 |
|
| Alternate Arkham Horror-type stat system? |
14
|
3966 |
by Evil ColSanders 01/23/2014 - 06:13 |
by larienna 01/31/2014 - 09:59 |
|
| Concealing the Identity of a Traitor |
14
|
2844 |
by Toa Lewa 11/10/2013 - 15:50 |
by BubbleChucks 11/12/2013 - 21:41 |
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| Winning makes player too strong |
14
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2286 |
by asgloki 05/29/2013 - 22:05 |
by eviljohs 06/18/2013 - 18:10 |
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| Mercantile Mechanic For Pirate Game |
14
|
3799 |
by RGaffney 05/15/2013 - 02:47 |
by Jethro 05/19/2013 - 07:34 |
|
| Stealth Mechanic |
14
|
4977 |
by TwentyPercent 02/01/2013 - 09:02 |
by SinJinQLB 02/01/2013 - 19:25 |
|
| CHALLENGE: How To Draw Hidden Starting Hands |
14
|
2141 |
by AnEvenWeirderMove 11/29/2012 - 19:15 |
by Alumidon 12/02/2012 - 19:44 |
|
| Movement Mechanic Needs Work |
14
|
2208 |
by juggler5 09/24/2012 - 03:18 |
by juggler5 09/26/2012 - 01:57 |
|
| When is a round over? (The search for elegant mechanics) |
14
|
2538 |
by gabrielcohn 05/18/2012 - 09:43 |
by gabrielcohn 08/09/2012 - 19:04 |
|
| In Need of a Simple Dice-Combat System |
14
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25229 |
by SlyBlu7 04/04/2012 - 14:39 |
by larienna 04/08/2012 - 10:18 |
|
| Ideas for 17th century trade goods |
14
|
5415 |
by kos 01/29/2012 - 06:20 |
by jirmen90 04/28/2014 - 03:54 |

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