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What is the Board Game Design Lab?

BGDF is partnered with the Board Game Design lab - an effort by BGDF user Gabe Barrett to create and curate regular content for game designers.

The Board Game Design Lab:

  • Curates articles from around the web, guiding users through the process of game design and publishing.
  • Publishes a podcast, with insightful interviews with industry veterans
  • BGDF is happy to have Gabe in our community, and his contributions to the site through BGDL.

    Take me back to the BGDL blogs!

    Quest Adventure Cards(tm) — 2nd Edition : Updated some cards

    Well I took some time off from Editing TW and just sat there and looked at the "Quest Adventure Cards(tm)" 2nd Edition alpha cards. These were just some SAMPLE cards while I work on the various concepts in the game. So now I have SIX (6) cards... I've only designed these cards...

    Covid-19 Effects on The Game Crafter

    The Game Crafter - The Leading Print On Demand Game Publisher

    Due to Covid-19, the governor of Wisconsin has issued an executive order to temporarily shut down in-person activities at all non-essential businesses. The good news is that we are not a non-essential business! The bad news for you is that we’re going to be processing orders slower due to new safety measures.

    Design A Game Project - 8 Week project for kids to design a board game. From Idea to published copy.

    We are excited to follow along with Adam & Michelle Game School as they walk through an 8 week series on board game design. This is a school project for students that takes them from concept to print using The Game Crafter.


    Monster Keep — Third Prototype

    Well the good news is that I'm working on a THIRD (3rd) Prototype for "Monster Keep" (MK). And while the game has "changed" A LOT (True...) I believe it is for the BETTER. I gave myself SIMPLE "rules" to follow and see what the result could be.

    Some of those rules are:

    A> I wanted a Battle/Duel/Take-That kind of game.

    B> I wanted it to be SIMPLER than Pokemon.

    C> I wanted the game to play between 10 and 15 minutes.

    D> I wanted a format that could support Deck Construction.

    E> I wanted to have a format that could sell from an online store.

    Analog Version: Three Sisters

    Came up with some physical components to test out some mechanics for Three Sisters. The "hexinos" or "heximos" or whatever turned out pretty nice and are certainly functional.

    I also created single-hex tiles, both for the center/start of the game (for which I made the Beehive) and for the random tiles.

    Protospiel Denver

    The Game Crafter loves to support indie board game designers and we are happy to sponsor Protospiel Denver with blank prototyping components, assorted game pieces, and promo cards. Protospiel Denver will be held March 13-15 2020 at the Ramada Plaza in Northglenn, Colorado.

    WIP: Digital Roll n' Write: "Three Sisters"

    Image of the work in progress here:

    Working on a digital roll n' write for a friend of mine. This is called Three Sisters and is based on creating adjacent sets of corn, squash, and beans. I also have bees and stones in there to make things a bit more challenging. Eventually I'll turn this into a tabletop version.

    Right now, the game is supposed to be about the length of a coffee break. I'm not looking for anything more than that at this point.

    Half Chess Sets at The Game Crafter

    The Game Crafter - Board Game Pieces - Half Chess Sets - All Colors

    In case you missed our announcement in January, The Game Crafter now carries Half Chess Sets in our board game pieces shop! The photo above doesn’t show all of the pieces in each set, but it shows all of the colors available.

    These chess pieces meet all chess tournament standards and regulations. They are a standard staunton design and have a 3¾" tall King with a 1½" base. Half set with 17 chess pieces (extra queen included) and a felt paper base. We have 8 colors to chose from. 17mm Meeple included for scale.

    Group Game Debrief: "Snowblowers + Lawnmowers"

    At my day job, I teach employment skills and trade-specific orientation. This particular cohort focused on port-related industries, material handling, and logistics. I developed a game for the classroom that dealt with the concepts of wave-planning (the changing of demand for a good over time and/or seasonal demand patterns), supply & demand/market forces, and secret bidding. To focus on different commodities but still keep it simple, I decided to choose snowblowers and lawnmowers.

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    by Dr. Radut