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PoA — Improving the Design

I'm actually worried that "Planes of Aria" (PoA) is too layered and doesn't offer enough variation for the players. Let me do a QUICK AUDIT of the game's components and what is currently featured in the existing design:

1.0 Game Tiles

The game features a Tile Laying Mechanics which is similar to a Sandbox implementation in that player don't have to build upon the opponent's area of play ...

Monster Keep — Retiring this Design

Well a bit of SAD news tonight. As I write this, I am permanently "Retiring" the "Monster Keep" (MK) design. I just couldn't get it to the level of interest that I wanted from this design and although I had gone over 20+ versions ...

The Shadow Of The Nokizaru Update!

Hello everyone.

I know. It's been a long time since I made an update for my game, "The Shadow of The Nokizaru", but here is what has transpired over the last several months.

Plans are at last underway to place an order for a physical prototype game. This copy will include much more durable components and will give the game a more polished feel. I am currently preparing the print files for the game and I hope to have it printed by the end of this December.

Finally returned after all these years

Well, it's been what, 4 years now?
So what has been happening with Dymino Monsters?

1: All 11,365 index cards have been completed in 2023.

2: Designed a brand new 4 player play mat March 2024.

3: 2023 started writing the very first novel journal for the tie in of Aila and Bantalatal story. I'm currently writing chapter 14 the last two days. One book of many.

4: Wrote Fruit of the Spirit booklet to use quotes from the Bible for the storyline. That took me a week 2024.

5: Still working out the details for the characters objective task lists.

PoA — Major shift back closer to FCE

After much debate, I have decided that "Plains of Aria" (PoA) should be a game in and of itself. There was some planning that was leading in the general direction of a Magic: the Gathering (MtG) Format...

State of the let-off Union - November 2024

Hello all!

It's been a minute since I had a chance to visit here. Questccg graciously dropped me a line and I figured I would swing by to say hello and send out some good vibes to you all.

I'm currently living in a rural area of the northern west USA, studying permaculture gardening/land-management practices and sustainable natural building at a kind of "eco-institute." I've been here since the first half of 2022, and have enjoyed life here tremendously. As part of my internship, I've recently been granted stewardship of an acre, rent-free, for life.

What “Should” Be in an RPG Design Book

I know this isn’t an RPG forum, but many board game designers are also RPG players, at least. I’ve posted this several places, and decided I may as well post it here.

DuelBotz: Sample New Card

I bought this TEMPLATE from "The Game Crafter" (TGC) for $10.00 USD. Had to work with it a little bit ...

Designer Diary = The trouble with Game Design

Well I figured I'd just share this because it has come on my radar during this week... While trying to figure out what to do with "Quest Adventure Cards(tm)", I took a good look at what is missing and how to move towards being a better game designer and having more success with my games.

Quest AC v1.5; the reboot is a compact game with a simple premise: be the first player to complete quests and score 30 Victory Points to win!

The artwork was done by Geof Isherwood a former Marvel and D.C. Comics artist and is real sharp when it comes to artwork: we scored a 97/100 on the Art Test!

Monster Keep — Re-visiting the Design

Newest Version of the Game!


I need some "input" on this Design...

Specifically I am using 3d6 (White) and 1d6 (Black).

At the Bottom-Left-Hand corner, you see (8/0/0).

What this is meant to "symbolize" is that you need to roll an "8" given ANY White die + the Black die to deal "1 Damage". The most Damage a Monster can deal is "3 Damage".

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by Dr. Radut