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Headhunter Madness 2021

Headhunter Madness 2021 is a promotional game that starts today(March 1st), and will run until March 31st. It is a free online voting game in the spirit of March Madness. There are prizes for winners.

In Headhunter Madness, all 160 candidates in the base game of Headhunter: Hilarious Hires from History will compete with each other until one of them is crowned the champion! In this case, the winner is the most likely to be hired, aka the favorite character of Headhunters.

Ranking Sources of Information and Discussion about Game Design (long)

(This is a transcribed and much modified version of a screen cast from my “Game Design” Channel on YouTube.)

The number one way to learn to design games is to do it, to make games that you've designed, and this is why it's much easier to start with tabletop games, because you don't need to learn computer programming. Programming is a whole discipline, a whole job in itself. If you have to learn that before you work with games you are putting the cart before the horse.

Protospiel Online review

Earlier this year I attended a Protospiel Online with a complimentary press badge in exchange for a write-up of the experience, warts and all.

What is a Protospiel?

A video explainer

A Protospiel is a tabletop game prototype testing event. Designers act as both tester and host for players. Typically these are held in person in various sites across the United States and Canada. Though no one ‘owns’ Protospiel as a brand, and you can host your own version anywhere you like.

Duel Britannia design notes

(I've not been repeating my blog on blogspot here, for quite some time. Perhaps I'll catch up.)

Duel Britannia was released in late August 2020. This standalone game is included in a package with classic Britannia, an unchanged Britannia in the rules, but changed in the interface. It uses plastic figures for armies, for example.

Archon: Circlet of the Heavens — 2nd Look

Something "loosely" ... I am trying to use my knowledge of a RPS-5 into a bunch of RPS-3 (10 combinations). And on ties, the winning player uses the Point Value instead. The goal is to capture the "Strongest" card in the Deck (5 Points).

This is sort of a "revival" of another game which I call "Archon: Circlet of the Heavens".

Each Micro Deck is composed of 15 cards and in a way, you play the cards in your Deck as you see fit. There can be some Deck Construction but there are clear rules for "customization".

1. There are only five (5) types of cards.

New: Inkscape 1.0 Countersheets Extension 3.0 (CSV to cards, counters, etc)

Inkscape Countersheets Extension 3.0 is now available. Make cards, tiles, counters, standees, etc using Inkscape (WYSIWYG) plus spreadsheet data (CSV).

Now with support for Inkscape 1.0 and Python 3, and some other improvements like a way to faster change between different sheet layouts, distance to registration marks, fold line down center of sheet toggle for when printing both sides side-by-side.

Full changelog:

TradeWorlds: Smugglers Run (Re-visiting the design)

This expansion idea is all about "Space Pirates". It's going to use custom clay chips (which are a bit less expensive than ceramic ones) ... And I want to have a Push-Your-Luck (PYL) mechanic as part of the expansion.

I had a concept ... But I want something with MORE "depth".

Originally I had a simple formula: 2x Credits + 5 Credits.

This gave rise to values like: 5, 15, 35, 75, 155 and 315.

But quite frankly ... It's too SHORT. While I kind of like the PYL mechanic, it's just NOT the right one for this expansion.

Some *NEW* ideas:



for prototyping I use some normal tools and some extra stuff, here is a short list:

- cricut maker
- dahle A3 cutting machine
- canon pixma printer (cheap and new)

for material I have bought a lot of small stuff from ebay or aliexpress:

- 6 sided dice 12mm in several colors
- 6 sided blanc dice 12m in several colors
- sets of dice with 4 up to 8 sides
- sticker
- wooden cubes 10mm in several colors

EDIT (30.01.2021)
- also bought a 1000 chip poker case (secound hand) and still not used
- pearls in cube shapes (other shape) are quite cheap

First Blog Entry - actual status of game designs/prototyping


this is my new blog about my game ideas and the actual status of these ideas.

In the last years I have made a view prototypes, which are not complete:

- a Bomberman like game (2018)
- a big game with 3 different races any player could control, base building and allot going on (2016)

complete and playtested prototype:

- a arena combat game, using painting for movement and action programming, project: "Mage Wars Arena" (2017, still in progress)

actual working on:
- a game using double sided memory cards, for building magic trinkets (2019)

Crystal Heroes — Re-designed the Rulebook with a BETTER font

I've been struggling with a few of things lately when it comes down to "Crystal Heroes" (CH). One of them was the SIZE of the rulebook. I chose "The Game Crafter" Medium Booklet which is in all fairness a pretty SMALL format for a rulebook. I found the text to be TOO SMALL and overall hard to read.

So I had two (2) choices: either I make a LARGER booklet which would mean re-editing the entire rulebook (all 16 pages) OR I change the FONT which was in essence the reason the TEXT was too HARD to read.

I decided on OPTION #2 (Changing of the font).

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by Dr. Radut