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1v1 and 1v0 tcg card game?

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jedite1000
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Joined: 02/18/2017

Hi, I've come up with a theme for my new card game, the design will be kind of like an 8bit monsters and heroes, kind of like a retro dungeon type theme with spell cards such as potions, weapon and armour. But before I even touch the design aspect of the game I need to come up with some mechanics. I kind of want 2 different modes such as 1v1 player vs player and also a mode for solo play. Maybe a deck full of strong monsters for the opposite that you will need to beat. Even 2v1 or 3v1 would be good too which the 1 player would be the monster side and the others on the hero side. I don't know where to start. Any ideas?

questccg
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Joined: 04/16/2011
Start by focusing on the "hook"

What I mean is to figure out HOW your game is going to be different. Maybe what I mean is what is it that will attract players to your game.

If it's 3v1 or 2v1 or 1v1 ... You might want to focus on co-op versus one player.

Well then your "hook" should be that your game focuses on co-op boss mode play. And work on defining how players can interact with each other. Say can a player control his fellow hero to combine attacks??? All of that you need to figure out first. Because it's going to dictate how your design will evolve.

Try to picture HOW you see the game being played and then try to see mechanically if you can design such a game...

Cheers!

jedite1000
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Joined: 02/18/2017
Yeah i was going over it in

Yeah i was going over it in my head and i think its too early to make a difficult mechanic like that so i should just focus on traditional 1v1 and work from there

Stormyknight1976
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Joined: 04/08/2012
Boss Monster

Take a look at the 8bit card game called,"Boss Monster". It may have different game modes you can configure for your game.

Or check out all the different games for NES console that deal the game modes your trying to come up with and see how they operate and try to recreate that game mode for your card game.

In our homebrew pathfinder games, as a dm , I allow all player / characters move at the same time in a cinematic style. Just like watching an action movie or suspense western movie or fighting martial arts cinematic style during game play or whatever style we choose to play. This helps the players be involved / engaged at the situation or events at all times instead of waiting for their turn to play out. Its more dramatic this way for us.

Think outside the game rules that you would normally pursue and design and think differently. It works for us when we're designing new games.

Creator of Dymino Monsters
Founder of Twineagle Graphics Independent Game Studio
Jesse

jedite1000
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Joined: 02/18/2017
ill just be focusing on 1v1

ill just be focusing on 1v1 for now, seen a lot of boss monster games and kind want to steer clear of it now

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