# Gold, Gold, Gold!

6 replies [Last post]
Jantjie
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Joined: 08/26/2008

I've been toying with this idea for a while, let me know what you guys think!

Each player is a dwarf trying to mine as much gold as possible. There are a few gold seams in the mine, and only one dwarf can mine at a time. I'm thinking that to 'mine' you reach into a bag containing a distribution of yellow and brown cubes. you draw a certain number of cubes, and you get to keep the yellow ones but throw the brown ones back. That way the ratio of yellow to brown keeps going down as the seams are mined, making it more difficult to get gold as the mines run out. You then need to deposit your gold nuggets into your personal cart outside the mine, but other players could try to bash you over the head to steal your gold.

Then there's some kind of event deck that has things like earthquakes, tunnels collapsing etc. and when the deck runs out the game ends. Player with the most gold wins!

I want this game to me fairly light and quick. 3-5 players and 45mins.

Any ideas? Mechanics this game looks perfect for? Does it even sound fun?

GrimFinger
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Joined: 08/06/2008
Jantjie wrote:I've been

Jantjie wrote:
I've been toying with this idea for a while, let me know what you guys think!

Each player is a dwarf trying to mine as much gold as possible. There are a few gold seams in the mine, and only one dwarf can mine at a time. I'm thinking that to 'mine' you reach into a bag containing a distribution of yellow and brown cubes. you draw a certain number of cubes, and you get to keep the yellow ones but throw the brown ones back. That way the ratio of yellow to brown keeps going down as the seams are mined, making it more difficult to get gold as the mines run out. You then need to deposit your gold nuggets into your personal cart outside the mine, but other players could try to bash you over the head to steal your gold.

Then there's some kind of event deck that has things like earthquakes, tunnels collapsing etc. and when the deck runs out the game ends. Player with the most gold wins!

I want this game to me fairly light and quick. 3-5 players and 45mins.

Any ideas? Mechanics this game looks perfect for? Does it even sound fun?

I think that it is a good concept. I like dwarves/dwarfs in games.

Having the game end when the deck runs out might could be one way for the game to end, out of multiple different ways for it to end. Or, perhaps that method could be used for a short game, with a more advanced version using a different method for ending the game.

One idea to consider is a "motherlode" aspect to the game, perhaps similar to getting all of the money when landing on Free Parking in Monopoly (per house rules commonly used by many, rather than actual game rules, if memory serves me correctly).

I definitely like the brown cubes (representing dirt, right?) aspect.

Is there a board? Will the players be laying/extending track for mining carts? or are they push-cart types of carts? Being unable to cross over someone else's track might be something to consider. Or, if you have track pieces (I don't know what, exactly, you have envisioned), then only certain type(s) of tracks could be used to join two or more players' mining cart tracks.

Tell us more.

richardtempura
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Joined: 07/31/2008
what if the players drew

what if the players drew cards with two numbers on them: one is the total number of cubes for that part of the mine and the second one would be the number of gold required to win points.

If a player gets the minimum number of gold, he wins the points on the card.
If he doesn't succeed, other players can try the card for themselves.

Also, adding cubes other than gold and dirt could be a good idea: rubies, silver, emerald...
One of these could be a game ender; when 3 rubies are discovered,the game ends.

Hope this helps!

Dr. Metropolis
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Joined: 09/08/2008
Diminishing returns

Because of the diminishing returns on the gold, it may be difficult to catch up to a player who gets off to an early lead. I like the idea above of having some sort of bonanza event to give the chasing players a chance to come from behind and win.

jasongreeno
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Joined: 07/31/2008
In the depths...

What if you could accidentally unearth a dragon or other beast of the deep? (Either through cube or card draw). I'm thinking this would have some bad effect.

Katherine
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Joined: 07/24/2008
Janjie, Did you see this

Janjie,

Did you see this thread about the cube game tower? You game may work well with the tower.

http://www.bgdf.com/node/180

GamesOnTheBrain
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Joined: 07/24/2008
I presume you know that that

I presume you know that that yellow vs. brown cube from the bag mechanic is pretty much identical to Thebes.

You also might want to take a look at Freya's Folly:

http://boardgamegeek.com/boardgame/19624