I am no artist. Where can I get some free and easy to use graphics for game chits? Artwork for cards? Are these resources available and can I use them without Adobe Acrobat?
Many Thanks.
I am no artist. Where can I get some free and easy to use graphics for game chits? Artwork for cards? Are these resources available and can I use them without Adobe Acrobat?
Many Thanks.
To what end? For prototypes, a google image search should get you what you need; companies will have their own artists anyway. As long as you have something vaguely visual it should be enough. Any good company rep will see a stick figure with a sword and shield and know that a professional-looking painting of a knight would go there in the finished product.
If you're going to self-publish then you'll want to actually hire someone eventually; bad art can sink a game, especially from an untested source. But again, while you're developing a game anything you can scrounge up should work.
My current project has a space theme.
You can use wikicommons to find public domain images or images that´s copyrights are no longer existing.
http://commons.wikimedia.org/wiki/File:GTX-5880trefny-f2.jpg
like this picture e.g
Here is more:
http://commons.wikimedia.org/wiki/Category:Spacecraft
Remember to careful with the licenses. I think you are most safe with the title PD or public domain or copyright expired.
http://commons.wikimedia.org/wiki/Category:PD_NASA
NASA has public domain pictures too except their logo.
Agreed, NASA has tons of great space stuff:
I'm always a big fan of Microsoft office clip art gallery.
http://office.microsoft.com/en-us/clipart/default.aspx
They have a lot of scalable vector graphics. With SVGs you can manipulate the images to your liking with your favorite vector graphics program.
-Darke
*Edit Delete* I thought of some other type of art, like the box or sheet, or other things of the like, not chits. There are some icon picture sites out there but it looks the post above have given great ideas alright.
I'm not normally an artist either, but I've taught myself non-organic 3d modeling, which makes nice, albeit sort of overdone-looking, equipment. For a sci-fi game, it'd work. Learning it is a ton of work, mind. Just thought I'd tell you.
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I have grand schemes of self-publishing someday, of course. For now, I want something for family and friends to really enjoy. Something that will make them forget I made the game in the guest room of my house. The hardest part is finding enough graphics for a theme from the same source. I want it to look cohesive and not like I slapped a bunch of clipart down.
My current project has a space theme.