February 2011 Game Design Showdown - "The Dice Gods Must Be Crazy"
Please Read: Details on entering the Game Design Showdown.
VOTING FOR THE FEBRUARY/MARCH GAME DESIGN SHOWDOWN IS NOW OPEN!
CHANGE TO VOTING FORMAT
Instead of the 30 votes thing I mentioned before, I think it will be better to do this in a 2-step voting process. I apologize to those who painstakingly assigned 30 votes already!
ROUND 1: Simply list your 10 favorite entries of the 38. Send me a PM with the subject "FEB GDS TOP 10" with that list. You don't need to put them in any particular order, just the 10 entries you think are best.
You have until Sunday to get me this (some people have expressed that Friday was too early to go over all the entries, and I expect some people would prefer to do so on the weekend). Sorry for the confusion!
The Entries have been broken up into 4 threads...
- #1-10 are in this thread below.
- #11-20 are in this thread
- #21-30 are in this thread
31-38 are in this thread
Michael Mindes of Tasty Minstrel Games has expressed an interest in a quick playing, light game made primarily of dice. I thought it might be fun to expand this month's Showdown and incorporate his request to find out if the BGDF can produce something he'd be interested in publishing.
While the GDS is a competition, it's a friendly one, and I think it would be cool to see the critiques of these games aim at really trying to make one or more of them good enough to submit to a publisher. Even if your own entry does not win, you could contribute to one of your colleagues games getting published!
Main Design Requirements:
Theme Restriction: None! This month feel free to come up with whatever theme you'd like.
Mechanics Restriction: None! Be as creative as you like with the Components allowed by the Component Restriction this month.
Component Restriction: The goal of this month's Showdown is to create a game comprised primarily of dice. You may use standard 6-sided dice, standard polyhedral dice, or custom dice. You may use as many dice as you like, but keep in mind that a realistic publishing limit will come into effect sooner or later, so it might be good not to go over 36 or 40 dice.
In addition to the dice, you may use ONE of the following components:
- up to 8 tiles
- a handful of wooden bits (standard eurogame cubes, discs, or 'roads')
- up to 5 sculpted minis
- up to 18 half-sized cards
- Submissions: Friday, 18-February-2011 through Sunday, 6-March-2011.
- Voting: Through Thursday, 11-March-2011. PM your votes to sedjtroll.
- Voting Format: Each person has 6 votes to distribute any way they choose among the GDS entries with the following restrictions:
- You may not assign any votes to your own entry!
- You may not assign more than 3 votes to any single entry.
- You need not assign all 6 votes.
Comments or Questions: Comments and questions about this Challenge were handled on the Comments Thread.
- CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread
- GDS Details: For more details on how these Game Design Showdown Challenges work, especially the details around the word count and graphics limits, visit the GDS Wiki Page.
Enjoy, and good luck!