The May contest was HARD. And I get it, - in the tabletop space it's hard to think of mechanics that couldn't also be done with little pawns as well.
Or is that way off, and designers just weren't inspired by this challenge?
So with only 2 real entries, (and a couple more supplied by Mindspike to fill it out a bit), we'll go right into the critiques.
What makes a human-scale game?
How did these entries do at it?
How could a current game be changed to be human scale?
Here are the entries. Read them first!