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Mechanics

For the discussion of how to create, balance, and implement mechanics.
TopicRepliessort iconViewsCreatedLast reply
What do you think of my "Battle Resolution System v1.1,1.2,1.3"?
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719 by Arvin
10/09/2009 - 04:27
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Multiplying actions for a better realism
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740 by larienna
09/02/2009 - 18:04
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Mechanic of the Day: Turtling, 8.24.09
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654 by KrinkleChip
08/24/2009 - 09:13
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Mechanic of the Day: Bash The Leader, 8.21.09
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562 by KrinkleChip
08/21/2009 - 12:42
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Mechanic of the day: Wagering, 8.19.09
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689 by KrinkleChip
08/19/2009 - 15:16
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Mechanic of the Day is back!! Auctions, 8.18.09
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893 by KrinkleChip
08/18/2009 - 13:29
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Mechanics for a fighting card game
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1451 by Smoking
07/06/2009 - 11:01
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Allow acting in a wresling game
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616 by larienna
04/08/2009 - 10:11
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Zen Flower Showdown (nontransitive dice)
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712 by fecundity
03/19/2009 - 21:37
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Cutting down the number of units (like in games of thrones)
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811 by larienna
01/19/2009 - 12:29
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Investigation(part 3) From deduction to info search
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740 by larienna
12/16/2008 - 13:14
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Combat system I am thinking about
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904 by larienna
09/23/2008 - 09:44
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Paperclip Sliders - thank you for the advice!
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872 by monica99
08/07/2008 - 19:24
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by Dr. Radut