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Character Creation

As a personal suggestion, I would create characters using this order; selecting life segments, then your heroic attribute and fail skill, You should then determine what race you want then what class you want, then your stats. After that its really up to you what you should do next, you are not forced to choose in that order, but by choosing the random parts of creation first, it may help decide your characters path and goals. It is a good idea to look at mastery classes and advanced classes so that you may set up your character to better become that class, though it is a good idea to advance your base class as high as possible it is not a good idea to stick with the base class, as advanced classes and mastery classes are naturally more powerful and even some increase abilities of base classes to be better than possible with just the base class.
Another good idea is to examine spells and spell creation closely so that you may better understand what you may encounter, as with magic all things are literally possible, if a monster can do it, so can a spell, if a character can do it, so can a spell. Examining spells also betters your creation process for things other than combat, as this games focus is not just on combat, but what your character can do outside of combat.

All races except for Gheashins, minotaur, centaur, trolls, gnolls, and ogres(and any half breeds of these) are consider humanoid for spell effects that target racial groups(to be explained in later chapters) the rest are considered monstrous humanoids for the same reason

Each character is born into a species, be it human, elf, dwarf or any other. These are the playable races, for a normal game session( if there is such thing) Like other games similar to this one you are not forced to play as the ones listed here, but using a non-standard race as a character is subject to your GM’s approval and changes, no and ifs and buts about it.
each race may have some sub-races, If the race has a sub-race you may choose only one, this permanently becomes your race. (for example a player who chooses to be an elf, then also selects from the elven sub-races, high elf, wood elf, dark elf, blood elf, or katar elf.

You will notice each of the races have a different size, usually small, medium, or large (though there are even larger and smaller sizes, these three are the most common) medium is considered standard size, it is used as the comparison between all sizes, and has no natural advantages or disadvantages. As a creatures gets larger their natural health also goes up, their physical abilities (climbing, jumping, and swimming) increase, as the distances are shorter, and the natural opposing forces find more resistance against larger beings, and even their carrying capacity and movement speed are naturally greater, but their ability to avoid attacks decreases as they are easier targets, their stealth skills decrease(though admittedly it would not be the first time a dragon or a minotaur slipped past the entire castle guard unnoticed), and you will notice smaller races are quite the opposite, they have less health, cannot carry as much, have decreased physical talents, but have greater dodging and are stealthier than the larger creatures. If you look there is a section on all the bonuses and losses of different sizes.
Height and weight are average numbers, it is possible to be heavier/lighter taller/shorter, though these are rare cases. There are a few spells and abilities that rely on weight (such as bull rush and telekinesis) but for the most part the height and weight is simply for role playing and character purposes.

Though there may yet be other races that live in such civilizations with countless intelligent species, the following races are the most common of all.

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gamejournal | by Dr. Radut