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A Few Game Ideas - Comments?

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DSfan
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Joined: 12/31/1969

Here are a few of my games I am, or thinking about developing.

In Progress

Rotating Wonders: A small (5x5) board, with a unpassable lake in the middle of it. Each players goal is to build the biggest tower. Combat is resolved by cards, but how many cards you can use is determined by how many pieces of your tower you are willing to lose. Also, who the player can attack is determined by a rotating cube in the middle of the board.

Complete Hazard: A light-weight stragetic warfare game. This one is in its prototyping phase. (Has it's own topic in this forum)

Modern Combat: A modern day warfare game. With the whole sah-bang (Tanks, Infantry, Submarines etc.) This was a friends idea, that I am going to help create. (Finally, Another teenager I got hooked with me on game design.)

Thoughts

Hit-men: All players assemble a crew of Hit-men to pull of there dirty deeds for them (I.E. Hijacking, Stealing, Shipping "Hooch"). You can easily hire low-life scum to do your deeds, but hiring the tough crooks will take a lotta moxy (I.E. Infulence). Moxy is earned by completing various tasks. Cops, and ratting out other crime boses, will also play a roll in the game.

Comments, Suggestions? (All will be greatly apprieciated, good or bad)

P.S- As these game progress even more, I will begin creating journals for them (If I can figure out how to use the dang thing. *Ok now how do I get paragraphs, bold print, italics?, ugh, this is going to take awhile*

-Justin

Anonymous
Re: A Few Game Ideas - Comments?

DSfan wrote:
Here are a few of my games I am, or thinking about developing.

In Progress

Rotating Wonders: A small (5x5) board, with a unpassable lake in the middle of it. Each players goal is to build the biggest tower. Combat is resolved by cards, but how many cards you can use is determined by how many pieces of your tower you are willing to lose. Also, who the player can attack is determined by a rotating cube in the middle of the board.
What is the oint of combat in a game like this? I would see it more as a puzzle game.

Quote:

Complete Hazard: A light-weight stragetic warfare game. This one is in its prototyping phase. (Has it's own topic in this forum)

Modern Combat: A modern day warfare game. With the whole sah-bang (Tanks, Infantry, Submarines etc.) This was a friends idea, that I am going to help create. (Finally, Another teenager I got hooked with me on game design.)
I would see this modern warfare game better done as a smaller scale. such as only working on naval warfare, or troop warfare, or commando/guerilla warfare. I would like to see a good game in which each player has a fleet and tries to destroy one another, or where one player is trying to sabotage various supply routes/factories/etc

Quote:

Thoughts

Hit-men: All players assemble a crew of Hit-men to pull of there dirty deeds for them (I.E. Hijacking, Stealing, Shipping "Hooch"). You can easily hire low-life scum to do your deeds, but hiring the tough crooks will take a lotta moxy (I.E. Infulence). Moxy is earned by completing various tasks. Cops, and ratting out other crime boses, will also play a roll in the game.

Comments, Suggestions? (All will be greatly apprieciated, good or bad)

P.S- As these game progress even more, I will begin creating journals for them (If I can figure out how to use the dang thing. *Ok now how do I get paragraphs, bold print, italics?, ugh, this is going to take awhile*

-Justin for journals, use a '<' and '>' command. that is how formatting works for those

DSfan
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Joined: 12/31/1969
A Few Game Ideas - Comments?

Thanks DrMayhem,

DrMayhem wrote:
What is the oint of combat in a game like this? I would see it more as a puzzle game.

Well the point of combat is to get more blocks on your tower. It is some-what like a combat mechinac, but to a smaller scale.

Example When a "unit" (a cube) meets another unit, the combat sequence is issued. You bet how many cubes you are willing to lose from your tower (1-7). However many cubes you bet, is how many cards you can use. (I.E. I bet 4 cubes from my tower, I get to use 4 cards).

Combat is in this game so you can win blocks for your tower.

DrMayhem wrote:
I would see this modern warfare game better done as a smaller scale. such as only working on naval warfare, or troop warfare, or commando/guerilla warfare. I would like to see a good game in which each player has a fleet and tries to destroy one another, or where one player is trying to sabotage various supply routes/factories/etc

I also said it would be better if it was smaller scale, but he didn't care. He's kind of a nut for war games. (and i'm not paying for the supplies!)

-Justin
P.S- Thanks, now I can finally right journals.

Anonymous
A Few Game Ideas - Comments?

DSfan wrote:
DrMayhem wrote:
I would see this modern warfare game better done as a smaller scale. such as only working on naval warfare, or troop warfare, or commando/guerilla warfare. I would like to see a good game in which each player has a fleet and tries to destroy one another, or where one player is trying to sabotage various supply routes/factories/etc

I also said it would be better if it was smaller scale, but he didn't care. He's kind of a nut for war games. (and i'm not paying for the supplies!)

-Justin
P.S- Thanks, now I can finally right journals.

I was thinking about a commando/guerrilla warfare game, and I was wondering how to do it, and what I would want to see in such a game. Although all of my thoughts lead towards more of a one player game than anything else, and would probably lend itself more to a video game. I was thinking I would want to be able to assemble my commando team and then try to disrupt the enemies communication, supply, manufacturing, and transportation networks. Then of course I was thinking about what kind of guys I would need to buy, recon specialists, demolition specialists, comm guys, snipers, leader/coordinator of attacks, scouts, trailblazers, riflemen, interpreters, etc,etc,etc. Then I was wondering how do you figure out where something will be when of the enemies, and certain members of the unit would be able to do recon, which might allow for missions to be comepleted. For example, train will be coming along here at this time or general will be arriving at outpost at this time, etc. Then I was wondering how the player or players would go about finishing their tasks, maybe there would need to be a number of different scenerio boards like derailing a train, assassination, blowing up a bridge, blowing up a factory, infiltration of a spy netwrok. That is where I got caught up, and stopped thinking about the possibility of such a game.

DSfan
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Joined: 12/31/1969
A Few Game Ideas - Comments?

DrMayhem wrote:
was thinking about a commando/guerrilla warfare game, and I was wondering how to do it, and what I would want to see in such a game. Although all of my thoughts lead towards more of a one player game than anything else, and would probably lend itself more to a video game. I was thinking I would want to be able to assemble my commando team and then try to disrupt the enemies communication, supply, manufacturing, and transportation networks. Then of course I was thinking about what kind of guys I would need to buy, recon specialists, demolition specialists, comm guys, snipers, leader/coordinator of attacks, scouts, trailblazers, riflemen, interpreters, etc,etc,etc. Then I was wondering how do you figure out where something will be when of the enemies, and certain members of the unit would be able to do recon, which might allow for missions to be comepleted. For example, train will be coming along here at this time or general will be arriving at outpost at this time, etc. Then I was wondering how the player or players would go about finishing their tasks, maybe there would need to be a number of different scenerio boards like derailing a train, assassination, blowing up a bridge, blowing up a factory, infiltration of a spy netwrok. That is where I got caught up, and stopped thinking about the possibility of such a game.

I don't think such a game is impossible, as it is time consumining, and costly.

Each player before the game could choose a specialty (I.E. Sniper, Demolitions). During later events you could return to camp, and change your specialty.

For time you could use a track. The left and right side of the track would be used. The right would (1-24) reprensent the time of day. The left, the days of the week.

Your recon guy can use a action point, to flip a card. The card would tell when special events will happen. (I.E. Train coming at seven-o-clock on tuesday.)

I don't think you would need different boards, but you will need a large board. With a layout of some small camps, a warehouse, and badlands with a train track going across it.

Wow, sounds like a good idea to me, might need to right this down.
-Justin

Anonymous
A Few Game Ideas - Comments?

DSfan wrote:

Wow, sounds like a good idea to me, might need to right this down.
-Justin

better than the good vs evil game...

DSfan
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Joined: 12/31/1969
A Few Game Ideas - Comments?

Dr.Mayhem wrote:
better than the good vs evil game...

lol, I was just shouting out ideas, and it sounded cool in my head...

Anonymous
Modern large scale game

I have on the back burner a large scale wargame along similar lines...Modern times, covering the whole world, all unit types, possibly even including roles per nation (several hundred players...), this would be an online game. My Design Group currently has two games (one similar to above) in production, I have about ten more I am waiting to start.

If interested in collaboratiing please visit us at:

http://games.groups.yahoo.com/group/phoenixgrp/

and then contact me

Troy

tmd2005@optonline.net

phpbbadmin
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Joined: 04/23/2013
Re: Modern large scale game

tmd2005 wrote:
I have on the back burner a large scale wargame along similar lines...Modern times, covering the whole world, all unit types, possibly even including roles per nation (several hundred players...), this would be an online game. My Design Group currently has two games (one similar to above) in production, I have about ten more I am waiting to start.

If interested in collaboratiing please visit us at:

http://games.groups.yahoo.com/group/phoenixgrp/

and then contact me

Troy

tmd2005@optonline.net

I have to agree with Jeff. Are you going to join BGDF, reply to every seemingly relevant thread with your self promotion, then drop off the face of the earth? Are you even interested in a traditional media (I.E. non electronic) based game? From what I've read you seem to be interested in computer games, and really that sort of discussion is no no here. I must request that you stop posting these off topic replies. You have already made your point. If you have anything NEW to say about board games, please post, otherwise you are just spamming the forums.

-Darke

Anonymous
repsonse

It wasnt my intent to spam anyone, and I have stopped as requested. I am not designing computer games, but rather pbems that are more like board games.I wanted to offer assistance and welcome anyone interested. I have been involved in game design in one form or another since I was about 10. I have been part of many groups that fell apart for a variety of reasons, I procrastinated myself for many years after spending enormous amounts of money...now I have a real viable program going, I am extremely excited and optimistic and simply wanted to offer the opportunity to others who have been through what I went through.

I am sorry I upset you guys-

Troy

jwarrend
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Joined: 08/03/2008
Re: repsonse

Don't worry Troy, you didn't upset us; we're glad you've found the site, and glad you're excited about designing games. We're even glad that you told us about your website -- it looks like there's already some discussion over in that thread. Great! But there are a lot of other things to talk about in game design, and we hope you'll share some of the things you've learned with members here, and that you'll learn from some of the things that other members here have learned. If someone has suggestions or comments on a given post or topic, we prefer that they make those comments here on the site rather than directing them to a private email account; the reason, obviously, is so that many people will be able to benefit from the discussion.

Again, welcome, and have fun,

Jeff

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