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Any tips on making cards??

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Anonymous

Hello everyone,
This is my first time posting on here, but I find this site a good resource so far. Lots of good ideas and suggestions. Anyway,here is my question.

Does anyone have any good suggestion on making a good playing card at home?

I had designed a card game for my wife for Christmas, but all I did for printing the cards was design the backs by hand and then go to staples where I had them printed on the heaviest cardstock they had. Then when I had as many copies as I wanted I just painted each card by hand (60 in total!) and placed them in clear sleeves. They work, but I was wondering if anyone had a more crafty answer to my question. I was not totally satisfied with the strength of the cardstock and they don

phpbbadmin
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Joined: 04/23/2013
Any tips on making cards??

At the previous BGDF site, there was a user there who swore by the Xyron brand laminating machine. If you live in the US, you can get this at any area Michael

Anonymous
Any tips on making cards??

I recently created a card game and I used a somewhat ghetto way, but it worked. I bought blank playing cards at a teacher store (I believe it was around $7 for 200 of them). They were to small to be fed through a printer so I taped them to a piece of paper and ran them through that way. It took a little time to get the margins right, but once I did all i had to do was take the cards off, tape new ones on and repeat. The only problem to doing it this way was that in the middle of the paper the tape sort of melted (i was using a laser printer). So this made it necessary to put all of the cards in plastic sleeves because they were sticky, but it worked.

Anonymous
Any tips on making cards??

My first post, so bear with me.
Actual cards are done in five parts... a colored front, a black opaque center paper, and a color back, and then a sheet of laminate - occasionally sprayed on - front and back.

Anonymous
Any tips on making cards??

I had an old stack of business cards lying around, and have found that they work perfectly for prototyping, if you don

FastLearner
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Joined: 12/31/1969
Any tips on making cards??

I was the user on the old site who swore by my Xyron, and I still do.

I print the cards (both sides) on standard 110 lb. cardstock. I then laminate them using my Xyron (which paid for itself about 10 prototypes ago), and then cut them out (slice them up) using my Fiskars rotary trimmer. I then sometimes use a simple corner-rounding punch to round the corners.

The cards are really, really awesome. They shuffle like real playing cards and stand up to a whole bunch of playtests. (Note that I do early playtests by putting the cardstock cards in CCG-style card sleeves, and only do the lamination thing when I know I want it played multiple times with the same cards, and any time I want them playtested by strangers).

I

Anonymous
Any tips on making cards??

I use Oxford Custom Printable Index Cards. They come 3 up on a regular-sized sheet of card stock, and are perforated so you can easily separate them after printing.

Anonymous
Any tips on making cards??

I use a method similar to what someone already posted. It

FastLearner
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Joined: 12/31/1969
Any tips on making cards??

Quote:
29-03-2003 at 16:28, The_Ender wrote:
As the glue dries, it will bend the card - unless the card is being held relatively firmly into a given position. If you find that the cards are bending anyways, just let them dry while resting under a heavy object of some kind.
One note that if you use a non-water-based glue such as rubber cement or 3M

Anonymous
Any tips on making cards??

I know that this is an old thread, but I am curious about the Xyron laminator. How thick do the final cards become (say after laminating standard 110lb card stock)? How many cards finished cards per inch?

Anonymous
Any tips on making cards??

For my in-progress prototype i ordered 1000 business cards online. I had the fronts printed in large font CARD_PILE_1 etc, or what ever u need them to say, and I am just writing on them in pencil on the back with the info for the game. Hey its not pretty, but to get something in front of me, that i can touch and feel, and test the actual game mechanics in motion, its well worth the 30 bucks or so it costs.

I guess it all depends on how Good you want a prototype to look. Is it playable ? that all that really matters to me, at this point in my development, look and all the other bells & whistles can come later.

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