I can understand games’ publishers not wanting to look at games from unpublished designers – most of them will be uncommercial – or just plain rubbish. But not all. Unfortunately, it will matter not if your game is just what they are looking for – I doubt you will ever get through the door to show it to them. There used to be a time when you could send your game, unsolicited, to the biggest game publishers and they would assess it, and return it to you, if (when) rejected, with a complimentary letter. Even enclosing return postage was unnecessary (I always had postage returned thanking me for the ‘thought’).
Those days have long gone – the departments that did that work disbanded.
Now we have the ‘agent’. People who will give your game a cursory assessment (not necessarily even playing it) for $300. Nice work if you can get it! For this money your project has not been advanced one jot. However, if the game is what they think the publishers are looking for they will want at least 40% of all your future royalties to show it to them.
I think there should be a way to take these ‘middle men’ out of the equation – and still give the publishers what they are looking for – a game that has been ‘screened’.
In my opinion, what is needed is an examining body for new boardgames. As an individual, when you take an examination you are graded. As a person you take that grade with you when you apply to a university, or to an employer – and a good grade will gets you through the door. Now, why can’t the same system work for your game when a respected independent Examining Board has graded it?
The best universities or the best employers require the best grades to get that interview. The best publishers could be equally discerning.
You would have to pay for all this, of course, but a Certificate would give a good game the kudos to get it seen.
Comments?
By the way, Examining Board employees would occasionally be expected to work through lunch (beer and sandwiches provided). It is envisaged that a full time examiner would start on $60,000 pa – rising to $90,000 pa when fully experienced (2 years). Company car? Of course. :wink:
Interesting stuff.
Matthew wrote
Just when I thought I had an original idea :D
Jeff wrote
Perhaps that would be the best idea. The problem is that I am not designing ‘German’ games. I think the publishers open to submissions from designers like yourself would not be looking for anything from me. Out of interest – who would you consider to be the largest publisher, nearest to ‘mainstream’ open to submissions from an independent unpublished designer?
Actually, I am about to find out the true parameters of the Hippodice competition. What they have had from me would be fairly described as two ‘mass market’ games.
For the big boys, yes. If you phone them you will be rebuffed by the receptionist, who is under instructions not to give out any contact names. If you send anything to them – even a descriptive letter it will be returned to you with a letter saying they have not read it or photocopied it. Enclosed with the letter will be a list of ‘agents’ they work with. Having looked at their sites it appears these ‘agents’ have, at some time in past, sold an inventor’s idea to a company – and the product went on to achieve success. As far as I can see, not one of these ‘agents’ has managed to repeat the trick!
I honestly don’t think an agent would want to look at a ‘German’ game (well, they would for the $300). Just look at their portfolios of ‘successful’ products. Best described as, in my opinion, a parade of the trivial and inconsequential.
-Robin