Can we compile a list of game publishers who are willing to accept a
submission for publication?
As we go through this submission process, we can list our experiences
with each of these companies.
Ron
Can we compile a list of game publishers who are willing to accept a
submission for publication?
As we go through this submission process, we can list our experiences
with each of these companies.
Ron
While not a main stream publisher, Ellis and Company Publishing, Inc. does host a number of electronic products and CD-ROM based titles.
Their flag ship product is a PBEM space empire game called Fire on the Suns. The twist is that Greg Ellis doesn
Good day.
My name is Scott Gardiner,
The purpose of this message is that not only do I wish to design my own games but I also wish to be a publisher of Board and Computer games. Not a giant like Hasbro or Mattel but just a small, spirited company that loves games and bringing games to people.
So if any of you developers out there have a game or two that you feel I might be interested in please get in touch with me. I
Days of Wonder is a new company that welcomes submissions that fit a set of criteria they outline on their website.
It seems to help a lot if your name is "Bruno Faidutti", but they may publish a game designed by someone else, as well...
-Jeff
I also found Fantasy Flight Games, creator of A Game of Thrones, Lord of the Rings, and a bunch of d20 books. They accept board games as well as a lot of other things. Don't know how easy it is to submit to them, though.
I also found Fantasy Flight Games, creator of A Game of Thrones, Lord of the Rings, and a bunch of d20 books. They accept board games as well as a lot of other things. Don't know how easy it is to submit to them, though.
www.fantasyflightgames.com/submit
This should be:
At the risk of self-pimping, Dancing Eggplant Games accepts outside submissions. It works like this:
1) Send me a 1-2 sentence description on what the game is at a high level. For example "A bidding game about horse racing". If I already am working on a bidding game or a horse-racing game, I will decline to hear anything more about your game just to make sure there can be no conflicts arising from my having too much knowledge of it.
2) Otherwise, if it sounds like something I might be interested in, I'll invite you to tell me more. If it still sounds promising, I'll have you send me a prototype.
3) Once I have a prototype, I may take up to several months to evaluate it. You have to be willing for me to show the game to several different groups of playtesters so I can get well-rounded opinions from various demographics. The good news is, if I keep it awhile it means there is interest. If my playtesters like it, I may try to get a printer quote to see if the game is commercially feasible. I've had to turn down excellent games because they weren't going to be profitable to produce.
4) At this point, I will either send the prototype back or make you an offer. If my queue is particularly long, I may suggest an option contract rather than a production contract.
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I don