I don't like to disagree with you, since in the field of computer games you are broadly correct - the finance required to produce a game these days is so huge that you can't afford it to be a failure.
But that doesn't mean that there isn't a very professional "hobbyist" arena too - and some of those have developed into pretty sophisticated products. Having said that, locating these "hobbyist" designs is actually surprisingly hard, even in these webbed up age.
Whereas we have an advantage, in that "our" market has a bunch of specialist shops - and, importantly, the better games are being sold alongside the classics and the tie-ins in those shops. No, we're never going to find new players through the superchains but the market is growing through those specialist shops.
And, of course, there is an in-built advantage here in that Germany is a large market already, and many games have made it into those very same chains. Don't think that Germany is some magic world in which everyone plays the SdJ winner everynight, but even a market ten times larger than that of the (current) US one is huge.
I think we're right on the edge of a tipping point myself. I don't think that TGOO* are ever going to be mainstream, but there does seem to be considerable evidence that even a semi-decent game can sell more than enough copies for an independent company to make a decent amount of money, if not instant fortunes. And as hobbyists** I'm fairly sure most of us would actually settle for that :-)
-- David
*These Games Of Ours... not a great description but it'll do
**I guess you could count the number of professional game designers in this field on the fingers of a very few hands ;-)
Trickydicky,
The thread isn't that old - Face2Face games have now had a prototype of the game for about a week and will be playtesting it. My understanding (in general of the industry) is that this stage can take a while before you hear back, but I'll let people know when I hear more.
As for lists of publishers, I started with two lists. Firstly, the Game Inventors Guidebook includes a list. Secondly (and more importantly), I looked at the games being sold (including just browsing throughh the local game store and surfing BoardGameGeek.com) and which publishers sold them and then had a think about whether I thought my game might fit into their suite of games. If they did, then I had a look at their website ...
- Bill