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Has anybody submitted a game to Days of Wonder?

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sedjtroll
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As I'm sure I've mentioned, David and I are planning on submitting All For one to Days of Wonder. I believe we are finally very close to going ahead and doing so. Thus, I would like to know if anyone else has had any contact with Days of Wonder, and what your experience was with them. I'd be interested to hear what you submitted for their 'initial submittal', and how the process went. You can reply here, or send me a PM.

Thanks,
Seth

benedict
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Has anybody submitted a game to Days of Wonder?

A year ago I submitted a game proposal in writing via their website - a combination of choosing categories that best described my game and providing short descriptions of game play and components.

I received an email response from Eric Hautemont with a week with a very polite rejection (a, my game was too much of a gamer's game for their line, and b, their editorial calendar was full).

When you say submission are you about to contact them for the first time, or is this submission of a prototype at their request?

Scurra
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Has anybody submitted a game to Days of Wonder?

We're only at the first stage. I think what Seth wanted to know was whether we'd be left hanging about waiting for an answer, before we started hawking it round everyone else! (I realise that they do state that they try to be prompt, but so do lots of other people ;-)

zaiga
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Has anybody submitted a game to Days of Wonder?

I wouldn't focus on just Days of Wonder. Submit a proposal to 5 or so different publishers at the same time. Two out of five publishers never reply anyway, and the other three will politely decline your proposal with vague excuses mentioning things such as "busy calendar", "not our type of game", "doesn't fit in product line", etc.

If you actually made a good game, the person who reads your email has a good day, and several other factors in the universe align in the proper way, then you just may get a request to submit a prototype.

Long story, short version: don't focus on one publisher, but submit to several publishers at the same time to increase your chances of a positive response.

Scurra
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Has anybody submitted a game to Days of Wonder?

zaiga wrote:
Long story, short version: don't focus on one publisher, but submit to several publishers at the same time to increase your chances of a positive response.
Hmmm. I'd never thought of that... ;-))
(Seth and I have been compiling a list of potential publishers, but we did think that if we started off aiming high, then we'd worry about everything else when we missed!)

zaiga
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Has anybody submitted a game to Days of Wonder?

Scurra wrote:
(Seth and I have been compiling a list of potential publishers, but we did think that if we started off aiming high, then we'd worry about everything else when we missed!)

Sure, start with the big ones, and then work your way down, but don't submit one at the time, otherwise you'll wait a month, get a refusal, send the next one, wait another month, get another refusal, etc. It just takes ages that way (well, it takes ages anyway ;) )

Anyway, good luck!

gpetersz
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Has anybody submitted a game to Days of Wonder?

Hmmm... 2 non-responder of 5 is an opitmistic number. :)
My experience is that at least 50% not respond at all.

We've "launched" 2 batch until now and we sent out the Query Letters in groups of 10 in each. (about 20 publishers were contacted, maybe a bit more. I sometimes sent 1-1 lonely wolf Query Letter...) We waited about 3-4 weeks between the 2 batch "launches".

4 of them showed any interests but 1 asked for the website link but stated that they only want to take a look at the website but very unlikely to publish it (the theme excited them probably). 3 asked (or downloaded) the rules from our sites. 1 seems very serious now, so at the moment we are very excited. ;) We don't know anything about the other 2 since. About 3-4 rejected us in a polite manner (not in their line, they are full until 200x etc-etc). 12-13 haven't answered at all, probably their backlog of submissions is huuuuuge.

(sorry about the very-very few details, I don't want to tell anything without any permissions, but probably the numbers make sense)

so: from 20-21 submission

1 seriously interested (talking about contract details)
2 interested
1 interested but wouldn't publish
3-4 rejected us
12-13 haven't answered at all

:) That's all at the moment.
Please note: I am not experienced at all, I only started to attend bgdf.com (and started reading about this "biz") about september.
------------------------------------------------------------------------------------
Beside I also self-publish a game called: DogsDo, designed and copyrighted by Simon Spearing (UK) through my www.easternraider.com site, so any experience I gain there, will be published here naturally.

At the moment, I can only help you how to make a PDF smaller :) (thanks for all who helped, and Seo personally), or how idiotic that the same HTML displays differently in different browsers. Another experience is that free install-package creators are not that easy (drag+drop) to use! :)

DogsDo schedule looks something like this:
It will be published in PDF form in a week at maximum. A computer game version is on the way and probably will be launched 1st quarter next year, and a small print run of 1000 units is also planned around next April, May (2nd quarter) what is all depend on money. The 1000 units is the smallest I found at a reasonable price. I get them manufactured probably here (in Hungary) because the prices are only 5-10% higher as for example in India, and here I have a way more control over everything than 8-10000 kms away... :)

Dralius
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Has anybody submitted a game to Days of Wonder?

I have only had two companies that didn’t reply. Neither of them had information on how to make contact so I am guessing that I sent my e-mail to the wrong person. Otherwise my experience has been that on initial contact a reply to an e-mail can take from 1 to 30 days.

We all want our games published by the best companies possible. Yet I think that since it is good form to only submit to one at a time the main thing to consider is weather the game is something that they might be interested in. First do they have a gap in their product line? Let’s say your game is for 2-7 players, if they don’t have any games for that number it might be a plus. Other things to look at are what it is going to take to publish it. Some companies only do card games and other won’t bother with them, too big or too small can be an issue. I suggest you look at each company’s complete line and submit to the ones that are the best match for your product first.

Unfortunately DoW has this listed on their web page right now

Quote:
“Days of Wonder no longer accepts unsolicited game submissions.”

gpetersz
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Has anybody submitted a game to Days of Wonder?

Dralius wrote:
I have only had two companies that didn’t reply. Neither of them had information on how to make contact so I am guessing that I sent my e-mail to the wrong person. Otherwise my experience has been that on initial contact a reply to an e-mail can take from 1 to 30 days.

We all want our games published by the best companies possible. Yet I think that since it is good form to only submit to one at a time the main thing to consider is weather the game is something that they might be interested in. First do they have a gap in their product line? Let’s say your game is for 2-7 players, if they don’t have any games for that number it might be a plus. Other things to look at are what it is going to take to publish it. Some companies only do card games and other won’t bother with them, too big or too small can be an issue. I suggest you look at each company’s complete line and submit to the ones that are the best match for your product first.

Unfortunately DoW has this listed on their web page right now

Quote:
“Days of Wonder no longer accepts unsolicited game submissions.”

Yes, sure. We considered their needs. All of them had similar product line and similar audience as our game. Your suggestion makes sense, but in my opinion, it is still a market. If you send 1 by 1 and wait 30 days for a reply then you'll be 80 years old until you get published! :D

So I just use the batch method, if they don't want me its their problem.

sedjtroll
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Has anybody submitted a game to Days of Wonder?

Dralius wrote:
Unfortunately DoW has this listed on their web page right now
Quote:
“Days of Wonder no longer accepts unsolicited game submissions.”

Oh... crap. :/

Scurra
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Has anybody submitted a game to Days of Wonder?

Hmmm. That's only changed in the last couple of days then. :-(

RookieDesign
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Has anybody submitted a game to Days of Wonder?

There was a thread on the forum few months ago about who is accepting submission and who is not.

Also I would go to GoneCardboard on gamefest to get a good look at all the publisher list. There's also a link to the european GoneCardBoard with another set of publishers.

Good luck.

jwarrend
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Has anybody submitted a game to Days of Wonder?

Bummer, guys. It's very disappointing that Days of Wonder has shut down the submissions pipeline. I've always liked that companies like Days of Wonder and Alea have had open submissions; one assumes that their standards are impossibly high and that it's very difficult to actually get published, but the opportunity to at least know your game will get looked at seemed to be a great state of affairs. With so many companies refusing to even look at unsolicited games, it seems like there's no way to get any kind of resolution one way or the other on one's game, and that is just frustrating. It also doesn't seem like very good business, but I suppose it's the reality of being a successful company; they probably get flooded with submissions and evaluating them all takes time and resources that could be better spent on developing games that are sure to be winners.

My knee-jerk reaction was to bemoan the industry trend to only publish games by the Knizias and Moons of the world, but that doesn't seem accurate to me; there are no-names who are getting published, so it's clearly possible. And while companies like Uberplay and Days of Wonder claimed to have open submission policies, in practice all of their published games (with the exception only of Tongiaki, I believe) came from established designers. So perhaps these companies closing their doors won't really affect one's chance of getting published after all. It may just be a matter of perception.

Anyway, there are other fish in the ocean; you guys will find a publisher. Or maybe fire off a small print run to drum up some support for the game? I wouldn't be surprised if that becomes the new publication strategy. Keep at it!

-Jeff

phpbbadmin
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Has anybody submitted a game to Days of Wonder?

jwarrend wrote:
It also doesn't seem like very good business, but I suppose it's the reality of being a successful company; they probably get flooded with submissions and evaluating them all takes time and resources that could be better spent on developing games that are sure to be winners.

-Jeff

Jeff,

It could also be that their back log of games to print could be so huge as to be unreasonable to accept any new games. I'm sure a lot of their 'slots' are already taken up by the continued printing of current games and games they wish to reprint.

-Darke

jwarrend
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Has anybody submitted a game to Days of Wonder?

Darkehorse wrote:

It could also be that their back log of games to print could be so huge as to be unreasonable to accept any new games. I'm sure a lot of their 'slots' are already taken up by the continued printing of current games and games they wish to reprint.

You're probably right, but what this shows, to me, is that there's a lack of awareness on the part of companies of the desperation of amateur designers. If someone said to one of us "we will publish your game, but not till 2008", most of us would be happy to wait. (*) Of course, it makes sense that a company wouldn't want to tie themselves down too far in advance. I guess it just seems that from a business standpoint, a company should always be accepting submissions, because you never know when the next breakout game will end up on your desk, or who will design it. And, you are always able to make room in your schedule for the next breakout game. If you close down submissions, it simply guarantees that you won't get to look at that game should someone design it and want to pitch it to you. However, it's my strong suspicion that my list of "things I would do if I ran a game company" are based on my own fantasy-land notion of how a game company should work, and that reality works much differently!

-Jeff

(*) If a company said "we'll publish your game, but you won't get any money for it and we won't put your name on the box", I bet most of us would accept that as well. Of course, as Alan Moon mentioned at PowWow, this would be a very bad thing for the industry to do, but it doesn't change my suspicion that companies could probably get away with doing it.

s2alexan
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Has anybody submitted a game to Days of Wonder?

If I was running "Days of Wonder", and I had spent 4 years looking over unsolicited submissions, and not a single one was every suitable for publishing.... I would probably stop accepting unsolicited submissions too. I probably would have done it after the first month :)

Here's the problem, as I see it:

Everyone on this forum probably spends a year or more working on a game, playtesting it dozens of times, researching game companies, before finally submitting it to Days of Wonder (if they ever get to that point). In the meantime, hundreds of people who have invented a game in two weeks and playtested it twice submit their game to Days of Wonder.
They put their criteria right on their submission form... but I bet most of their submissions didn't even meet that criteria.

The signal-to-noise ratio is just too low for the "web" submissions. If you really think your game is suitable for Days of Wonder, I'm sure there's ways to separate yourself from the crowd.

RookieDesign
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Has anybody submitted a game to Days of Wonder?

Quote:
The signal-to-noise ratio is just too low for the "web" submissions. If you really think your game is suitable for Days of Wonder, I'm sure there's ways to separate yourself from the crowd.

A way to decrase the signal to noise ratio is to charge for the review. Not a lot let say 25$, if you think you game is the next best thing in the world, get ready to promote it.This should cut your junk comming in that are not inline with your products.

For this 25$, in the other hand you must provide a real service. You can develop review sheets, test group, some small suggestions. The idea is to charge for a service of game reviewing, but you must answer back within a certain time.

Implementing this is a question of balance of fees and the services offered. You don't want to have people not submitting their games because they can't pay up, but you want to cut down you junk.

johant
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Has anybody submitted a game to Days of Wonder?

If my game is good and fun enough and it fits daysofwonders target market and it offers something new to there product line!

I would make them interested!
If they arent then i would go to someone else!
It isnt harder than that!

sedjtroll
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Has anybody submitted a game to Days of Wonder?

johant wrote:
If my game is good and fun enough and it fits daysofwonders target market and it offers something new to there product line!

I would make them interested!
Um... and with them not accepting submissions, how do you propose I do that?

RookieDesign
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Has anybody submitted a game to Days of Wonder?

sedjtroll wrote:
Um... and with them not accepting submissions, how do you propose I do that?

Sit in front of their office building with a banner saying I have the best game in the world.

Rick-Holzgrafe
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Has anybody submitted a game to Days of Wonder?

RookieDesign wrote:
A way to decrase the signal to noise ratio is to charge for the review. Not a lot let say 25$, if you think you game is the next best thing in the world, get ready to promote it.This should cut your junk comming in that are not inline with your products.

For this 25$, in the other hand you must provide a real service. You can develop review sheets, test group, some small suggestions. The idea is to charge for a service of game reviewing, but you must answer back within a certain time.

A company that has stopped taking unsolicited submissions is a company that doesn't believe they need unsolicited submissions. To the company, this means that reviewing unsolicited games has to be a profit center, or at least close to break-even. You'd have to pay them enough to make it worth their while to review your game. Unfortunately $25 is only worth about one hour of one person's time; it would cost a couple of hundred, minimum, to pay for a thoughtful review with feedback, plus playtesting.

And we all believe we've got great games to show, right? So all you're doing by charging submitters is to separate the rich ones from the poor ones, not the good ones from the bad ones. The company will see fewer submissions, but not better ones. They still aren't going to see it as the likely source of the Next Great Game(tm).

I really wish I could get the attention and feedback of a good game reviewer; I'm sure it would improve my designs. I did manage that once, by submitting a game to the KublaCon design contest. The results were damaging to my ego, but very educational -- and the good designs in those contests can get noticed by publishers. Unfortunately they don't hold such contests every week, and they limit the number of submissions they accept. (*sigh*)

RookieDesign
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Has anybody submitted a game to Days of Wonder?

The amount was only indicative and not an absolute value. The idea of fixing a price is to

    * Decrease Signal to Noise ratio * Provide a basic review service

For my plan of publishing, I was thinking about submitting my game to contest in America and in Europe. After winning a couple of titles, after all I have the best game in the world, I said to myself that I could present the game without shame.

[/]
Scurra
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Has anybody submitted a game to Days of Wonder?

RookieDesign wrote:
sedjtroll wrote:
Um... and with them not accepting submissions, how do you propose I do that?

Sit in front of their office building with a banner saying [We] have the best game in the world.

OK Seth, I'll do the banner...

johant
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Has anybody submitted a game to Days of Wonder?

Hi sedjtroll!

As Alan R. Moon pointed out in an interview, one part of the process is designing, as a succesfull designer you have to sell your ideas as well an act like a buisness man!

-----

sedjtroll
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Has anybody submitted a game to Days of Wonder?

Scurra wrote:
RookieDesign wrote:
sedjtroll wrote:
Um... and with them not accepting submissions, how do you propose I do that?

Sit in front of their office building with a banner saying [We] have the best game in the world.

OK Seth, I'll do the banner...

Allright, I'll go set up camp outside the office. Anyone know their address?

I'll have to bring friends and play All For One nonstop on their doorstep.

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