Now that some core ideas are out, let's spend some time discussing them and pseudo-brainstorming about them.
It would be great if you'd take a moment to at least:
- Mention something you like about the idea,
- Mention something that you don't care for or are concerned about regarding the idea, and
- Put out anything else about the idea you'd like, including any basic implementation ideas.
Here's one of Bandecko's thoughts:
Pirate ships are large blimps, fighting other pirates in the skies.
Goal: To have the most treasure by the end of the game.
A few mechanic ideas (all free flowing as I'm writting this, and none are firm)
Three levels of altitude, high, medium, and low.
Rules for ramming and boarding.
Low altitude used for spelunking for treasure on the ground, medium is for most of the fighting, high altitude is for evasion (no interaction only moving).
Ships can be upgraded
Two boards, combat board, and world map.
1-2 hr game length
Lots of interaction and wheeling and dealing between players (plenty of room for backstabbing and other pirate-ish behavior)
Reputation is key to victory(?) built through pirate type adventures
[/]
Air Pirates! Man, I love the idea of air ships that look somewhat like water ships, with big sails and all! Every comic/cartoon that I've seen that used it thrilled me, regardless of how lame it may have been (from Nausicaa to Dark Water).
This has the potential for getting too complex. I've been lightly brainstorming a pirate game myself with swinging around and plank walking and all that good stuff and am having trouble keeping it simple enough.
However I'd certainly be glad to contribute all of those ideas to this game, and together we could surely keep it simple enough to be fun while rich enough to be fulfilling. I especially like the mechanic of very basic 3D (something you don't get with water pirates) because it allows you to use the third dimension without bringing trigonometry into the game. Reputation also has cool opportunities -- that's really what pirates are all about, to me!