I couldn't find the thread- what happened to the CGD Sideboard?
I found a good name for the Humanitarian Aid/Disaster Relief game...
Succor
http://dictionary.reference.com/search?q=succor
And it's a lot easier to say (and type).
- Seth
I couldn't find the thread- what happened to the CGD Sideboard?
I found a good name for the Humanitarian Aid/Disaster Relief game...
Succor
http://dictionary.reference.com/search?q=succor
And it's a lot easier to say (and type).
- Seth
In passing, I thought I'd note that "Terra", a new-ish small box game from Bruno Faldutti, is based around a similar premise (if somewhat more generic than we were discussing.)
Various crises occur, and players have to combine to avert disaster, but you "win" by holding back enougn points. However, if you don't do enough, the world falls apart and everyone loses.
(Indeed, this is rather like the mechanic I am working on for "Heist" too!)
It's good to see that the idea wasn't completely impossible to develop...
Yes, I heard about "Terra." It's interesting, in reading the game, it sounds night-and-day different from the game I was proposing. However, the thematic similarity, and the idea of giving some of the profits away to charity, probably means that another game based on humanitarian aid would inevitably be accused of "ripping off" Terra. Which is a shame, because I think there's ample room for a good game in this genre, whether or not Terra is any good (in reading the rules it sounds "ok", but maybe someone who's played can comment more intelligently on whether it's any good or not). But, it probably won't be something I'll put on the front burner for quite some time. Too bad.
-Jeff
Hidden Movement: What Makes it Cool? (16) by questccg | |
Wizardry Legacy: the Forgotten Academy (12) by larienna |
TradeWorlds — Tactical Core (3) by questccg | |
Introducing, Jacob! (that's me by the way...) (0) by Jacob | |
Chat GPT: Testing as a design assistant (8) by larienna |
Winner Announced for the Meta Progression Community Challenge! (0) by The Game Crafter |
Hi guys ~ Gameland and Yaofish are officially accepting board game design submissions! (1) by questccg |
A programmer's dilemma (16) by larienna |
Qubits: a solo trick taking game (9) by Wobt2 |
Worker placement, Role selection and Action cards: Is it the same thing? (11) by larienna |
Site Ads and Google Experiments (0) by questccg |
TradeWorlds — Smuggler's Run (7) by questccg | |
Single Item Shipping at The Game Crafter (0) by The Game Crafter |
Protospiel Indy 2024 (May 24-26) (0) by The Game Crafter |
How to avoid being blocked at content creation (10) by questccg |
Protospiel Indy 2024 (0) by sirvalence |
In need of some IDEAS concerning a "Battle" System (15) by questccg |
How to avoid quarterbacking in an adventure game (7) by larienna | |
How complicated could math get? (23) by X3M |
Can we have gaming ads on this website (7) by questccg |
Dice Mitigation Challenge - Winner Announced! (0) by The Game Crafter |
Delving! - " That is when it hit me, it was starting to feel like other games" (3) by MarkJindra | |
Game Purchase Contract (0) by MarkJindra |
Blackboard Boogie Board: a bit of a REVIEW... (2) by questccg | |
Toy play: Creating a log while playing (15) by questccg |