Here it is, my first submission to the GDW! It is a card game called Good Cat Bad Cat. Here's the teaser from the rules:
Do you have the right cards to be good? To be bad? Can you bluff your friends into giving you the cards that you need? Did you correctly guess what behavior they're trying to attempt? Are you keeping them from getting a point or helping them?
It is a fairly light card based game that has plenty of room for strategy. As you can probably tell from the teaser, it also puts players' ability to bluff and outguess each-other to the test.
Here's the link to the rule booklet.
Here's the link for the cards. There ate 116 cards in all. One of the later pages is half-empty (some would say it is half-full). Don't worry, it's supposed to be that way. There were originally 120 cards, but 4 of them just didn't play well so I axed them. The cards are designed to be equally distinguishable in either color or black & white (color-blind proof, if you will).
Here's the file with 2 card envelopes laid out on one letter sized piece of paper. The card envelopes aren't mandatory, just eliminate the possibility of cheating. Anyone who wants to try out the game without assembling card envelopes can just lay the "Try to be Good," "Try to be Bad" cards one on top of the other face down on the table so that their choice is face down.
Lastly, here's the image for the Catnip Token. The token only serves to remind players whose turn it is to go first in any given round. Any token will do, this just carries on the look and feel of the game.
That's everything. Thanks for taking the time to look over my game! I'm looking forward to hearing your comments.
:lol:
I didn't want to get too scatalogical in the ruleset, so I deliberately left it up to the players to reach their own conclusions!!