Hi!
I'm working on a war game (in some aspects similar to RISK). As I guess you all know, in RISK you first get your reinforcements and then you can attack. In this way, you can launch massive surprise attacks by putting all your reinforcements in one zone. This leads to a lot of action where the control of zones rapidly changes in between players from turn to turn.
I was thinking to build game less focused on action and maybe a little bit more on diplomacy and tension. Neighboring zones build up armies similar to an arms-race and the players have a chance to react on the enemies build-up. To simulate this I was thinking that reinforcements arrive AFTER the attack-turn. In this way, you cannot launch surprise attacks, but only use the armies you had in your zone at the start of your turn.
The problem with this is that the game might become to locked-down.
I can't make up my mind which is best: reinforce first, then combat or combat first, then reinforcements.
What do you think? Any comments on pros and cons?