I had new ideas lately for my haunted mansion dice game (like express dice games). In order to simulate fear, I thought that having a real time game where the players need to exit the house before the timer expires could be an interesting idea.
But I never designed and real time board game before, so I was wondering if anybody had tips and suggestion for designing or play testing such kind of games.
I also though of a traitor mechanic, but I don't think it would fit well since the traitor could slow down the rolling process voluntarily. It would only work if there is some sort of accusation mechanic (like shadow over Camelot) to put the traitor out of the game if he slow down the game too much.
On BGG, for the traitor aspect, one person suggested managing it as a possession. For example, a bad roll could make you draw a "possession" card which tells you if you are a bad guy or not. The more possession cards you have, the more likely the people are going to suspect you as being the traitor. But only 1 card has the traitor.