It's for a Star Craft variant and a solo board game in design, I thought I could use similar mechanics for both ideas.
I am looking for a simple combat, like for example axis and allies is a simple system where you only roll 1 die per unit and assign hits. But it needs to allow a large variety of units where at most 4-5 units will be present in a battle.
I first thought of a system like each unit has a value from 1 to 5 and try to roll lower or equal to hit. For more variety, you can add movement type (flying) to change unit movement behavior and targeting, you could put an initiative letter like in "Space Empire 4X" to give some attack priority to certain units.
Then I thought of Star Craft upgrades or special effects using unit types. For example, the Firebat could hit by rolling 1-2, but if you roll 1-3, you could hit a biological unit. So 33% chance to hit any unit, or 50% chance to hit a specific type of units.
But maybe there are better system out there than axis an allies. One thing that bothers me with that system is the need of padding for the stronger unit to soak hits. But when you have few units, this is not much convenient unless units can soak many hits like in "Wizard Kings" block game.
If you have any mechanic idea, or other ways to diversify units, let me know.
Sorry for not replying sooner, I thought I only had 2 thread on BGG.
A nice suggestions that was discussed is that the value rolled is actually the damage inflicted that must equal-exceed the HP of the defending unit. So a marine that needs 1-2 to hit and rolls 2 does 2 damage and have 33% chance to hit.
But a nice suggested variation is that the valid numbers to hit does not need to be between 1 to X. So you could have for example: hit on 3-4, you still have 33% chance to hit, but the potential damage is much bigger.
So this mechanic seems very interesting and offers a lot of flexibility and variety of units especially if you add various initiative letters. I might try to go with this one
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In star craft, there is the assist value, one idea is to combine units together by making the assisting unit gives +1 to the damage of another rolled unit instead of rolling.
It would allow for example to 2 marines with a max damage of 2, to join force and roll a 2 then add +1 to kill a 3 HP unit.
The only issue I have with this rule is that Protoss always have a low quantity of unit, the possibility to join force and use your assist value is pretty thin, unless you are trying everything to kill a specific strong unit.
Protoss will have more HP, but the problem with the original game is that it was hard to kill more unit than you are, and since protoss are always fewer, the players never attacked and wait until they could match their ennemy. With 2 or infinite combat rounds, few units could actually survive more easily a combat engagement and actually have a chance to kill more than 1 unit per unit. But the ability for the ennemy to combine forces makes protoss extra strength not necessarily better. So I am not sure yet about this rule.
Still, I imagine you could be unlucky and not of your marine hits, so impossible to add up assist to any of them.