First things first.
We did some playtests. And combining the cards during a game is apparently no fun?
Designing prior to a game seems to be more fun.
Further,
I previously had 18 forces in the prototype version years ago.
The spacegame had only 6 forces.
And I accidently made it possible to have 60 forces on the map.
This all per player. So I need to cut again.
Perhaps, I should have only 1 piece per combination.
Increase the health count, somehow... I am thinking a H/D ratio of 9 atm.
And have only a maximum of 10 pieces???
I like to have 4 defences, 4 walls, 4*X units. IDK. 12 or 16 then maybe?
The health tracking will certainly be on the cards now. But that is ok. It is cards vs cards now. But with a board to track.
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Any room for resource managment?
Actually, no....
HQ then?
Again no.
Research stuff??
NOOoooowwwwwooo....
No base seems to be the case.
So, what kind of game mode could I even do here?
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Looking at the video game that is being developed.
Perhaps allowing defeated pieces to come back.
Then there is still a HQ.
Different HQ should be possible, still.
Maybe have a base card instead.
A base should still be able to:
- income
- replacement
- ...
Research:
I think I keep the value of the cards as how they are for the research.
Simply add them up.
Add 1 per additional card.
And multiply by 3.
Upgrade:
Simply add the extra up.
Add 1 per additional card.
The extra value is multiplied by 3.
If there are pieces precent in the map.
For each piece; the extra value is multiplied by 2.
Exchange:
The upgrade costs are calculated for both designs.
The exchange value in the field is NOT doubled, but paid only once.
Is this managable by players?
Further more, I got a little over 240 different "body" designs of a managable value (0.5, 1, 1.5, 2... 5.5, 6)
I could get much more if I multiply by 3 or 5. But rather not.
There is also this option of removing any fraction from the formula. The main divider is 15. And only the types of 1.5 remain. So basicly, I could multiply by 30. And I got whole numbers...
A basic infantry squad without weapons would cost 90.
A total region would be 180...
I feel I am creeping again. So, I better start cutting and instead reduce the number of cards. Or apply different solutions.
I am also weighing my options for:
- rounding up value's of cards. This would be almost all, but some would end up being better.
- F this, and remove even the 0.5 value's.
- giving a basic weapon for certain cards. This would be a lot. But the game gets another problem.
- Other cards that change the numbers, also get a rounding if nessesary. They simply become better for certain basic cards.
In a sense, I am trying to cut corners. The corners are gona look ugly to me. The player wouldn't notice this at first.
It also still bothers me that my number 1 tester simply says, he doesn't want to combine cards. At this moment, as the title of this topic says. A boardgame and cardgame in one.
Perhaps I should revert back to 1 "body" and 1 "weapon" card. And on top 1 or 2 adjustment cards. I could work with transparent cards again...obviously with a blind.
Have the threshold mechanic return.
Apply for my own, the size adjustment as well if needed.
And a lot of numbers will be rounded.